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ikaruga
Joined: Mon Mar 23, 2009 9:23 am Posts: 14
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Setting up a Cortex Command tournament
Hi
I would like to make a Cortex Command 1V1 tournament with friends of mine.
Which mods / scenes would you advise ?
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Fri Jan 15, 2010 10:45 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Setting up a Cortex Command tournament
Restrict yourself to stuff like, maybe 2-3 crafts, 3-4 soldiers and some weapons, that way it goes on skills rather than equipment.
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Fri Jan 15, 2010 11:04 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Setting up a Cortex Command tournament
Some UniTec weapons and maybe coalition soldiers.
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Sat Jan 16, 2010 8:58 pm |
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manteli
Joined: Fri Oct 24, 2008 10:00 pm Posts: 27 Location: Finland
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Re: Setting up a Cortex Command tournament
Grasslands, both players take brainbots and pistols. Nothing else :), or a battle with only stuff from the dummies.
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Sat Jan 16, 2010 10:58 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Setting up a Cortex Command tournament
I would use Unitec soldiers, with their weapon presets.
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Sun Jan 17, 2010 12:14 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Setting up a Cortex Command tournament
Old grasslands or that numgun scene. Uhh, Bear Fed use to be good but isn't balanced for B23. Geti's zombies and EAF are fairly balanced ('cept for the engineer zombies).
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Sun Jan 17, 2010 1:49 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Setting up a Cortex Command tournament
Uh, vanilla content only.
Duh?
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Sun Jan 17, 2010 1:50 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Setting up a Cortex Command tournament
Thor, he asked for mods.
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Sun Jan 17, 2010 10:29 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Setting up a Cortex Command tournament
Well in that case he's lost to the tides of time...
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Sun Jan 17, 2010 12:39 pm |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: Setting up a Cortex Command tournament
BW mercenaries. Perfect for a tournament.
Last edited by joost1120 on Mon Jan 18, 2010 5:33 pm, edited 1 time in total.
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Sun Jan 17, 2010 1:40 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Setting up a Cortex Command tournament
Natti wrote: Thor, he asked for mods. Doesn't mean I can't suggest he just do it vanilla.
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Sun Jan 17, 2010 3:11 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Setting up a Cortex Command tournament
I think that Vanilla is actually less balanced than some user-made mods.
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Sun Jan 17, 2010 8:14 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Setting up a Cortex Command tournament
Exhibit A: The entire Dummy faction.
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Sun Jan 17, 2010 8:19 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Setting up a Cortex Command tournament
Just Ronin.
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Sun Jan 17, 2010 8:57 pm |
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tons0phun
Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
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Re: Setting up a Cortex Command tournament
Emporeans, I have found, are on-par with vanilla content.
Otherwise, don't use any mods. And have each player choose a faction to restrict their purchases to. "Tradestar Goods" like drop-crates, Rockets (MKI, MKII), and the basic Dropship are accessible for all players, as well as the basic robots and generic armaments (flak cannon, laser rifle, SMG, shield, and so forth).
More important than choosing scenes or mods are having a set of gameplay guidelines that everybody can agree to follow. Otherwise you will have cry-babies spoil the tourney.
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Sun Jan 17, 2010 10:43 pm |
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