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 Upper frame limit. 
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Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
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Post Upper frame limit.
Is there a weapon frame limit?

I have a weapon which simply has this as it's animation but does not work:
Code:
 
SpriteFile = ContentFile
        FilePath = [classified].rte/[classified]/[classified.bmp]
FrameCount = 19
SpriteAnimMode = 1
SpriteAnimDuration = 1000


Mon Feb 15, 2010 1:36 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Upper frame limit.
Unless if the weapon has spinup/spindown variables, it probably can only have 2 working frames. In my Particle Accelerator mod, I get around that by having an attachable that is animated through Lua.


Mon Feb 15, 2010 1:40 am
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Post Re: Upper frame limit.
so you cant have an always looping attachable?


Mon Feb 15, 2010 1:44 am
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Post Re: Upper frame limit.
You can if you Lua it.


Mon Feb 15, 2010 3:33 am
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Upper frame limit.
Ah-HA! I thought nummy made this thread, but it was MaximDude. No wonder I couldn't find it. Does this help?
viewtopic.php?f=1&t=17554


Mon Feb 15, 2010 3:48 am
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