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 Let's make a campaign! 
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Loose Canon
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Post Re: Let's make a campaign!
I can sprite a little bit, if you need that. Mostly guns, I'm pretty terrible with actors and such.


Thu Jan 07, 2010 7:34 pm
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Post Re: Let's make a campaign!
Hey, could I make a mission with some OAU guys as the enemies for this campaign? Or maybe you've got a Strike Commando on your team but the rest are clones?


Sat Jan 09, 2010 1:39 pm
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Post Re: Let's make a campaign!
I think it'd be best to refrain from advertising your/someone else's mod for the campaign, for that would create dependencies on those mods. Maybe actors/held devices specifically for some missions, but other than that, it'd be best to stick to vanilla content. Imagine whizzing by all those missions in an MPAM, or having the unfortunate fate of facing one. Of course, some missions would leave you free to buy things, though.


Sun Jan 10, 2010 8:01 am
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Data Realms Elite
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Post Re: Let's make a campaign!
Point.blank wrote:
I think it'd be best to refrain from advertising your/someone else's mod for the campaign, for that would create dependencies on those mods. Maybe actors/held devices specifically for some missions, but other than that, it'd be best to stick to vanilla content. Imagine whizzing by all those missions in an MPAM, or having the unfortunate fate of facing one. Of course, some missions would leave you free to buy things, though.

Do what weegee did with Tartarus and the Behemoth.


Sun Jan 10, 2010 12:39 pm
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DRL Developer
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Post Re: Let's make a campaign!
Foa wrote:
Do what weegee did with Tartarus and the Behemoth.


I think that would mean a total lack of any balance in any mission. Mission must be designed for specific units. All the other customizations are just for fun and not necessary in every mission.


Sun Jan 10, 2010 1:17 pm
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Post Re: Let's make a campaign!
Here's a hug for ya guys :)

Campaign Framework


Sun Jan 10, 2010 7:38 pm
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