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 Unmanned Aerial Vehicles (B23 only) 
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Joined: Wed Jan 25, 2006 8:15 pm
Posts: 66
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
This mod is fairly awesome. I now try to see what situations can be more easily (or even less easily) accomplished with the use of cruise missiles.

"Hm. A cave full of crabs? I'm not going in there, mate. Send in a cruise missile."

"A cave full of zombies? Deffo use a cruise missile."

"One guy? With a pistol? In the middle of the featureless plain? Best not take chances, bring in a cruise missile."

I am very lazy.

Also, Dudemauler; man, half the fun is finding out what the icons mean. Oh, awesome, this bomb is a fuel-air? Neat. What's this one? A Bouncing Betty? Nice.

Also, is it impossible to use the UAVs on the green team? They aren't selectable once they've spawned (unless you spawn more than one; then only the last one is selectable).


Fri Jan 22, 2010 11:37 pm
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Joined: Wed Dec 27, 2006 9:52 pm
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Location: California
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
Re-installed, and now only the gunpod UAV will work HALF the time. All the others explode upon spawn. How is no one having this problem?


Sat Jan 23, 2010 12:09 am
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
Maybe you poked around things inside of the base inis


Sat Jan 23, 2010 1:38 am
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
There is absolutely nothing I did to the mod itself nor anything I could've done in Base.rte to make this problem happen.


Sat Jan 23, 2010 6:06 am
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
Have you tried reinstalling Cortex Command?


Last edited by Hobbesy on Sat Jan 23, 2010 5:36 pm, edited 1 time in total.



Sat Jan 23, 2010 6:50 am
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
I have not been able to reproduce any of these problems. Not even when running the game on a Pentium 4 at delta time 0.03333 or playing on the green team.

What other changes have you done to settings.ini? The UAV-select unit is a glow so if you have turned off PostPixelGlow you won't be able to see it.


Sat Jan 23, 2010 12:55 pm
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
I turned PostPixelGlow back on, but I could still see everything. I really don't want to re-install the whole game; it sucked enough back when I messed things up a lot, so it can only be worse now. If it doesn't work this time, I'm just gonna call it quits.


Sat Jan 23, 2010 10:10 pm
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
This is the latest version without the new spawn system:


Attachments:
File comment: Old version
UAV_R5.zip [407.45 KiB]
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Sun Jan 24, 2010 9:54 am
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
Gee, thanks Abdul. Much appreciated.


Mon Jan 25, 2010 3:04 am
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Joined: Sun Jul 19, 2009 12:34 pm
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
the AA rockets do not work for me, I fire them and they just slowly drift forward :???:


Fri Feb 05, 2010 1:42 am
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Joined: Sat Sep 12, 2009 4:08 am
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
Are you firing them at a dropship/rocket/craft? . . .


Sat Feb 06, 2010 6:52 am
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
yes I am. they lock on, I fire them, they stay drifting under me, then explode and sometimes kill me.


Sat Feb 06, 2010 8:27 pm
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
So you're trying to bring down your own craft with it?


Sat Feb 06, 2010 8:30 pm
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
I hate to necro a thread, but has anyone given any thought on how utterly badass it would be to have a UAV with turrets on it that fire at targets AC-130 style?

I'll gladly hack up a sprite like I did with the Jericho UAV if you're willing to code it Abdul.


Sat Mar 27, 2010 2:53 am
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Post Re: Unmanned Aerial Vehicles (2010-01-15: New spawn method)
Sure, that would be great!


Sat Mar 27, 2010 7:59 am
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