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 Moving walkable thing 
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Joined: Thu May 14, 2009 9:22 pm
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Post Re: Moving walkable thing
Pin it to an MOSR (like Dragon said), but make it so that control of the actor switches over to the MOSR, so that it would be able to move the actor around. Granted, that removes leg animations and whatnot, but someone might be able to fix it as well.


Tue Jan 05, 2010 6:50 pm
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Post Re: Moving walkable thing
Can't you walk on doors? I know people have made elevators and stuff with that idea.

So, maybe involve unpinned doors somehow, to be used as platforms that can be walked upon.


Fri Jan 08, 2010 5:44 pm
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Post Re: Moving walkable thing
Darlos9D wrote:
Can't you walk on doors? I know people have made elevators and stuff with that idea.

Unreliably. If they move at all, and sometimes if they don't, the same MO/MO things happen. Glitching through, splatters, etc. (experience from Castle Creations drawbridges)


Fri Jan 08, 2010 5:56 pm
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Post Re: Moving walkable thing
yeah theres ways to jetpack glitch through doors.


Fri Jan 08, 2010 6:24 pm
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Post Re: Moving walkable thing
Would it be possible to have it create mopixels underneath the actor's feet each update and give velocity to the actor according to where he is in the move-y thing?

edit: like that thing grif/p3lb0x/whoever made with the bunker pieces.


Fri Jan 08, 2010 7:56 pm
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