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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Yeah, factory would be great. And I already have an awesome place for it.
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Sat Jan 30, 2010 10:40 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
With my absence and Kyred's spotty free-time, the factory has been heavily delayed.
We're still trying to work out the last little bit. It is pretty sweet though.
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Sun Jan 31, 2010 4:18 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
A dummy factory, that makes Behemoths. *salivate*
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Sun Jan 31, 2010 4:33 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Would be fun, but TON of animation. Eesh. The Dummy factory alone has well over a hundred individual frames.
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Sun Jan 31, 2010 5:11 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Impossible, I know. But that's what would make it so EPIC!
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Sun Jan 31, 2010 5:34 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
wiffles wrote: now all you need to do is finish that factory that you said was done 3 months ago, and then my diabloical plans od dummy domination will be complete Dummination. Haven't you read Map Pack 3 signs? They are already advertising the Dummination.
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Sun Jan 31, 2010 6:06 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
THE SLEEPER HAS AWAKEND!!!!!! Its good to be back behemoth. Amazing update, as always Lfow. good to see you back
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Sun Jan 31, 2010 6:33 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Lovely.
Now get off your lazy ass and get back to working on Xextredge.
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Mon Feb 01, 2010 8:21 am |
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Carlz0r
Joined: Mon Feb 01, 2010 4:31 pm Posts: 3
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
I love this! Especially the shotgun it carries!
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Mon Feb 01, 2010 5:01 pm |
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MontereyJack
Joined: Tue May 05, 2009 3:12 am Posts: 106
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Great actor! Durability to the max!
Eagerly awaiting the next release.
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Mon Feb 01, 2010 10:41 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
MaximDude wrote: Now get off your lazy ass and get back to working on Xextredge. ^This
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Mon Feb 01, 2010 11:21 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Grif is by no means any more motivated than I am on Xextredge. When that changes, I'll work on that more.
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Tue Feb 02, 2010 5:22 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Good to see it back!
It is now overall more user friendly, and a lot tougher. The new shotgun bullets works better with the Dummy theme too.
What I don't like is the launched Dreanought is rogue. It would be good if it can actually fight along side with you. And I think something has to be done to make the rocket fist more like fist, and less like a missile.
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Tue Feb 02, 2010 5:50 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
The dreadnought being rogue is just laziness on my part. I'll finally change the rocket fist to being mass based instead of a clone of a rocket for sure, as well as a new secret fun function I'm trying to get working with it. =) I've got three major weapons in the workshop, so I've been neglecting the ones I've already done. One is finalizing the heavy laser which everyone knows has been on the drawing board for a long time. I've already pretty much finalized the new sprite (imagine a portable Junon Cannon aka Sister Ray from FFVII). The second is a simple sidearm revolver meant for armor penetration, which already has a sprite. It's heavily Borderlands inspired (awesome guns in that game). I'll go ahead and give a sneak preview of it: This will probably have the option of dual wielding for some Jon Woo type of gunslinging. My third weapon is top secret, mostly because I'm juggling between two major weapon ideas and haven't run with one yet. More fun stuff is coming for sure though.
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Mon Feb 08, 2010 10:38 pm |
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Raijuuta
Joined: Tue Feb 09, 2010 10:21 pm Posts: 49
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Just make him more big
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Wed Feb 10, 2010 4:16 pm |
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