Author |
Message |
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: [FAQ] General Troubleshooting
get Build 23..
|
Tue Feb 02, 2010 7:32 pm |
|
|
MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
|
Re: [FAQ] General Troubleshooting
dragonxp wrote: get Build 23.. You obviously have no idea what the guy's issue is and how to fix it. Getting build 23 is the reason for these errors he is having, because the mod is pre-build 23. Ignore dragon, delete mod. Or convert it, manually.
|
Tue Feb 02, 2010 7:41 pm |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: [FAQ] General Troubleshooting
oooh so he has a mod thats <Build 22?
|
Tue Feb 02, 2010 7:53 pm |
|
|
MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
|
Re: [FAQ] General Troubleshooting
dragonxp wrote: oooh so he has a mod thats <Build 22? Dunno if it's pre-22 or not, since I don't know what changes were made in 22 (Didn't play it), but yes, that mod is clearly outdated and is not supported by B23 unless converted properly.
|
Tue Feb 02, 2010 8:14 pm |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: [FAQ] General Troubleshooting
It's either a badly coded (as in I will slap the person who made it) b22 mod or pre-b20. b20 was when Null.bmp moved from Base.rte/Devices up to Base.rte.
|
Tue Feb 02, 2010 10:42 pm |
|
|
p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
|
Re: [FAQ] General Troubleshooting
He is missing a coalition torso, the coalition didn't get its own rte folder until build 22. He is not missing Null.bmp. Silly Duh.
|
Wed Feb 03, 2010 12:13 am |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: [FAQ] General Troubleshooting
Repulsion wrote: Now it says: .\System\ContentFile.cpp, line 549, because: Failed to load datafile object with following path and name: Base.rte/Devices/Null The last frame has been dumped to 'abortscreen.bmp' You stand corrected? I told him to fix it already.
|
Wed Feb 03, 2010 12:17 am |
|
|
Repulsion
Joined: Sun Jan 24, 2010 1:27 am Posts: 22
|
Re: [FAQ] General Troubleshooting
Okay, I'm reinstalling it and carefully checking each mod.
|
Wed Feb 03, 2010 12:39 am |
|
|
Repulsion
Joined: Sun Jan 24, 2010 1:27 am Posts: 22
|
Re: [FAQ] General Troubleshooting
Okay, how do you convert a mod to B23?
|
Wed Feb 03, 2010 4:41 am |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: [FAQ] General Troubleshooting
If it loads (to the main menu) but crashes on starting a mission or skirmish, then one of the PresetNames is too long between spaces (like "thisisalong name" vs "this is a long name"). If it doesn't load, throw it through the b20 to b22 or b21 to b22 converter that's around somewhere (I think it's linked in one of the topic collections pinned up above) before trying that.
|
Wed Feb 03, 2010 4:55 am |
|
|
p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
|
Re: [FAQ] General Troubleshooting
Repulsion wrote: Now it says:
.\System\ContentFile.cpp, line 549, because:
Failed to load datafile object with following path and name:
Base.rte/Actors/Coalition/TorsoB Oh really? Did you check his latest problem?
|
Wed Feb 03, 2010 9:09 am |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: [FAQ] General Troubleshooting
So he has a pre-b22 mod. Glad we cleared that up.
|
Wed Feb 03, 2010 2:31 pm |
|
|
LordBistian
Joined: Wed Jun 02, 2010 8:05 pm Posts: 31
|
Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
I just took a step into modding, and promptly got an RTE-Aborted.
Abortion in file .\System\ContentFile.cpp, line 549 because:
Failed to load datafile object with following path and name:
LBBunker
The last frame has been dumped *blah blah*
LBBunker is my own mod. I checked if all pathing was correct, the directory name is 'LBBunker.rte' I used some of the Base.rte Bunker Modules Code to create mine. And I sprited my modules after the pallete.
Any ideas?
Fixed. Forgot to add a .bmp to all my sprite-files in the .ini >_> For shame.
Last edited by LordBistian on Thu Jun 03, 2010 10:32 pm, edited 1 time in total.
|
Thu Jun 03, 2010 7:22 pm |
|
|
Repulsion
Joined: Sun Jan 24, 2010 1:27 am Posts: 22
|
Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
So, I recently bought the game, and wanted to clear my mods up a bit, deleted some of them, and now it says:
Abortion in file .\System\ContentFile.cpp, line 549, because: Failed to load datafile object with following path and name: Missions.rte/Scenes/Objects/Doainar/UGChunk1FG
Any help?
Double post merge -Duh
Nevermind, I just reinstalled the game and stuff...
|
Thu Jun 03, 2010 7:51 pm |
|
|
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
Re: [FAQ] General Troubleshooting READ IF YOU HAVE PROBLEMS!
Please use the edit button. Saves you from a lot of flaming.
|
Thu Jun 03, 2010 8:20 pm |
|
|
|