Author |
Message |
The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
|
Re: Boomerangs *Update(1-2-10) Earth Boomer
For some reason, Draw mode doesn't work for me. It doesn't print any errors, but I just hold down the fire button and the boomerang goes nowhere. I just see the reticule frozen at the point I was aiming. No crash, though.
|
Sun Jan 03, 2010 5:59 pm |
|
|
Phatmonkey
Joined: Fri Aug 24, 2007 8:29 pm Posts: 85
|
Re: Boomerangs *Update(1-2-10) Earth Boomer
You're supposed to steer draw mode with the direction keys. not the mouse. The mouse just keeps it activated when you hold it down.
|
Sun Jan 03, 2010 7:06 pm |
|
|
sven11226
Joined: Sun Nov 22, 2009 1:58 pm Posts: 6
|
Re: Boomerangs *Update(1-2-10) Earth Boomer
I like this mod. With all it`s features and still features being added. I`m gonna have some with the new earth draw mode + unlimited draw mode. "First sign" mission + Earth Boomer = A crab population that keeps growing + a mother crab trapped in a cave.
|
Sun Jan 03, 2010 10:44 pm |
|
|
Shapeshifters
Joined: Thu Jun 12, 2008 10:06 pm Posts: 68 Location: Texas
|
Re: Boomerangs *Update(1-2-10) Earth Boomer
If you plan on the continuation of this (although I don't blame you if you don't) here's an idea: Possibly some sort of Multiplication Boomerang that fires multiple boomerangs out of one throw, and it could make like a train in Draw mode, possibly some sort of dumb fire boomerang machine gun mode for the third mode.
Oh, and note guys using the wooden boomerang in draw mode you can knock weapons out of actors hands, and sometimes destroy actors arms, then using the Electro boomerang you can then whisk their weapon away into your own hands and then brutally murder them.
|
Mon Jan 04, 2010 11:21 am |
|
|
JoesycopOwnz
Joined: Sun Dec 20, 2009 9:34 pm Posts: 38
|
Re: Boomerangs *Update(1-2-10) Earth Boomer
I already thought of you(cavecricket) as one of the best mod makers here but now with this boomerang collection getting started your just even better. Also try a like.....Choke hold boomerang.... So when it hits someone it sits on them choking them until there head explodes or something. Also there head could grow until exploding
|
Mon Jan 04, 2010 10:49 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Boomerangs *Update(1-4-10) Bug Fixes
@Foa - The bug should be fixed now. @JoesycopOwnz - That sounds... Interesting. Might do something similar (vine boomer maybe? choking with vines and drags them!). @Shapeshifters - I do plan on continue this, and I have a bunch of ideas for boomerangs. Hovever, since Winter Break just ended, I will have less time to work on these. Hyperkultra wrote: Belowground-dwelling Noisy-Insect. Fourty-Eight. Derp. lol.
|
Tue Jan 05, 2010 3:23 am |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: Boomerangs *Update(1-4-10) Bug Fixes
Okay, okay, here is an idea, turret boomerang, it is a boomerang with a turret attached to it.
And the boomerrangs froze again D: . I'll redownload. And testing all for boomerangs, apparently I must activate the return action before it gets to the end of the drawn path, or it freezes.
|
Tue Jan 05, 2010 5:45 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Boomerangs *Update(1-4-10) Bug Fixes
Foa wrote: And the boomerrangs froze again D: . I'll redownload. And testing all for boomerangs, apparently I must activate the return action before it gets to the end of the drawn path, or it freezes.
Why doesn't anyone else have these problems? The Windows users don't have them, the Mac users don't have them... Are you on linux or something? Do any other mods do this to CC for you?
|
Tue Jan 05, 2010 12:29 pm |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: Boomerangs *Update(1-4-10) Bug Fixes
Hmm, well there is the detection bug with the Darkstorm air burst grenade, and missiles, either I'm moving too fast ( and activates their impact trigger ) , or the detection bugs out and triggers on me.
Needless to say, the Darkstorm Missile Launcher, Grenade Launcher, and GMG seem to want me to die.
Erm Vista, no service packs.
|
Tue Jan 05, 2010 5:08 pm |
|
|
JoesycopOwnz
Joined: Sun Dec 20, 2009 9:34 pm Posts: 38
|
Re: Boomerangs *Update(1-4-10) Bug Fixes
CaveCricket48 wrote: @Foa - The bug should be fixed now. @JoesycopOwnz - That sounds... Interesting. Might do something similar (vine boomer maybe? choking with vines and drags them!). @Shapeshifters - I do plan on continue this, and I have a bunch of ideas for boomerangs. Hovever, since Winter Break just ended, I will have less time to work on these. Hyperkultra wrote: Belowground-dwelling Noisy-Insect. Fourty-Eight. Derp. lol. Cool thanks for considering the idea.
|
Wed Jan 06, 2010 9:30 am |
|
|
ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
|
Re: Boomerangs *Update(1-4-10) Bug Fixes
I am seriously addicted to these boomerangs... could you make a auto-homing boomerang (like the needler... I think whitty made... you made a version too but I like the larger attraction area of whitty's)
Edit: the reason I think a homing boomerang would help is because sometimes the actors you are trying to kill move out of your drawn path while you are drawing
|
Thu Jan 07, 2010 11:08 pm |
|
|
JoesycopOwnz
Joined: Sun Dec 20, 2009 9:34 pm Posts: 38
|
Re: Boomerangs *Update(1-4-10) Bug Fixes
[quote="CaveCricket48"] @JoesycopOwnz - That sounds... Interesting. Might do something similar (vine boomer maybe? choking with vines and drags them!).
Or ice boomer and could make ice like earth and freeze actors it hits
|
Fri Jan 08, 2010 10:26 pm |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: Boomerangs *Update(1-4-10) Bug Fixes
ZevN47 wrote: I am seriously addicted to these boomerangs... could you make a auto-homing boomerang (like the needler... I think whitty made... you made a version too but I like the larger attraction area of whitty's)
Edit: the reason I think a homing boomerang would help is because sometimes the actors you are trying to kill move out of your drawn path while you are drawing I am too, but the bug THE BUG, THE BUG!!! I am an unpleased user.
|
Sat Jan 09, 2010 12:45 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Boomerangs *Update(1-9-10) Stinger Boomer
Foa, try reintalling CC, and re-downloading WinRar. That's all I have to suggest. Update - Stinger Boomer, which locks onto objects.
|
Sun Jan 10, 2010 1:30 am |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: Boomerangs *Update(1-9-10) Stinger Boomer
This has probably been asked many times before, but how do you activate mouse mode?
|
Sun Jan 10, 2010 2:22 am |
|
|
|