| Author | Message | 
        
			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Crobotech Beta 3Last I checked the my old B22 Crobos function just fine with B23, if you want to pit the old vs. new.
 Also, you can't compare this faction to any faction that isn't balanced around vanilla. AAL, DSTech, etc are meant to be imba factions.
 
 
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			| Fri Feb 19, 2010 5:01 am | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Crobotech Beta 3They do, but I don't want to have to choose between an outdated, but preferable faction and a newer, more sparkly version of the same faction, with less appeal. Bah, screw it. Old Crobos, go. 
 
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			| Fri Feb 19, 2010 5:06 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Crobotech Beta 3Goddamnit cheers for raping my productivity bubsy. 
 
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			| Fri Feb 19, 2010 5:51 am | 
					
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			| scottsman 
					Joined: Thu Dec 31, 2009 9:31 am
 Posts: 30
   |   Re: Crobotech Beta 3Well, this is definatly PROOF THAT THIS GAME IS CAPABLE OF CONQUERING ALL! I have never seen a mod done so masterfully! The only complaint I have is that for now, never use the crab artillery thing, as CC will crash the moment you change your character. It is still made of pure awsome though! 
 
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			| Fri Feb 19, 2010 6:32 am | 
					
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			| Mr p0kets 
					Joined: Sun Jul 19, 2009 12:34 pm
 Posts: 128
 Location: Well... turn around and find out.
   |   Re: Crobotech Beta 3My CC doesn't crash when i switch from the tank.     And this is a little off topic but, i spent about 2 hours on my dial up pc  downloading  DSTech and it doesn't work!!! 
 
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			| Fri Feb 19, 2010 7:06 am | 
					
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			| DolgVlaPet 
					Joined: Tue Dec 29, 2009 9:13 pm
 Posts: 8
   |   Re: Crobotech Beta 3Good work! Original, well made and simply wonderfull. I hope you will continue it. ) 
 
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			| Fri Feb 19, 2010 8:13 am | 
					
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			| Manbearpig 
					Joined: Sun Aug 03, 2008 4:08 pm
 Posts: 102
 Location: Finland Winland!
   |   Re: Crobotech Beta 3Woah Crobos. They look abit...better? Anyways its good to see you started work on them again  
 
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			| Fri Feb 19, 2010 9:21 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Crobotech Beta 3Manbearpig wrote: Woah Crobos. They look abit...better? Anyways its good to see you started work on them again  He's been doing it all along.
 
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			| Fri Feb 19, 2010 10:22 am | 
					
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			| capnbubs 
					Joined: Mon Mar 26, 2007 1:15 am
 Posts: 593
 Location: UK
   |   Re: Crobotech Beta 3Thanks everybody!
 I don't know why the tank is crashing your game scottsman, I can't seem to replicate the error.
 
 I'm thinking of toughening up the bodys of the crobos a bit but I don't want to make them too powerful. I'm working on a very hard to kill actor but it's really hard to sprite =P
 
 
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			| Fri Feb 19, 2010 11:51 am | 
					
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			| Areku 
					Joined: Fri Oct 17, 2008 9:46 pm
 Posts: 5212
 Location: The Grills Locker.
   |   Re: Crobotech Beta 3Dangit, Bubs, now I'm jumping of happyness like a silly japanese schoolgirl, because I never thought this would ever come before B24. I just can't wait to play it! (which looks like it will take some time, my main computer is acting up again.     )
 
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			| Fri Feb 19, 2010 12:23 pm | 
					
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			| capnbubs 
					Joined: Mon Mar 26, 2007 1:15 am
 Posts: 593
 Location: UK
   |   Re: Crobotech Beta 3Well I'm glad I make you happy     I was gonna wait till build 24 but I made you all wait long enough as it is =P
 
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			| Fri Feb 19, 2010 12:26 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Crobotech Beta 3Bubs... It's beautiful... 
 
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			| Fri Feb 19, 2010 3:01 pm | 
					
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			| Morbo!!! 
					Joined: Sun Dec 09, 2007 3:08 pm
 Posts: 481
 Location: Islamic Republic of Bradistan, Yorkshire, England
   |   Re: Crobotech Beta 3This is awesome, I love the artillery unit especially, with the target painting thing. Helped me keep a hard army at bay for 20 minutes until some bastard dropship comes and lands on top of it. 
 
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			| Fri Feb 19, 2010 3:04 pm | 
					
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			| GISMO 
					Joined: Mon Apr 13, 2009 3:18 pm
 Posts: 80
 Location: FINLAND RULZ
   |   Re: Crobotech Beta 3nice to have you here modding cc again bubs very nice mod indeed.. i like them more now because of the less power
 
 
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			| Fri Feb 19, 2010 3:21 pm | 
					
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			| 8-Bit 
					Joined: Thu Apr 30, 2009 9:57 pm
 Posts: 67
 Location: They've found us! run!
   |   Re: Crobotech Beta 3I'm really excited that it's come out and all, and my computer can easily handle it, but I get an error message every time I open CC with the Crobotech RTE in the folder. Pic in the attachments. I'll try and root out the problem, but it seems like everyone else is having no problem opening CC after installing the faction.   EDIT: Not even a clean install does anything. I tried resaving the .bmp as a 24-bit image, looked through the code, but there are no errors. Why doesn't my computer like the Crobotech faction?
 
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			File comment: Error'd? D:
		
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			| Fri Feb 19, 2010 4:26 pm | 
					
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