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 Experimental Dummy Vehicles (2013-01-03: R12) 
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Loose Canon
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Post Re: Experimental Dummy Vehicles (2009-10-25: bugfix)
Make an AI controllable version, but keep the manual version too. I like it. It also manages to be the only gunship that doesn't really suck.


Wed Jan 27, 2010 4:41 am
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Post Re: Experimental Dummy Vehicles (2009-10-25: bugfix)
Prod wrote:
Yeah, I would like AI control of the laser cannons, since it's a bit hard to manage both while flying over and killing everything.
Since the guns are difficult to aim when using the keyboard, fully automated lasers could be useful but that is not what I was trying to do. The only changes are making the lasers usable by the AI. When under player control the gunship will still be the same, except it now has the ability to aim at targets below itself.


Wed Jan 27, 2010 10:35 am
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Post Re: Experimental Dummy Vehicles (2009-10-25: bugfix)
Well now, that's even better. Keep at it, this'll be good.


Sun Feb 28, 2010 7:44 pm
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Loose Canon
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Ohmygawd yes. Can't talk, DLing.


Sun Feb 28, 2010 8:16 pm
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Hover Tank is COOL. And, it semi-homing energy gun can make my scrren go black and crashing the game if I holding it for long time.


Mon Mar 01, 2010 10:02 am
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Hovertank is pretty unwieldy. It seems like maybe if it were heavier, it wouldn't be all over the place. When it falls off the map, the game will crash as well. The Overrun mission is still incredibly easy, but ArmorAssault is cooler with the new rocket launchers you gave the Green Team.


Thu Mar 04, 2010 10:45 pm
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Prod wrote:
When it falls off the map, the game will crash as well.
Thanks for the report. After playing a few skirmish matches with the hover tank I have noticed that it pretty much always crash the game. Will try to fix these issues.

Prod wrote:
The Overrun mission is still incredibly easy, but ArmorAssault is cooler with the new rocket launchers you gave the Green Team.
I must really suck at this game! Since the addition of the new enemy actors with longer view range I have not been able to finish the mission once. What tactics do you use? Have you tried playing at a higher resolution?

Also, turret bunker modules:
Image


Fri Mar 05, 2010 9:31 am
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Prod wrote:
The Overrun mission is still incredibly easy,


Thats bullcrap, overrun is the hardest mission I've ever played so far. Trying to defend against the smart and overpowered AI opponent with skinny ronin soldiers with peashooters is very hard. Just trying to keep them alive is already a very hard task since even if you might be able to hide from the tank, the ocasional flying dummy can screw things up very fast. And if you lose the AA missile thing, you're done for.


Fri Mar 05, 2010 4:37 pm
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Abdul Alhazred wrote:
Also, turret bunker modules


I like the idea of these, but not the look. For one it shouldn't just be a top part of the tank. It also needs an electrical part underneath that can be destroyed to disable the turret from below or something. If you want me to throw it a new sprite for you sometime, I wouldn't mind.

CC can't have enough turrets.


Fri Mar 05, 2010 6:19 pm
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
LowestFormOfWit wrote:
I like the idea of these, but not the look. For one it shouldn't just be a top part of the tank. It also needs an electrical part underneath that can be destroyed to disable the turret from below or something. If you want me to throw it a new sprite for you sometime, I wouldn't mind.

CC can't have enough turrets.
Yes please! I just recycled the turret from the Armored Car because it was easy but if you are willing to make the sprites, these things could become really good.


Fri Mar 05, 2010 7:15 pm
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
numgun wrote:
Prod wrote:
The Overrun mission is still incredibly easy,


Thats bullcrap, overrun is the hardest mission I've ever played so far. Trying to defend against the smart and overpowered AI opponent with skinny ronin soldiers with peashooters is very hard. Just trying to keep them alive is already a very hard task since even if you might be able to hide from the tank, the ocasional flying dummy can screw things up very fast. And if you lose the AA missile thing, you're done for.


Its not incredibly easy, but i don't think it's the hardest.

I think the hardest has got to be that weegee mission where you go into a coalition outpost and destroy stuff.


Sat Mar 06, 2010 12:42 am
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Data Realms Elite
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Stratosphere is the hardest. Never completed that one.


Sat Mar 06, 2010 5:42 am
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Natti wrote:
Stratosphere is the hardest. Never completed that one.


How about smash and grab?


Sat Mar 06, 2010 7:00 am
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Data Realms Elite
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
That isn't so hard imo. And we are going waaaaayyyy off-topic.


Sat Mar 06, 2010 7:03 am
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Natti wrote:
That isn't so hard imo. And we are going waaaaayyyy off-topic.


Agreed, well anyways, that turret should have a sprite redone, I'm getting tired of that tank gun thingy.
It's just too, repetitive.


Sat Mar 06, 2010 7:16 am
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