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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
heartbeatish effect would come from a bigger variation in the actual speed of movement of the energy, due to the changes in pressure of the fluid. [/pedant]
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Tue Feb 16, 2010 11:53 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Why not have a single behemoth have all the stuff and guns? You'd have one multipurpose super unit for a solid price and all weapons/tools would get used equally. I'd be more simple to make and play with. Just cut out anything that is a duplicate or too similar to another item and you'll get a solid package without all the hassle required to make multiple units.
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Tue Feb 16, 2010 12:06 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Geti wrote: heartbeatish effect would come from a bigger variation in the actual speed of movement of the energy, due to the changes in pressure of the fluid. [/pedant] Being an inorganic heart, I'm content with this for now: I might add an extra offshoot to the vein on the heart later. numgun wrote: Why not have a single behemoth have all the stuff and guns? You'd have one multipurpose super unit for a solid price and all weapons/tools would get used equally. I'd be more simple to make and play with. Just cut out anything that is a duplicate or too similar to another item and you'll get a solid package without all the hassle required to make multiple units. Because if I end up with 6-7 weapons, I don't like the idea of one Behemoth with all these weapons to scroll through. I'll probably only have 2 variants in the end, a Standard and Heavy Weapon version, which are not hard to add at all. I like the idea of choosing a role for the Behemoth you need on the field. Though more and more I'm leaning to just making buy menu options for all the weapons and just equip a standard Behemoth with his rocket fist.
Last edited by LowestFormOfWit on Fri Jan 14, 2011 10:56 am, edited 1 time in total.
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Tue Feb 16, 2010 12:14 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
LowestFormOfWit wrote: [img]http://dl.dropbox.com/u/1757813/Heart2.gif[img] Nice enough. <3 the spriting.
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Tue Feb 16, 2010 12:23 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
LowestFormOfWit wrote: Because if I end up with 6-7 weapons, I don't like the idea of one Behemoth with all these weapons to scroll through. Give it a try though, its not that bad as it seems. From my experience it works much better than several variants.
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Tue Feb 16, 2010 3:29 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
numgun wrote: LowestFormOfWit wrote: Because if I end up with 6-7 weapons, I don't like the idea of one Behemoth with all these weapons to scroll through. Give it a try though, its not that bad as it seems. From my experience it works much better than several variants. I have tried it. It's not cool for me to have to scroll through that many weapons to get to the one I want on the fly. Anything more than 4 and I get annoyed. Though perhaps it's just how I play.
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Wed Feb 17, 2010 3:08 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Then make skillset versions, like an overwatch with long range weaps and an assault with short range, and give themm all a basic weapon like the rocket fist or the revolver your making, do everyones happy.
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Wed Feb 17, 2010 5:05 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Image is now edited out thanks to Maxim. I'll keep my progress on my mod to myself from now on, lest my thread be full of witch hunters.
Last edited by LowestFormOfWit on Sat Feb 20, 2010 9:15 pm, edited 1 time in total.
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Fri Feb 19, 2010 8:02 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Maybe have the yellow part of the barrel be thicker?
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Fri Feb 19, 2010 3:03 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Wow, looks like a 3D model- Lowee, how do you sprite like that?
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Fri Feb 19, 2010 6:09 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
That thing is the sex. When can we expect the new stuff to be released? Also, completely offtopic here, but I just had a dream in which LFOW changed his name to Midnight for some reason.
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Fri Feb 19, 2010 6:23 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
LowestFormOfWit wrote: Preview of the upcoming Sniper Rifle: Trying to get the size right, but this is very close to the final sprite. Is that a sniper rifle from Borderlands? Edit: It seems I am correct, it is a sniper rifle from Borderlands...
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Fri Feb 19, 2010 6:29 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Ooh, haha. Sneaky. I knew it looked familiar.
Nice sprite regardless.
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Fri Feb 19, 2010 6:40 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
MaximDude wrote: LowestFormOfWit wrote: Preview of the upcoming Sniper Rifle: [img]image%20hurr[/img] Trying to get the size right, but this is very close to the final sprite. Is that a sniper rifle from Borderlands? Edit: It seems I am correct, it is a sniper rifle from Borderlands... [img]image%20goes%20here[/img] Hrmm, I noticed it immediately...LFoW...I am disappoint...
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Fri Feb 19, 2010 7:06 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Benpasko wrote: Hrmm, I noticed it immediately...LFoW...I am disappoint... So am I.
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Fri Feb 19, 2010 7:14 pm |
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