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ikaruga
Joined: Mon Mar 23, 2009 9:23 am Posts: 14
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Re: Setting up a Cortex Command tournament
Thanks to all for your help ! I found a vanilla map which is just perfect for 1v1 multiplayer : Ketanot Hills. Each player has a limited drop zone, there is gold and the map is "finite", which is good. I'll just edit it so that there are premade bunkers and brains for each player. I think that all players will be allowed to use all the vanilla content. Giving a race for each player might be unbalanced. I don't think Ronins are as strong as the Coalition or the Dummies... If you have any other ideas, I'll be glad to read them.
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Mon Jan 25, 2010 12:11 pm |
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BioBen
Joined: Wed Jan 06, 2010 2:17 am Posts: 81 Location: New Zealand
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Re: Setting up a Cortex Command tournament
Ya might want to add the ol' no crab bombs rule.
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Mon Jan 25, 2010 1:15 pm |
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ikaruga
Joined: Mon Mar 23, 2009 9:23 am Posts: 14
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Re: Setting up a Cortex Command tournament
No crab bomb rule ?
What do you mean ?
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Mon Jan 25, 2010 1:40 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Setting up a Cortex Command tournament
Don't fill up a craft with ~100 crabs and order it.
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Mon Jan 25, 2010 1:48 pm |
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ikaruga
Joined: Mon Mar 23, 2009 9:23 am Posts: 14
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Re: Setting up a Cortex Command tournament
Ah yes, of course !
What do you think of "Craft manual control" ? I mean, you load a dropship with a bunch of fully armed soldiers, you take control of the craft so you can drop the guys out of your own drop zone. You can be on the enemy's brain in seconds but it's risky...
Should I forbid it or not ?
Also, do you think the players should have starting units or just a brain and nothing else ?
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Tue Jan 26, 2010 4:48 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Setting up a Cortex Command tournament
Manual Dropship for bombs only [vanilla bombs only]
A brain and 2 robots armed with ak-47s
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Tue Jan 26, 2010 4:50 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Setting up a Cortex Command tournament
I think you should go by faction. Some people prefer to be at a disadvantage.
In fighting games, frequently people will choose "crappy" characters on purpose.
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Tue Jan 26, 2010 6:25 pm |
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ikaruga
Joined: Mon Mar 23, 2009 9:23 am Posts: 14
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Re: Setting up a Cortex Command tournament
Then they just can buy Ronins with blunderbusses if they want, I won't forbid them !
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Tue Jan 26, 2010 10:58 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Setting up a Cortex Command tournament
Contrary wrote: I think you should go by faction. Some people prefer to be at a disadvantage.
In fighting games, frequently people will choose "crappy" characters on purpose. It's much more fun when you actually have to fight to survive, as opposed to just blasting apart your friend. Make it so you have slightly more starting gold, use that gold to build an elaborate base, and have two teams, offending and defending. The offense might have a small temporary base a short while away from the fortress, and you both get a set amount of time to get everything set. Then have the offense just continue to flood the defense, until either A) The offense has reached a certain amount of deaths, B) everyone on defense is dead or C) you can allow defense to buy troops mid-battle as well, and then it goes on forever. That's what I do.
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Wed Jan 27, 2010 1:43 am |
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ikaruga
Joined: Mon Mar 23, 2009 9:23 am Posts: 14
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Re: Setting up a Cortex Command tournament
I finally made a map for 2 player mode.
What do you think about it ?
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Sun Jan 31, 2010 4:15 pm |
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BioBen
Joined: Wed Jan 06, 2010 2:17 am Posts: 81 Location: New Zealand
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Re: Setting up a Cortex Command tournament
The map is pretty good, although i think more doors are needed.
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Mon Feb 01, 2010 12:22 pm |
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hobophobe
Joined: Thu Jan 21, 2010 3:58 am Posts: 3
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Re: Setting up a Cortex Command tournament
What is the best way to play multiplayer in terms of controls? Gamepads? I have xbox controllers I could use but I haven't experimented at all yet.
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Tue Feb 02, 2010 11:11 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Setting up a Cortex Command tournament
With more than 2 playing, Xbox controllers are definitely the way to go.
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Wed Feb 03, 2010 7:20 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Setting up a Cortex Command tournament
Gamepads all the way.
Just make sure you have a test run without killing just to get used to the controls, to prevent ragequit.
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Wed Feb 03, 2010 9:31 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Setting up a Cortex Command tournament
XBox controllers are awesome, even in one player. They make it really easy to jetpack and walk backwards, which is harder for mouse, and impossible, to my knowledge, for keyboards.
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Wed Feb 03, 2010 12:37 pm |
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