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 Roll To Dodge - Blue 
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Joined: Fri May 08, 2009 1:39 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
go go pink! no you benpasko


Fri Feb 12, 2010 4:02 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
What the crap is wrong Hyper? Just roll a couple dice and write a couple sentences, its not all that hard.
If you're bored of it just make us all explode or something.


Fri Feb 12, 2010 4:33 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
Hardly bored. Life just took a shart on my plate is all. Tomorrow, for sure. You can hold me to that.


Fri Feb 12, 2010 4:38 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
Oh jesus. This is gonna hurt.


Fri Feb 12, 2010 4:38 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
Blue Demon wrote:
Oh jesus. This is gonna hurt.


Where is your superiority now? Finally realizing that I may be more of a threat than you thought? Maybe you should make more idle boasts, that seemed to work.

Edit:And by the way, in the future, assume that the red text is me talking in-game, directly to blue demon or angelus.


Fri Feb 12, 2010 4:56 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
Its hard to read colored text if it isn't bold and of a light shade.
Benpasko wrote:
Where is your superiority now? Finally realizing that I may be more of a threat than you thought? Maybe you should make more idle boasts, that seemed to work.


Fri Feb 12, 2010 5:01 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
CrazyMLC wrote:
Its hard to read colored text if it isn't bold and of a light shade.
Benpasko wrote:
Where is your superiority now? Finally realizing that I may be more of a threat than you thought? Maybe you should make more idle boasts, that seemed to work.



Not sure how you got that color. I'll have to copy that one into a note on the computer or something, I like it.


Fri Feb 12, 2010 5:03 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
This is how 16-bit color (Which is what the color tags use) works:


1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F

1 < 2 < 3 < 4 < 5 < 6 < 7 < 8 < 9 < A(10) < B(11) < C(12) < D(13) < E(14) < F(15)

After F it carries it over to the column to the left as 1. So think of the the 2 in 2F as the ten's (sixteen's) place.
The higher the value the higher amount of Red, Green, or Blue (According to the column.) will be.

000000
FF0000
00FF00
0000FF
FFFF00
FF00FF
00FFFF
FFFFFF

FF2F2F


Last edited by CrazyMLC on Fri Feb 12, 2010 5:32 am, edited 8 times in total.



Fri Feb 12, 2010 5:11 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
Not quite sure what that means, but OKAY! I have the color saved to a notepad, so it's all good.


Fri Feb 12, 2010 5:13 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
Benpasko! Are you telling me you don't know how to RGB?
Son. You disappoint.
Rolling.

CrazyMLC[1]: As your new legs grow in fully, you take the DecaBow off of your back, notch three arrows, and look towards where you last saw Rage fly through. Nothing. Suddenly, an explosion sounds off far behind you, back on the beach. The blast startles you, and you drop the arrows. They fall to the ground, already activated from being notched, and release their kinetic payload when they hit. The force of the three arrows throws you off your feet, backwards into a tree. You hit your head, and are knocked out. Before drifting off to unconsciousness, your curse yourself for having such craptastic luck.
Abilities:
- Metabolic Regeneration
- Super Pyrokinesis
- Aerokinesis
- Clumsy Olympian Power
- Photosynthesis
- Razor Leaves
Inventory:
- Nautical Shiv
- Pure Flame Orb
- DecaBow
- DecaBow Quiver
Injuries:
- Unconscious (Skip next turn)

wiffles[5 -]: Screw this, you aren't putting up with any more crap. YOU HEAR ME YOU STUPID NUMBERS? NO MO- Oh jesus I rolled a five didn't I. That...was a waste. Sitting in the cool shade of a nearby palm, you enjoy listening to booms and the clang of metal. Several times, a rush of wind whips past you, probably from something passing by you. Somehow, during the cacophany of combat, you manage to fall asleep, noting that you can see light and dark shades, but no color or detail yet.
Abilities:
- Eye Beams
- Venom Immunity
- Molten Repulsion
- Dual Golden Raging Bulls
Inventory:
- PVC Pipe
Injuries
- Mostly Blinded
- Missing Right Eye

rjhw1 [5]: No need to spend time developing it, you just need to impart energy to your foot, and apply foot to enemy! Seeing Ben chasing Blue across the sand, you get an idea. You start overcharging a ball of energy, while running towards where Ben will eventually pass. You get there immediately before Ben passes, and put your idea to work. With a flick, a jab of the foot, a spin, and a Surging Dragon Tornado Kick, you manage to smash the full brunt of your kick into the shielding around Ben's crotch. Your foot stops at the shield, but the energy imparted doesn't. Even if Rage can't feel pain, there is no way in hell he could ignore that. Ben goes flying backwards, skidding along the ground, and comes to rest in the fetal position, cradling his millions of now-impotent potential children.
Abilities:
- Greater Zombie Control
- Dark Matter Synthesis
- Dark Matter Claw Arm
- Zombification (Increased speed and strength)
- Dragon Pulse Style
- Surging Dragon Pulse
- Twisting Dragon Tornado Kick
Inventory:
- Wimpy Facial Hair
- Spas 12 (Loaded)
- 24 12 Gauge Shells
- Loaded AS50 (13 Extra Rounds)
- Melted Chain Scythe (Death Render)

Tomaster [4]: Sorry, only 1 shade at a time. You can resummon though, and it won't use up your turn.
You order the shade to attack Ben, then leap up and go berserk. In your berserk frenzy, you can sense something else... It's almost overpowering your own anger! This cannot be allowed, and with a bellow of fury, you swoop down towards the source of the anger, mace drawn and blazing. You bring down your mace on a small dome of ice, bound to the ground with glowing yellow-white chains. The ice simultaneously shatters and melts, spraying lukewarm water everywhere. Flames from the mace bath the sphere, but none penetrate it. This fudger is indestructable! You hammer on the sphere a few more times, but to no avail.
Inventory:
- M79 Grenade "Lawnchair" (No ammo)
- TF2 Syringe Gun (66 syringes, filled with random drugs)
- Pulpy (Large Flaming Mace)
Abilities:
- Wings (+1 to dodge if flying)
- Berserker Strength
- Summon Shade

Benpasko [4]: DA-NANANA-NANA-NANA! CAN'T TOUCH THIS! Bursting into the clearing, you swing furiously at Blue Demon. You can't see past the hammer, but from the sound of ringing metal, and the lack of spraying blood and chunks, you didn't kill her. You continue your assault, hammering relentlessly, tirelessly, but Blue manages to block every one of your blows, no matter how much force you put behind them. You force Blue out onto the beach again, and are working your way back towards the trees, when suddenly everything flashes emerald green, your muscles spasm uncontrollably to cover your groin, and you feel a full body paralysis grip you. Responding immediately, you put up a double strength shield around yourself, and set in to waiting for the paralysis to subside. In the back of your mind, you take note that your body is in excruitiating pain.
Abilities:
- Telekinesis
Inventory:
- Steel and Dragon Skin Plate Armour
- Telekinetic Knives (SkyShear)
- Hammer Axe (Resplendence)
Injuries:
- Paralysed (Skip next turn)

Foa [3]: Stepping into the water, you immediately begin to use your powers to abraise the smell off of you, and your pants. Then, you accidentally wash too hard, and you pants shoot off your legs, into the water. The force of high speed pants knocks you down, and you lose sight of them. FFFFFFFFFFF-
Abilities:
- SLEUTHY DIPLOMACY LV.3
- LV.99 CAKE SMITE: FROSTACOLYPSE
- LeapDash
Inventory:
- CAKE FEDORA / HIGH-SPEED HANDCANNON
- 3 Paperclips
- Spent Silver Capsule
- 5 chunks of metal

Blue Demon[6]: Before Josiel can even finish saying "Incoming", Rage bursts into the clearing. Mercifully, you had already stored Eizenzenber, and drawn Cohlichimarde. With barely enough time to react, you block Rage's hammer blow with Cohlichimarde, holding it with both hands. The attack shakes through you like a ton of bricks, and before you have time to recover, Rage swings again. This game of demonic Whack-A-Mole keeps up for a few minutes, as Rage chases you across the island. You are even forced to remove Lock 3 to keep up with Rage, but just before you have to release another Lock, Frank comes out of nowhere with a beautiful kick, sending Rage sprawling and giving you a reprieve.
*pant**pant**pant* Th-... Thanks... *pant**pant* I owe you... *pant*

Die Angelus[6]: May I step in?
I *pant* hate you. Go ahead. *pant*
Looking to Rage, and with a quick calculation, you determine Rage's exact Spacial Position. Using this, you summon forth Nox Noctis Cruor. Glowing chains spring forth from the ground, burning hot and immune to magic. They cross over Rage, then dive back into the ground, simultaneously chaining him down and applying pressure to his shielding. Despite the chains, the shield barely gives a ripple. You are shocked by this, finally realizing the strength Rage possesses.
You didn't tell me he was this powerful. Neither of us alone, perhaps not even combined, can force our way through this. We may have more of a problem than I thought Imprisoning Rage.
I'm going to try a Blue Screamer. The blast can't penetrate, but the initial charge may be able to disrupt his Telekinesis's harmonics. It's all that I can think of, so if you have any better ideas that don't require massive amounts of collateral damage, let's hear them.

Game Event:
Blue Screamer?
You remember, the one I shot you in the face with. Point blank. I'm honestly surprised we survived, but now is neither the time nor the place. Can you keep him distracted?


Sat Feb 13, 2010 1:03 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
They are finely realizing the extent of Rages power. Also Die why did you expect chains that hold magic back stop rages telekinesis? Its more of a mental power than a magic one.


Foa your ability to create gigantic problems never ceases to amaze me. 2 different super powerful beings are your fault maby die should chain you instead.


Sat Feb 13, 2010 3:13 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
I am rage. Abandon hope, for there is none for you. I am done offering to let you escape with your lives. Now a quick death is all you may receive if you surrender.

As you can see, I'm really getting into this. I'm not sure how this stuff I'm saying fits into my character, I kind of imagine his mind separate from his body. His body is an unintelligent monstrosity that follows orders to the best of it's moronic ability.


Sat Feb 13, 2010 3:58 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
Kinetic = heavy, not explosive.

Oh, well, I dream of hippos in tutus.


Sat Feb 13, 2010 4:23 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
Heavy arrows are too inaccurate. These release kinetic energy into their target. Same end result, just more accurate.


Sat Feb 13, 2010 4:43 am
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Post Re: Roll To Dodge! BOSS 3: BENPASKO
I guess the quiver can make whatever I want when I say 'kinetic arrow'. Meh.

I thought it would be alright since its a super bow that makes the projectiles it shoots home into the target.


Sat Feb 13, 2010 4:48 am
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