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			| Carlz0r 
					Joined: Mon Feb 01, 2010 4:31 pm
 Posts: 3
   |   Re: Plasma DiggerThe visual effect is very nice, I like it a lot.  I just wish it dug a bit faster, but it IS faster and covers more area than the stock diggers in the game, so I am pleased. 
 
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			| Tue Feb 02, 2010 5:33 pm | 
					
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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Plasma DiggerIt doesn't seem to give as much gold as using some other diggers, but I do love the effects. It looks amazing. 
 
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			| Wed Feb 03, 2010 3:51 am | 
					
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			| Hamjuice 
					Joined: Wed Jan 27, 2010 11:38 pm
 Posts: 36
   |   Re: Lunar WeaponryUpdated!The Lunar AR is now available for download.
 Coming soon - the Lunar MG!
 
 
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			| Sat Feb 06, 2010 9:19 pm | 
					
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			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Lunar WeaponryI love that thing about plasma cores. It makes it feel like I'm shooting pure science. But plasma isn't solid, it's a separate state of matter. 
 
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			| Sat Feb 06, 2010 10:22 pm | 
					
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			| Hamjuice 
					Joined: Wed Jan 27, 2010 11:38 pm
 Posts: 36
   |   Re: Lunar WeaponryExactly. That's why they're plasma cores.When the cores hit the enemy, they shatter and release a tiny bit of plasma, thus causing damage.
 
 
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			| Sat Feb 06, 2010 10:27 pm | 
					
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			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Lunar WeaponryAh. So, solid, shatters, releases red-hot alternative gas? Makes sense. 
 
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			| Sun Feb 07, 2010 12:05 am | 
					
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			| Hamjuice 
					Joined: Wed Jan 27, 2010 11:38 pm
 Posts: 36
   |   Re: Lunar WeaponryI am quite good at pulling stuff out of my own ass. 
 
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			| Sun Feb 07, 2010 12:07 am | 
					
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			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: Lunar WeaponryBy far this is the greatest piece of work I've seen come out of someone's hindquarters (you can quote me on that). This looks really pretty and the burst fire is really cool. 
 
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			| Sun Feb 07, 2010 12:08 am | 
					
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			| Hamjuice 
					Joined: Wed Jan 27, 2010 11:38 pm
 Posts: 36
   |   Re: Lunar WeaponryThanks, and I will be sure to quote you on that.The MG I have in development fires in absurdly fast 2-shot bursts, but at a high rate of fire for a strange sort of effect.
 
 
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			| Sun Feb 07, 2010 12:10 am | 
					
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			| gulstaff 
					Joined: Fri Sep 12, 2008 2:13 pm
 Posts: 51
 Location: Not so sure...
   |   Re: Lunar WeaponryNew weapon? MUST TEST. Also, nice sprite for it. 
 
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			| Sun Feb 07, 2010 3:54 am | 
					
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			| Hamjuice 
					Joined: Wed Jan 27, 2010 11:38 pm
 Posts: 36
   |   Re: Lunar WeaponryUPDATE!All of the previous weapons have been tweaked with a new visual effect.
 The Lunar MG has been added to the arsenal.
 
 
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			| Sun Feb 07, 2010 8:46 pm | 
					
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			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: Lunar WeaponryHOTT (Intentional T surplus for maximum emphasis)
 So can we bank on a an actor rolling in any time soon?
 
 
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			| Mon Feb 08, 2010 12:22 am | 
					
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			| Hamjuice 
					Joined: Wed Jan 27, 2010 11:38 pm
 Posts: 36
   |   Re: Lunar WeaponryIt'd probably be a recolor of the Coalition Heavy with various tweaks and some visual differences.And that'd be shameful, so that's more likely a no.
 
 
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			| Mon Feb 08, 2010 12:26 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Lunar WeaponryResprites are only shameful if you consider them the best actor ever. Really, most actors in Cortex Command are resprites. 
 
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			| Mon Feb 08, 2010 12:48 am | 
					
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			| Hamjuice 
					Joined: Wed Jan 27, 2010 11:38 pm
 Posts: 36
   |   Re: Lunar WeaponryI suppose. I'll probably slap some together just to have a full faction of sorts. 
 
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			| Mon Feb 08, 2010 12:50 am | 
					
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