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 Hueg Pack o' Mods *Final update!??!* 
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happy carebear mom
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Shook, I thought you might want to know, you're like a crazy uncle to me. The crazy uncle whose house you go to to play with fireworks, lighting them off while he hands you ever bigger firecrackers and rockets.


Tue Jan 26, 2010 6:49 pm
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
I'm pretty sure he's speaking for all of us, too.


Tue Jan 26, 2010 8:48 pm
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Data Realms Elite
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Yes, I agree. But there is no bigger "fireworks" than the Zero-Division technologies.


Tue Jan 26, 2010 8:59 pm
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Loose Canon
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
For that, the uncle just hands you a block of C4 with a timed detonator attached, then jumps behind his preprepared wall of steel and concrete.


Tue Jan 26, 2010 9:14 pm
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
@Natti: I take that as a challenge, sir.

@Duh: Huzzah. And soon (actually make that "in some time"), you're going to get the biggest ♥♥♥♥ firecracker in existence. Metaphorically. :U

@NaXx: I don't quite understand...?

@PlusEighteen: Permission given. ;)

Next update will be when i finish/abandon this > Zero-Division thing. I may/may not skip beta testing, because the current stuff just works so well. :grin:

Edit: Gentlemen, meet your maker.

Image

In terms of the sheer number of particles being created at once, the Zero-Division bomb still wins, but this guy is a prolonged ♥♥♥♥ of the entire level, which leaves very little coherent terrain behind. Basically renders the level inhospitable for a good period of time, so you could probably score more kills with this. It's also a lot cooler overall. Sprite looks odd because the battery has rotated in air.


Tue Jan 26, 2010 9:18 pm
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Ok I think I'm pretty much finished with the blades
From the first pic I posted I reduced the particle number but increased the speed and decreased the lifetime so they go the same distance and with a little less force but they lag a lot less, before firing 3 rounds started lagging, now you can shoot pretty much rapid fire nonstop and not lag.
Also they bounce and will eat your legs if you aim below the waist so be careful
Image

Gah, I have to go through and rename all the particles cause they still have the circle saw names
Should be finished soon

Edit:
Really wish I could find the sound effect I need... Anyone have any good sound editing software that works with tiny files like that?


Wed Jan 27, 2010 12:34 pm
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Double post


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Wed Jan 27, 2010 1:27 pm
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Joined: Sat Nov 07, 2009 10:05 pm
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
like this pack spesh the guided sphere and reflective bot you can have alot of fun with those


Sat Jan 30, 2010 1:43 pm
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Dude, I hade to delete the whole line dealing with drones in index.ini.


Tue Feb 02, 2010 10:02 pm
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
I'm pretty sure that the newest version doesn't have that issue. Try re-downloading it. Are you on Windows or Mac?

Also, update coming soon.


Wed Feb 03, 2010 2:50 pm
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
When you make a mod, you ought to try to accommodating for the presence of OS X users. Stop using that stupid interpreter bug that prevents OS X players from loading mods. What is it--some use of back or forward slash?


Wed Feb 03, 2010 2:52 pm
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
What about a giant guy? Reflective bot mk3 using the code you originally intended for mk2(not like the final version, more like first one)? To rape those Behemoth twins :twisted:


Wed Feb 03, 2010 3:05 pm
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
@THOR: You ought to do some research before making assumptions, bro. Regardless, i'm using the forward slash, which is the one that Mac likes as well, so it can't be that. I can't say for sure about the rest of the code, but i reckon that people would be complaining if it wasn't compatible. Heard that, Mac users? Tell me if stuff doesn't work. :U (Might need a Mac tester at some point, but don't bother asking right now)

@deskup: Would indeed be cool with a gianormous reflective robot, but it's a shitload of work to make an actor of that size. In the mean time, MARS from the Pelian Army should rival those Behemoth guys. ;)


Wed Feb 03, 2010 6:14 pm
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
With MARS it is a matter of shoot or get shot O_o The guy is not as tought of course, but his rocket fist aloows him to get MARS with one shot, and, if you are really lucky, so does the shotgun, justice and flamer(think it just causes too much rotation). I'd really love to see a guy from which bullets just fly off like as if he is from test, and do not make him fly like the poor Mk2 bot :twisted:
P.S. still have to try that on tectec.
P.P.S. Nope, that darn thing is still the strongest gigamech created.


Thu Feb 04, 2010 10:11 am
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DRL Developer
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Post Re: My huge pack of mods, which is back. *Fix: Nov. 11th '09*
Wrong topic maybe?


Thu Feb 04, 2010 11:55 am
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