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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9: Alien Armory
Quote: Oh and I notice that the coalition have a problem with shooting the hell out of dead prawns, even when they are nothing more than red smush. Must be allergic to seafood (end bad pun) Heheheh, Yeah! Thx for all!
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Mon Nov 23, 2009 2:06 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: District 9: Alien Armory
fylth wrote: Oh and I notice that the coalition have a problem with shooting the hell out of dead prawns, even when they are nothing more than red smush. Must be allergic to seafood (end bad pun) Ungibbed and/or settled actors still trigger off enemy actors, regardless of health. So it's probably just that the prawns have an unusually high gibwoundlimit and tend to die of wounds.
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Mon Nov 23, 2009 7:59 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: District 9: Alien Armory
fylth wrote: im liking the stronger prawns thanks to the new update I had one smashed through a doorway by a dropships rocket, he sat propped agains a wall and steadily bled out, while twitching (and covered in blood). I came back to him later and he was in the same position (but dead). It was sort of epic Oh and I notice that the coalition have a problem with shooting the hell out of dead prawns, even when they are nothing more than red smush. Must be allergic to seafood (end bad pun) The Coalition is standing in for the MNU at the moment, and apparently, like MNU mercenaries, they hate the Prawns to the guts.
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Mon Nov 23, 2009 2:30 pm |
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fylth
Joined: Sun Jan 18, 2009 12:24 pm Posts: 96
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Re: District 9: Alien Armory
Wow, we really need some MNU actors, are there any n the works?
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Mon Nov 23, 2009 3:03 pm |
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WhiteBotKiller
Joined: Sat Nov 07, 2009 10:05 pm Posts: 53
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Re: District 9: Alien Armory
these are not working and i realy want them too they look great im using mac osx and and i definetly installed them properly please help
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Wed Jan 06, 2010 6:38 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: District 9: Alien Armory
WhiteBotKiller wrote: these are not working and i realy want them too they look great im using mac osx and and i definetly installed them properly please help First: You necroed a topic, next time PM the author. Second: Are you even running B23, 'cause these use lua which won't work on older versions. Third: I think there was a thing with the mac build and slashes, which makes mods made for windows not work until someone converts them. Fourth: Welcome to the forums.
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Wed Jan 06, 2010 8:12 pm |
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WhiteBotKiller
Joined: Sat Nov 07, 2009 10:05 pm Posts: 53
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Re: District 9: Alien Armory
please could you cnvert it so it can be used on mac i realy want this mod
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Wed Jan 06, 2010 10:12 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: District 9: Alien Armory
I'm on a mac, and I can say that I've had zero issues with this mod.
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Wed Jan 06, 2010 10:33 pm |
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WhiteBotKiller
Joined: Sat Nov 07, 2009 10:05 pm Posts: 53
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Re: District 9: Alien Armory
shadow wrote: I'm on a mac, and I can say that I've had zero issues with this mod. lucky you but i have what browser did u use?
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Thu Jan 07, 2010 12:22 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: District 9: Alien Armory
It requires no conversion. Tell us exactly what issues you are experiencing please.
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Thu Jan 07, 2010 12:49 pm |
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WhiteBotKiller
Joined: Sat Nov 07, 2009 10:05 pm Posts: 53
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Re: District 9: Alien Armory
411570N3 wrote: It requires no conversion. Tell us exactly what issues you are experiencing please. well when i download it it doesnt apear as a file it apears as a blank page and when i put it in recourses but they dont apear on my cortex command like hmm i know ill take some screenshots basicly if its not a file they dont work do you understand my problem?
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Thu Jan 07, 2010 1:10 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: District 9: Alien Armory
1. Please use punctuation, it helps all of us. 2. You need WinRar to open the "blank page" and extract it's contents to your CC folder. Google up WinRar for mac. (if it exists)
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Thu Jan 07, 2010 2:26 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: District 9: Alien Armory
Right click the link and click "Save as..." Save it anywhere you like, as you would any file in any editing program Double click it where you saved it and extract it (extract it to where you like, similarly to how you saved it) Move it to Resources from where you extracted it to
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Thu Jan 07, 2010 2:28 pm |
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WhiteBotKiller
Joined: Sat Nov 07, 2009 10:05 pm Posts: 53
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Re: District 9: Alien Armory
411570N3 wrote: Right click the link and click "Save as..." Save it anywhere you like, as you would any file in any editing program Double click it where you saved it and extract it (extract it to where you like, similarly to how you saved it) Move it to Resources from where you extracted it to what? im realy confused what link do i right click on !?!?!
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Thu Jan 07, 2010 2:38 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: District 9: Alien Armory
WhiteBotKiller wrote: 411570N3 wrote: Right click the link and click "Save as..." Save it anywhere you like, as you would any file in any editing program Double click it where you saved it and extract it (extract it to where you like, similarly to how you saved it) Move it to Resources from where you extracted it to what? im realy confused what link do i right click on !?!?! The download link? 411570N3 is right though, his explanation is completly basic knowledge. You have a right and a left mouse button, IIRC so all you really have to think about by yourself is: Where will I save it, then you extract it to the CC folder. And CaveCricket is right, it's not like we're a bunch of punctuation nazis here but you are pushing it.
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Thu Jan 07, 2010 4:53 pm |
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