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 Lafes Lafetastic Mods UPDATE headstrafer guns and bombs 5/16 
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Joined: Wed Feb 10, 2010 4:06 am
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Location: Comox, BC, Canada
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th
@duh102

sorry, i didn't mean that the constructive parts like that dependency or stuff like "this sprite isn't as good as it could be", what a meant was stuff like "this sprite sucks" or this mod sucks"

also, i must have been under the flawed veil that everybody on this forum was either banned, deleted, or a DECENT PERSON. that's what i meant by everybody on this forum.

i like how my first few posts have been trying to be the nice guy and that's not accepted here. wonderful first impression, guys.


Sat Feb 13, 2010 2:15 am
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Loose Canon
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th
About a third us are just very douchebaggy to almost everyone in general. Maybe less. The rest will be nice, unless provoked.


Sat Feb 13, 2010 2:25 am
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th
wow, really sorry bout the dependency everybody. had to release this on the fly, because i had to go out to dinner with my family and forgot to remove the mat.rte file from the normal cc directory to test that i fixed it, see i made most of the updates in separate rtes at first for my own personal use, and then polished them a bit and moved them into the ltm directory. such a stupid error on my part this time, here ill fix it.

edit;
fix'ed

also, any opinions on the new content.
please note, that my shift keys are both broken for unknow reasons, ergo, i cant make exclamation nor question marks.
i plan on making an earthquake bomb, a high gravity bomb, and a lead rain targeting beacon system.

edit; just had a neat idea;
RECURSIVLY GIBING NANOBOTS THAT TURN MAPS INTO SANDY MOOSH.


Sat Feb 13, 2010 3:48 am
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th edit; quick fix
sandy mush? uh... my imagination is failing me here.


Sun Feb 14, 2010 2:27 am
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th edit; quick fix
Cool mod but the grey parachute with red text is ugly. I love the parachute itself but... it's still ugly. How do i make it green?


Mon Feb 15, 2010 6:55 pm
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th edit; quick fix
Zartyzzo wrote:
Cool mod but the grey parachute with red text is ugly. I love the parachute itself but... it's still ugly. How do i make it green?


You shout at it untill it agrees to turn green. No im just kidding, getting better lafe, i conglaturate you on progress while making myself look bad because i havent done anything in ages, and keep it up! ALso to actually change color, you pull up paint, and then loadd the image, and then color it green silly


Mon Feb 15, 2010 9:43 pm
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th edit; quick fix
wiffles wrote:
ALso to actually change color, you pull up paint, and then loadd the image, and then color it green silly


Oh...
Uhm...
I feel very stupid now. :oops:

EDIT:
Wait... there's like 5 different sprites. Wtf?
And when i look at Code.ini it clearly says:
Code:
SpriteFile = ContentFile
      FilePath = Ltm.rte/Chute/C.bmp

But C.bmp is the green parachute sprite. :???:


Wed Feb 17, 2010 11:49 pm
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th edit; quick fix
Zartyzzo wrote:
Wait... there's like 5 different sprites. Wtf?
And when i look at Code.ini it clearly says:
Code:
SpriteFile = ContentFile
      FilePath = Ltm.rte/Chute/C.bmp

But C.bmp is the green parachute sprite. :???:


5 different sprites = animation.
If your sprites are like c000.bmp, c001.bmp, c002.bmp... its because its an animation and you gotta turn 'em all green.


Thu Feb 18, 2010 3:21 am
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th edit; quick fix
deathbringer wrote:
5 different sprites = animation.
If your sprites are like c000.bmp, c001.bmp, c002.bmp... its because its an animation and you gotta turn 'em all green.


Ah... didn't notice it was animated.
Thanks.


Thu Feb 18, 2010 5:48 pm
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th edit; quick fix
Can you make the Parachute fall slowly ? If so, where's I can find the Lua scripts and where I can change the code?


Fri Feb 19, 2010 8:10 am
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th edit; quick fix
JangkrikBusterII wrote:
Can you make the Parachute fall slowly ? If so, where's I can find the Lua scripts and where I can change the code?


if you want it to slow down, tweak the ''globalaccel''
variable for the mosr at the top of the ini.


Fri Feb 19, 2010 3:57 pm
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th edit; quick fix
You mean with "tweak" is for make ''globalaccel'' bigger or smaller


Sun Feb 21, 2010 11:01 am
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th edit; quick fix
Yes, that's what he means. Where are you from as you don't speak English so well?


Sun Feb 21, 2010 5:07 pm
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th edit; quick fix
Not influence where am I lived. But, how old are you and how much your mark of English Language study in school :-( .

I from 350 years colonized country...........Indonesia. and I still a Junior High School student. Waiting until May 2010. for my age exactly enough 13.... :D


Tue Feb 23, 2010 1:47 pm
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Post Re: Lafes Lafetastic Mods MEGA UPDATE FEB 12th edit; quick fix
I'm 13 too, and seventh year of school.


Tue Feb 23, 2010 7:01 pm
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