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 Removing Rocket Hatch Beams 
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Joined: Sun Oct 29, 2006 4:26 am
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Post Removing Rocket Hatch Beams
So, is there any way to remove those crazy yellow beams that shoot out of open hatches in rockets?


Fri Feb 12, 2010 10:49 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Removing Rocket Hatch Beams
I believe there's something in the exit code (maybe look at dropships, it could be omitted from rocket .inis) that determines how long the beam is

making it 0 ought to delete it


Fri Feb 12, 2010 11:27 pm
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Post Re: Removing Rocket Hatch Beams
Eh, no dice, I'll take a look through the variables.


Fri Feb 12, 2010 11:34 pm
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Post Re: Removing Rocket Hatch Beams
not mention anything about exitopening in the code?


Fri Feb 12, 2010 11:57 pm
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Post Re: Removing Rocket Hatch Beams
Code:
   AddExit = Exit
      Offset = Vector
         X = 0
         Y = 20
      Velocity = Vector
         X = 0
         Y = 40
      Radius = 40
      Range = 300


make radius and range 0


Sat Feb 13, 2010 12:30 am
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: Removing Rocket Hatch Beams
That removes the beams, but your doors wont function.
You're probably out of luck if you want it to work but not have beams


Sat Feb 13, 2010 12:36 am
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Post Re: Removing Rocket Hatch Beams
Well, I just set them to 1 and that pretty much makes them invisible while still working. Tadah! Thank you once again, Grif.


Sat Feb 13, 2010 1:44 am
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