| 
 
 
 
	
			
	
	 Mod Contest 6 | Voting NOW 
        
        
            | Author | Message |  
			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Mod Contest 6 | Starts NOWSo, does it have to look like an acrab, can it just be an acrab, can it just use acrabs, or what?
 I suppose this depends more on how voters decide the whole theme-relatedness business.
 
 
 |  
			| Sat Feb 13, 2010 2:39 am | 
					
					   |  
		|  |  
			| ProjektTHOR Banned 
					Joined: Tue Feb 27, 2007 4:05 pm
 Posts: 2527
   |   Re: Mod Contest 6 | Starts NOWSeriously, has the mod contest denigrated itself to this level?
 Not to play Demosthenes here, Duh, but I warned you this was going to happen.  Too much, too fast.  There wasn't (and still isn't) a significant amount of supporting content to continue at the frenetic pace at which you conducted these contests.
 
 And now, in the twilight years of the Mod Contest, we see it at its most base and--frankly--boring.
 
 tl;dr: stupid theme.
 
 
 |  
			| Sat Feb 13, 2010 2:40 am | 
					
					     |  
		|  |  
			| The ClamV2 [Bot] 
					Joined: Sun Mar 30, 2008 6:08 pm
 Posts: 408
   |   Re: Mod Contest 6 | Starts NOWCan I make a crab with guitars for legs, a walkpath that makes them fly into the sky, and the offsets of a green clone?EDIT: And win?
 
 
 |  
			| Sat Feb 13, 2010 2:41 am | 
					
					   |  
		|  |  
			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Mod Contest 6 | Starts NOWIf you actually make it, I'll vote for you. 
 
 |  
			| Sat Feb 13, 2010 2:44 am | 
					
					     |  
		|  |  
			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Mod Contest 6 | Starts NOWI'm going to have to agree with Grif and THOR. Too general a theme, and honestly not enough interest in a mod contest in my opinion.
 Crabs are the worst actors in the game, closely followed by dropships.
 
 
 |  
			| Sat Feb 13, 2010 2:46 am | 
					
					   |  
		|  |  
			| salt_1219 
					Joined: Tue Jan 12, 2010 8:25 pm
 Posts: 400
 Location: mukilteo, wa
   |   Re: Mod Contest 6 | Starts NOWI think I will have to try my hand at making a crab now   
 
 |  
			| Sat Feb 13, 2010 3:30 am | 
					
					   |  
		|  |  
			| Pyrokinesis1019 
					Joined: Sat Sep 12, 2009 4:08 am
 Posts: 61
 Location: Corellia
   |   Re: Mod Contest 6 | Starts NOWI have an idea. I think. . . I think I'll actually find some time to figure out modding. Hm. This should be interesting.
 
 
 |  
			| Sat Feb 13, 2010 3:55 am | 
					
					     |  
		|  |  
			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: Mod Contest 6 | Starts NOWOh boy immobile heaps that take twice the legs to walk half as well.
 Nonetheless I might enter anyways.
 
 
 |  
			| Sat Feb 13, 2010 4:23 am | 
					
					   |  
		|  |  
			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Mod Contest 6 | Starts NOWSanta Turret, if it could've been entered again, would've won. 
 
 |  
			| Sat Feb 13, 2010 4:34 am | 
					
					   |  
		|  |  
			| findude 
					Joined: Tue Dec 12, 2006 3:10 pm
 Posts: 495
 Location: Uncertain quantum state
   |   Re: Mod Contest 6 | Starts NOWAnd how exactly is ACrab a worse theme than, say, Craft or Shields or Explosives?
 And this theme also includes things such as bunker modules or gunships.
 And I'm pretty sure the contests aren't held so we get bucketloads of trivial mods,
 it's a bloody modding competition, f sakes.
 
 
 |  
			| Sat Feb 13, 2010 10:45 am | 
					
					   |  
		|  |  
			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Mod Contest 6 | Starts NOWFor the next contest I'd vote the theme to be "superweapons". I'd like to see how that would turn out. 
 
 |  
			| Sat Feb 13, 2010 1:24 pm | 
					
					   |  
		|  |  
			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Mod Contest 6 | Starts NOWWd'd get three bullet hoses, two ypsilion cannon copies and one giant mech. 
 
 |  
			| Sat Feb 13, 2010 1:37 pm | 
					
					   |  
		|  |  
			| Areku 
					Joined: Fri Oct 17, 2008 9:46 pm
 Posts: 5212
 Location: The Grills Locker.
   |   Re: Mod Contest 6 | Starts NOW  That maniacal laughter smilie simply is not enough to show how I feel now. Just you wait. *Insert maniacal laughter image here*
 
 |  
			| Sat Feb 13, 2010 2:31 pm | 
					
					     |  
		|  |  
			| Miles_T3hR4t 
					Joined: Mon Jun 04, 2007 5:55 am
 Posts: 1627
 Location: Ohio
   |   Re: Mod Contest 6 | Starts NOWI can not do any of the actor types, No AHuman, ARocket, ADropship, or ACrab. I can't do them, and you went with the most complex of any of them. for this reason, and this reason alone, I will not be participating. Just thought I'd let you know why. now if it had simply been crabs, AND require that it be some type of actor, I'd have considered crab people, and went, 'ah, no wait, it's been done' and proably move to some sort of crab craft. 
 The only thing I can think of to make that is within my skill-range would be a dreadnought Launcher, but I think that's been done.
 
 So i'm out, ACrabs suck, Noone uses them, because they are trash. 'make some doors' would have been better than this.
 
 
 |  
			| Sat Feb 13, 2010 3:37 pm | 
					
					       |  
		|  |  
			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: Mod Contest 6 | Starts NOWI wish the theme was an actual theme, rather than a class of actor. ;__; 
 
 |  
			| Sat Feb 13, 2010 6:02 pm | 
					
					   |  
		|  |  
		|  |  
 
	
		| Who is online |  
		| Users browsing this forum: No registered users |  
 
	|  | You cannot post new topics in this forum You cannot reply to topics in this forum
 You cannot edit your posts in this forum
 You cannot delete your posts in this forum
 You cannot post attachments in this forum
 
 |  
   |