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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Communicator - Control Multiple Units with Ease! *Bug Fix 2  
					
						The Hanheld Transceiver/Communicator/Radio is a device that allows you to easily command multiple units on your team, such as ordering a squad of 20 soldiers to attack a base or play follow-the-leader. To start the radio, press fire to bring up a cursor.  Controls: Up/Down/Left/Right or Mouse - Move cursor Fire - Hold and move the cursor over actors to high-light them. Press again to un-high-light all of them. Jump - Order high-lighted actors to the cursor's position. Crouch - Hold and move the cursor over an actor to make high-lighted actors follow it. Pie Menu - Cancel orders sent to high-lighted actors. Credits: CaveCricket48 - Sprites, ini coding, Lua scripting Valve - Sounds  
					
						
  
						
					
							
  
							
    							Last edited by CaveCricket48 on Sun Jan 17, 2010 10:29 pm, edited 2 times in total. 
    						 
						
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			| Sun Jan 17, 2010 8:38 pm | 
			
				
					 
					
					 
				  
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				 dragonxp 
				
				
					 Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease!  
					
						FINALLY! WE don't have to be a one man army.
  Cave, at this rate, we will have lots of useful things from you. Just... Don't go too fast, we don't want you to get Modder's burn-out. 
					
  
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			| Sun Jan 17, 2010 8:51 pm | 
			
				
					 
					
					 
				  
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				 JoesycopOwnz 
				
				
					 Joined: Sun Dec 20, 2009 9:34 pm Posts: 38
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease!  
					
						D/Ling will come back with feedback for my fav modder xD.
  EDIT: um ok nothing worked i told them to follow one of my guys and they sat still..... 
					
							
  
							
    							Last edited by JoesycopOwnz on Mon Jan 18, 2010 2:10 pm, edited 1 time in total. 
    						 
						
  
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			| Sun Jan 17, 2010 9:10 pm | 
			
				
					 
					
					 
				  
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				 Lizardheim 
				DRL Developer 
				
					 Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease!  
					
						Oh god what a horrible avatar...
  The people that i told to go to a place didn't go there, they just sat under a rock, mind you, I was playing on zombie cave. 
					
  
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			| Sun Jan 17, 2010 9:16 pm | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease! *Bug Fix  
					
						Bug Fix: The device would lag for a certain reason, that's fixed.
  @Lizard - Where they flashing white? Where other waypoints placed? 
					
  
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			| Sun Jan 17, 2010 9:23 pm | 
			
				
					 
					
					 
				  
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				 Lizardheim 
				DRL Developer 
				
					 Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease! *Bug Fix  
					
						yes, they flashed white and i pressed jetpack button. 
					
  
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			| Sun Jan 17, 2010 9:49 pm | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease! *Bug Fix  
					
						Tested, it works well for me.
  Edit: What OS do you have?
  Edit2: Bug fix again, that last bug wasn't fixed properly, now it is. 
					
  
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			| Sun Jan 17, 2010 10:12 pm | 
			
				
					 
					
					 
				  
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				 Flammablezombie 
				
				
					 Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease!  
					
						Lizard wrote: Oh god what a horrible avatar... Agreed Anyway, were they pinned under it? Or is it more of a blatant refusal thing? Because I've seen the AI simply refuse to move if they're jammed into a position from which walking can't unstick them.  
					
  
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			| Sun Jan 17, 2010 11:42 pm | 
			
				
					 
					
					 
				  
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				 dragonxp 
				
				
					 Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2  
					
						I'm starting to think this should be implemented onto a brain and then be used a vanilla content. 
					
  
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			| Sun Jan 17, 2010 11:50 pm | 
			
				
					 
					
					 
				  
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				 lafe 
				
				
					 Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2  
					
						dragonxp wrote: I'm starting to think this should be implemented onto a brain and then be used a vanilla content. with some heavy modifications, such as an added option to the pie menu for "multiple control mode"  
					
  
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			| Mon Jan 18, 2010 3:44 am | 
			
				
					 
					
					 
				  
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				 Potatamoto 
				
				
					 Joined: Fri Jan 01, 2010 4:37 am Posts: 112 Location: Why do you wanna know? Are you a serial killer?!?
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2  
					
						
					
  
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			| Mon Jan 18, 2010 6:02 am | 
			
				
					 
					
					 
				  
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				 Freeflow 
				
				
					 Joined: Sun Oct 25, 2009 10:16 pm Posts: 110 Location: Western U.S.
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2  
					
						DL'd it and loved it!  Swarms of lowly grunts are now possible!    Experiences: Soldier with tranciever got squashed by marching grunts. = no more multiple control. Steep hills and shafts get actors killed (crushed). highlighted AI shot and murdered tranciever holder when sitting still.      
					
  
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			| Mon Jan 18, 2010 9:51 am | 
			
				
					 
					
					 
				  
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				 carriontrooper 
				
				
					 Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2  
					
						Freeflow wrote: highlighted AI shot and murdered tranciever holder when sitting still.     "You're not the boss of me! I answer only to THE BRAIN!" *bang* "LONG LIVE THE BRAIN!!!"  
					
  
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			| Mon Jan 18, 2010 2:28 pm | 
			
				
					 
					
					 
				      
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2  
					
						I can't fix the AI, that's Data's job.    Also, if the AI doesn't seem to be moving, cancel all orders first and make sure there aren't any actors in the way.  
					
  
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			| Mon Jan 18, 2010 5:25 pm | 
			
				
					 
					
					 
				  
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				 Manbearpig 
				
				
					 Joined: Sun Aug 03, 2008 4:08 pm Posts: 102 Location: Finland Winland!
				 
				 
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				  Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2  
					
						Woah This is pretty awesome thanks!     
					
  
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			| Mon Jan 18, 2010 5:54 pm | 
			
				
					 
					
					 
				  
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