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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hey folks. Had great fun using Tartarus as a testing base. A lil' somethin'-somethin' I used for you guys.
For those who haven't figured out how to use the faction changing thing: Write the code for selecting the attackfaction and defendfaction when the wall detonates. If you can't use self.AttackFaction or self.whatever, replace 'self' with 'Tartarus'.
Attachments:
File comment: Modified Tartarus script. Now comes with more flavors.
Tartarus.rar [11.25 KiB]
Downloaded 307 times
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Fri Jan 29, 2010 12:12 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Glad to see everyone's had such fun blowing up my favorite creation.
Also, yes he has a weak spot. Put it in intentionally so that if anyone wanted to drop a bunch of them as opponents they wouldn't be completely hopeless.
When I get around to it, I plan on making the armor plating blow off if he's below a certain health, to show some of the animated innards of the Behemoth that rarely get seen as of now (you have to blow off the chestplate attachable).
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Sat Jan 30, 2010 7:04 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Just a question, is it possible to change the boss too? I wanna make sure before I edit the script.
Also here are a few incredibly hard combos
1. UniTec vs. Pelian Army (Atk vs. Def) 2. UniTec vs. Coalition 3. Warhammer 40k vs. Pelian
Going to try DSTech now.
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Sun Jan 31, 2010 7:42 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
LeonXross wrote: Just a question, is it possible to change the boss too? You need to change those lines to whatever you need: Code: self.BossPreset = "Behemoth"; self.BossModule = "Tartarus.rte" Boss is dropped from above, so be sure that you substitute is able to turn it's jetpack on.
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Sun Jan 31, 2010 10:02 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Pelians I would imagine to be tricky, but against DSTech, you don't have a snowballs chance. Try Crobotech or the ZombBots though. Against ZombBots, it is MONSTROUSLY hard. Even with Crobos, mostly because they keep eating the floor to death. Speaking of that, could you reinforce the floor weegee? Preferably with Test?
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Sun Jan 31, 2010 10:44 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hyperkultra wrote: Speaking of that, could you reinforce the floor weegee? Preferably with Test? Maybe in a couple of months, I'm quite busy with some new stuff.
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Sun Jan 31, 2010 10:56 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hmmm I think I'll try Crobos. Anybody have a DL link for that?
Also, going against the Pelian Army with UniTec is rather difficult to the point where I have only won once on sheer luck. Their armor is just ridiculously thick and just almost unpenetrable even with DSTech (I only use the Machine Gun and Rail Gun). When the Pelian soldiers die, they leave a REALLY hard carcass which clogs the floor which I can't really clear out. Its just so ridiculous. It takes like 5 UniTec soldiers to take out 1 Pelian Army soldier and 1 for 1 using DSTech. DSTech barely makes it through. I haven't used DSTech as Defense yet nor Zombots. Send me the link to Crobos and I'll try it out.
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Mon Feb 01, 2010 2:01 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Crobos for all! Oh wait you meant Crobotech itself oh okay. This is gonna sound weird, but who else thought of cavemen when they first heard "Crobo"? Code: self.Modules[self.Factions.CROBO] = "Crobotech.rte"; Code: self.LightWeaponSets[self.Factions.CROBO] = {"AW-57" , "MG-90" , "PA-60" , "AW-18c" , "AW-18c" , "PA-40c" , "PA-40c"}; self.HeavyWeaponSets[self.Factions.CROBO] = {"RL-7" , "GL-19" , "SH-20" , "LR-5000"}; self.ExplosiveSets[self.Factions.CROBO] = {"Crobo Grenade"}; self.ActorSets[self.Factions.CROBO] = {"CR-Clone" , "CR-Clone Heavy" , "CR-Trooper"}; self.Probabilities[self.Factions.CROBO] = {0.55 , 0.30 , 0.40 , 0.40}; Paste those bits into the appropriate spots in the script, and if #9 is already filled by a custom faction, then change it to an open number.
Attachments:
CROBOS!.7z [3.84 MiB]
Downloaded 317 times
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Mon Feb 01, 2010 2:21 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hyperkultra wrote: Against ZombBots, it is MONSTROUSLY hard. Even with Crobos, mostly because they keep eating the floor to death. You made it sound so exciting that I tried this yesterday. And ♥♥♥♥ me, that was hard. Those buggers kept coming back alive and they pushed my troops all the way to the point where they spawn and then killed my brain. Brutal monsters. Sometimes I wish the player could kill the clone production system entirely after destroying all the generators. Has anyone used a different boss in this mission? Which one?
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Mon Feb 01, 2010 12:41 pm |
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GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
what on earth is the Blame! mod
Last edited by GISMO on Mon Feb 01, 2010 5:57 pm, edited 2 times in total.
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Mon Feb 01, 2010 5:34 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
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Mon Feb 01, 2010 5:38 pm |
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GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
tried the search in the first place ... could some one post a link i mean if its even existing
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Mon Feb 01, 2010 5:57 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Here.It was on the third page of the search, and in mod making, not mod releases, so we'll forgive you this time.
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Mon Feb 01, 2010 6:09 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
numgun wrote: Has anyone used a different boss in this mission? Which one? I tried Armscheif Shrikov from Bear Federation, but unfortunately it can't use his jet pack and died. I was too lazy to add alternative boss spawn mechanism for such heavy units. The easiest but ugly way is just spawn the boss on the ground.
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Mon Feb 01, 2010 9:51 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Man I can't win against the Zombots without cheating.
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Mon Feb 01, 2010 11:19 pm |
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