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 Need help with walkpath of tiny dude (again) 
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Post Need help with walkpath of tiny dude (again)
Tried to get his legs to work, just won't walk.

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Last edited by Lizardheim on Thu Feb 04, 2010 11:44 am, edited 1 time in total.



Tue Feb 02, 2010 9:14 pm
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Post Re: Need help with walkpath of tiny dude (again)
anyone?


Wed Feb 03, 2010 10:07 am
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Post Re: Need help with walkpath of tiny dude (again)
Ok since no one awesome like, DSMK2 or Numgun or Whitty or Duh102 [all good in walkpaths] Showed up, i'll try, this will help me understand walkpaths... Off i go

Edit: Fix the link plz.


Thu Feb 04, 2010 12:47 am
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Post Re: Need help with walkpath of tiny dude (again)
What exactly is it doing when you try to walk?
I'd gladly take a look at it, but I'm on my ipod at the moment and for a while to come.


Thu Feb 04, 2010 12:50 am
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happy carebear mom
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Post Re: Need help with walkpath of tiny dude (again)
dragonxp wrote:
Duh102 [good in walkpaths]

Hah. Hah ha. Hah ha ha ha no.


Thu Feb 04, 2010 12:51 am
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Post Re: Need help with walkpath of tiny dude (again)
Well fine: Duh102 - Good at BIG MECH WALKPATHS! Example: GODAMN CORP.

Edit: Yes i have, you told me that guy was crawling when you first tried.
BUT AT LEAST HE WALKS, compared to my fail attempts. [which all ended up glitching all over the place]


Last edited by dragonxp on Thu Feb 04, 2010 12:58 am, edited 1 time in total.



Thu Feb 04, 2010 12:52 am
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happy carebear mom
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Post Re: Need help with walkpath of tiny dude (again)
So as not to pollute this thread, I will add one final comment proving my point.
Have you ever actually used that mod? If you have, you would agree with me.


Thu Feb 04, 2010 12:53 am
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Post Re: Need help with walkpath of tiny dude (again)
Link won't open for me.


Thu Feb 04, 2010 4:05 am
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Post Re: Need help with walkpath of tiny dude (again)
dragonxp wrote:
Edit: Fix the link plz.


Heheh same problem.


Thu Feb 04, 2010 4:49 am
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Post Re: Need help with walkpath of tiny dude (again)
When i try to walk with it it just makes that weird robot stride sound and stays there.


Thu Feb 04, 2010 11:44 am
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