| Author | Message | 
        
			| ZevN47 
					Joined: Fri Mar 13, 2009 2:31 am
 Posts: 217
 Location: Earth... I think
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun *Better StickinessVery good guns. I like the sound effects but should the ball really make doors disappear? 
 
 | 
		
			| Mon Dec 21, 2009 7:00 pm | 
					
					   | 
	
	
		|  | 
	
			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fixUpdated. After playing with findude's zomiebots, I was trying find a better way to kill them, and I realised that I already created the solution. It just had to be fixed.
 Fixes include:
 -No more crashing for macs
 -Updated the switching script
 -Energy ball and flechette scripts have also been updated/fixed
 
 Edit: Oh fiddle sticks, the zombots are nearly immune to the energy ball.
 
 
 | 
		
			| Mon Feb 01, 2010 12:55 am | 
					
					   | 
	
	
		|  | 
	
			| hax 
					Joined: Tue Aug 11, 2009 2:42 am
 Posts: 321
 Location: On an iceberg typing away...
   |   Re: Overwatch Standard Issue: AR2 Pulse RifleAzukki wrote: The toggle script is broken, and the rifle without the altfire is lame and uninteresting.ERROR: Overwatch Pulse Rifle.rte/SwitcherA.lua:25: attempt to index field 'parentgun' (a nil value)
This is happening again but with ERROR: Overwatch Pulse Rifle.rte/SwitcherB.lua:65: attempt to index field 'parentgun' (a nil value) and this is making the gun fire no flechettes. This is the current version of the gun.
 
 | 
		
			| Tue Feb 02, 2010 12:52 am | 
					
					   | 
	
	
		|  | 
	
			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fixDAMN YOU COMPATABILITY PROBLEMS. I DAMN YOU TO COMPATABILITY HELL.
 Try this one out.
 
 [Attachable Removed]
 
 
 
    							Last edited by CaveCricket48 on Thu Feb 11, 2010 6:14 pm, edited 1 time in total. 
 
 | 
		
			| Tue Feb 02, 2010 9:56 pm | 
					
					   | 
	
	
		|  | 
	
			| hax 
					Joined: Tue Aug 11, 2009 2:42 am
 Posts: 321
 Location: On an iceberg typing away...
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fixSorry it didn't work.  
 
 | 
		
			| Wed Feb 03, 2010 1:54 am | 
					
					   | 
	
	
		|  | 
	
			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fixCompatability hell is a real place, where you will be sent at the first sign of an error. 
 
 | 
		
			| Wed Feb 03, 2010 2:30 am | 
					
					     | 
	
	
		|  | 
	
			| hax 
					Joined: Tue Aug 11, 2009 2:42 am
 Posts: 321
 Location: On an iceberg typing away...
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fixCave can you just give/pm me the version before you updated it. 
 
 | 
		
			| Wed Feb 03, 2010 3:00 am | 
					
					   | 
	
	
		|  | 
	
			| PhantomAGN 
					Joined: Mon Jun 29, 2009 2:40 am
 Posts: 610
 Location: Deep below The Map of Mars
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fixI'm still getting crashes with both guns when they are destroyed.This makes me terribly sad.
 
 
 | 
		
			| Wed Feb 10, 2010 8:29 pm | 
					
					   | 
	
	
		|  | 
	
			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fixI can;t figure out why that happens, since I'm not having crashes. Do the boomerangs do this for you? 
 
 | 
		
			| Wed Feb 10, 2010 8:34 pm | 
					
					   | 
	
	
		|  | 
	
			| PhantomAGN 
					Joined: Mon Jun 29, 2009 2:40 am
 Posts: 610
 Location: Deep below The Map of Mars
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fixNope, they seem totally stable. Shot the boomerang with a few things, and also tried to smash them with ships, all worked. Even just bombing a Pulse Rifle that is not held will crash. No matter where on the map, or the kind of things near, it crashes. Terrible to try and pin down. Edit: More testing needed.  The Instant the gun dies, it crashes. Edit: When there are three guns on the level; two held, one on ground: Kill a pulse rifle on the ground = instant close of the program Kill a pulse rifle in your hands = CC freezes The difference may be significant, I am not sure. It is always this way though, it's not just the error handler being funky.
 
 | 
		
			| Thu Feb 11, 2010 7:30 am | 
					
					   | 
	
	
		|  | 
	
			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fixOk, I put in the boomerang's swtich script, and it SHOULD work. Give it a try.
 [Attachment Removed]
 
 
 
    							Last edited by CaveCricket48 on Fri Feb 12, 2010 7:17 pm, edited 1 time in total. 
 
 | 
		
			| Thu Feb 11, 2010 6:16 pm | 
					
					   | 
	
	
		|  | 
	
			| PhantomAGN 
					Joined: Mon Jun 29, 2009 2:40 am
 Posts: 610
 Location: Deep below The Map of Mars
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(1-31-10) Bug-fixSUCCESSGood on you!
 
 You've repaired one of my favorite guns, now I can use it for assault again.
 
 
 | 
		
			| Fri Feb 12, 2010 3:26 am | 
					
					   | 
	
	
		|  | 
	
			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(2-12-10) FixedOk, this mod is fixed for sure. The OP has been updated. Thanks Phantom for the help. 
 
 | 
		
			| Fri Feb 12, 2010 7:16 pm | 
					
					   | 
	
	
		|  | 
	
			| hax 
					Joined: Tue Aug 11, 2009 2:42 am
 Posts: 321
 Location: On an iceberg typing away...
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(2-12-10) Fixeddude the flehette gun for me is still not working for me can you upload the version before the bug update. 
 
 | 
		
			| Sat Feb 13, 2010 6:51 am | 
					
					   | 
	
	
		|  | 
	
			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: AR2 Pulse Rifle/Hunter Flechette Gun*Update(2-12-10) FixedI don't have the previous version.     But you can help me fix this. Any Lua console errors? Exactly what happens when you fire the gun? Can you toggle modes? I assume you have a mac.
 
 | 
		
			| Sat Feb 13, 2010 6:46 pm | 
					
					   | 
	
	
		|  | 
	
	
		|  |