| Author | Message | 
        
			| TheReaperCooL 
					Joined: Thu Aug 21, 2008 6:01 pm
 Posts: 6
   |   Convert missions into 2 player modeHey there!
 I love all the missions, but there are some that I would like to play in co-op with another player.
 
 How can I convert a mission into co-operative mode? So add another brain maybe, add an actor if it's needed, and activate the second player (who is on the same team as me).
 
 OR
 
 Change it so the other team is being controlled by the second player.
 
 Can someone describe it to me how can this be done in Lua or something? I'm very n00b at these things
 
 
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			| Wed Jan 20, 2010 9:31 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Convert missions into 2 player modeFor all vanilla missions and some modded, just put "PlayerCount = 2" in the mission activities block. 
 
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			| Thu Jan 21, 2010 1:00 am | 
					
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			| TheReaperCooL 
					Joined: Thu Aug 21, 2008 6:01 pm
 Posts: 6
   |   Re: Convert missions into 2 player modeThanks, and if I want to control the enemies as Player 2 or 3 or 4, what do I need to do then? 
 
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			| Thu Jan 21, 2010 2:20 pm | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Convert missions into 2 player modeAdd a line in the same code that says: That sets player 2 to green team.
 
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			| Thu Jan 21, 2010 5:15 pm | 
					
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			| DeliciousToast 
					Joined: Thu May 13, 2010 9:41 am
 Posts: 24
   |   Re: Convert missions into 2 player modeHai there, I've been lurking for a while now.  I've tried adding "PlayerCount = 2" to the vanilla missions but it doesn't seem to work. Here's what I have:  Code: AddActivity = GAScriptedPresetName = Zombie Cave
 SceneName = Zombie Cave
 ScriptFile = Missions.rte/Scenes/Scripts/ZombieCave.lua
 InCampaignStage = 1
 LuaClassName = ZombieCaveMission
 PlayerCount = 2
 
 AddActivity = GAScripted
 PresetName = Maginot Defence
 SceneName = Maginot Mission
 ScriptFile = Missions.rte/Scenes/Scripts/Maginot.lua
 InCampaignStage = 1
 LuaClassName = MaginotMission
 PlayerCount = 2
 
 AddActivity = GAScripted
 PresetName = Doainar
 SceneName = First Signs
 ScriptFile = Missions.rte/Scenes/Scripts/Doainar.lua
 InCampaignStage = 1
 LuaClassName = DoainarMission
 PlayerCount = 2
 
 AddActivity = GAScripted
 PresetName = Dummy Assault
 SceneName = Dummy Assault
 ScriptFile = Missions.rte/Scenes/Scripts/Dummy Assault.lua
 InCampaignStage = 1
 LuaClassName = DummyAssault
 PlayerCount = 2
 
The game crashes on the loading screen, it says that there's something wrong with line sever which is "PlayerCount = 2". :I
 
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			| Thu May 13, 2010 9:57 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Convert missions into 2 player modeRemove one tab from them.
 The playercount = 2 should be level with the other stuff.
 
 
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			| Thu May 13, 2010 1:46 pm | 
					
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			| DeliciousToast 
					Joined: Thu May 13, 2010 9:41 am
 Posts: 24
   |   Re: Convert missions into 2 player modeStill no luck. Code: AddActivity = GAScriptedPresetName = Zombie Cave
 SceneName = Zombie Cave
 ScriptFile = Missions.rte/Scenes/Scripts/ZombieCave.lua
 InCampaignStage = 1
 LuaClassName = ZombieCaveMission
 PlayerCount = 2
 
 AddActivity = GAScripted
 PresetName = Maginot Defence
 SceneName = Maginot Mission
 ScriptFile = Missions.rte/Scenes/Scripts/Maginot.lua
 InCampaignStage = 1
 LuaClassName = MaginotMission
 
 AddActivity = GAScripted
 PresetName = Doainar
 SceneName = First Signs
 ScriptFile = Missions.rte/Scenes/Scripts/Doainar.lua
 InCampaignStage = 1
 LuaClassName = DoainarMission
 
 AddActivity = GAScripted
 PresetName = Dummy Assault
 SceneName = Dummy Assault
 ScriptFile = Missions.rte/Scenes/Scripts/Dummy Assault.lua
 InCampaignStage = 1
 LuaClassName = DummyAssault
yeah..
 
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			| Fri May 14, 2010 12:37 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Convert missions into 2 player modeDo it on everyone of them, works for me. 
 
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			| Fri May 14, 2010 1:33 am | 
					
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			| DeliciousToast 
					Joined: Thu May 13, 2010 9:41 am
 Posts: 24
   |   Re: Convert missions into 2 player modeI got an error. Thanks anyway.
 Anyone here?
 
 
 Attachments: 
			 RTE Aborted.bmp [ 187.51 KiB | Viewed 12181 times ]
 
 
    							Last edited by DeliciousToast on Sat May 15, 2010 9:54 am, edited 1 time in total. | 
		
			| Fri May 14, 2010 1:52 am | 
					
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			| DeliciousToast 
					Joined: Thu May 13, 2010 9:41 am
 Posts: 24
   |   Re: Convert missions into 2 player modeCan anyone tell me how to fix this? 
 
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			| Sat May 15, 2010 9:54 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Convert missions into 2 player modeShow us that section of the .ini (lines 2 to 12).Also try not to double post except for good reasons.
 
 
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			| Sat May 15, 2010 10:51 am | 
					
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			| DeliciousToast 
					Joined: Thu May 13, 2010 9:41 am
 Posts: 24
   |   Re: Convert missions into 2 player modeI posted it above.
 Sorry about the double post,
 there was something about my mozilla, can't see the edit button unless I post.
 
 
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			| Sat May 15, 2010 3:31 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Convert missions into 2 player modeIs the area of space before the PlayerCount line a tab or a series of spaces? 
 
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			| Sat May 15, 2010 4:13 pm | 
					
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			| DeliciousToast 
					Joined: Thu May 13, 2010 9:41 am
 Posts: 24
   |   Re: Convert missions into 2 player modeYeah, there's a tab. 
 
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			| Sun May 16, 2010 1:05 am | 
					
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			| Dylanhutch 
					Joined: Sun Apr 25, 2010 12:04 am
 Posts: 303
 Location: Australia
   |   Re: Convert missions into 2 player modeYou will have to change the LUA code too.I think...
 
 
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			| Wed Jun 16, 2010 11:54 am | 
					
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