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            | Author | Message |  
			| hax 
					Joined: Tue Aug 11, 2009 2:42 am
 Posts: 321
 Location: On an iceberg typing away...
   |   Stargate modso I can buy stuff and have it come out safely. Or the other ring thing, where the rings drop individually and either pick up a actor or drop of an actor. 
 
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			| Wed Jan 27, 2010 4:52 am | 
					
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			| Manbearpig 
					Joined: Sun Aug 03, 2008 4:08 pm
 Posts: 102
 Location: Finland Winland!
   |   Re: Stargate modQuite interesting idea... You could just place 1 in base and just get your soldiers thrue there. 
 
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			| Wed Jan 27, 2010 5:07 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Stargate modMaybe have a special craft for stuff going through it? Like, a craft that when bought, it sends the stuff through the gate. 
 
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			| Wed Jan 27, 2010 5:36 pm | 
					
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			| hax 
					Joined: Tue Aug 11, 2009 2:42 am
 Posts: 321
 Location: On an iceberg typing away...
   |   Re: Stargate modI just thought I would bump this thread to to see if anyone wanted to help make this. 
 
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			| Fri Feb 12, 2010 5:03 am | 
					
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			| ProjektTHOR Banned 
					Joined: Tue Feb 27, 2007 4:05 pm
 Posts: 2527
   |   Re: Stargate modIf they did, they would have posted two weeks ago.  This is not a community-accepted reason for bumping a topic 
 
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			| Fri Feb 12, 2010 6:47 am | 
					
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			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: Stargate modHasn't Darlos been working on something like this? As soon as the means for this exists, you can beat there'll be a Darkstorm update. 
 
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			| Sat Feb 13, 2010 10:54 am | 
					
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