Cortex Command Mod Manager / Activities Manager [2.1]
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: Cortex Command Mod Manager / Activities Manager
This will be a piece of cake since i already wrote all the items in mah my read me document. Edit: just came back from an online game. 
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Sun Jan 03, 2010 11:13 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager
MaximDude wrote: Didn't think I would ever use one of these 'Mod Managers', but the activities manager lured me in. Great job, really, this is awesome. Glad you like it. Converted MDC for you  It's on the first post.
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Mon Jan 04, 2010 1:34 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: Cortex Command Mod Manager / Activities Manager
Oh heres mine : [don't worry, i tested it works] Simple Credits: MaximDude, i used his Template.
Edit: Soon, this file will probably be in demand for all factions.
Edit2: woops forgot the turret.
Attachments:
File comment: Turret added
MMItems.txt [776 Bytes]
Downloaded 325 times
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Mon Jan 04, 2010 1:43 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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 Re: Cortex Command Mod Manager / Activities Manager
Dragon, I think you need to specify the MMItems text, because maximdudes is the same, therfore you cant have them both at the same time. fo example, change it to MMItems_X2 so you dont overwrite other ones
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Mon Jan 04, 2010 2:27 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: Cortex Command Mod Manager / Activities Manager
The thing is Wiffles, is that the File is put into the faction .rte folder, unless i'm mistaken, it won't overwrite anything, unless u download both at the same time.
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Mon Jan 04, 2010 2:29 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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 Re: Cortex Command Mod Manager / Activities Manager
I thought it was put in the mod manager folder.... LOLFAIL my bad sorry Maybe thats why I couldnt get the activities to work 
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Mon Jan 04, 2010 2:30 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: Cortex Command Mod Manager / Activities Manager
SneakyMax wrote: and placed in the mod folder, in the same place as Index.ini. Sorry i just had to rub it in, also make sure this is Enabled: 
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Mon Jan 04, 2010 2:38 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager
wiffles wrote: Dragon, I think you need to specify the MMItems text, because maximdudes is the same, therfore you cant have them both at the same time. fo example, change it to MMItems_X2 so you dont overwrite other ones Well, you're both a little right. I've been .rar'ing all of the individual files, which then are intended to be extracted to the appropriate mod folder. Added X2 to the main page (and rar'ed it) EDIT 7: So confused. I think it should be Modname = Double EDIT 8: Damn you unitec for having activities not in the normal location! EDIT 9: Okay, it has to be Modname = Double. Also, X2 pods don't work. No error, they just don't show up. EDIT 10: X2 pistol guys are also incredibly fragile. A couple times they spontaneously exploded, lol. Anyway, v1.35 will be a bugfix (I have a list), and I'll include a way to put in a second modname, so it will show up as X2 Tech instead of Double in the list.
Last edited by SneakyMax on Mon Jan 04, 2010 3:27 am, edited 10 times in total.
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Mon Jan 04, 2010 2:53 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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 Re: Cortex Command Mod Manager / Activities Manager
*cough* we'll call it a draw.
\edit: Yeah..... Umm..... MDC doesnt work.... the dropship fails to load.......... :/ edit: also, dragon you didnt fix your spelling of that laser cannon. it still says oblivian lol
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Mon Jan 04, 2010 2:55 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager
wiffles, this worked fine for me (Ironically, the miner needed to be fixed in the file): 
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Mon Jan 04, 2010 3:24 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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 Re: Cortex Command Mod Manager / Activities Manager
I shall try it again..
EDIT: No Dice, it dont work.
It says something aout the dropship being undefined and the error at line 19, which does not exist..... wtf?????
Im gonna leave this alone for a day or two, and see if my computer is lless of a dweeb after that.
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Mon Jan 04, 2010 3:31 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Cortex Command Mod Manager / Activities Manager
Wiffles, do you have the latest version?
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Mon Jan 04, 2010 3:58 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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 Re: Cortex Command Mod Manager / Activities Manager
im prety sure, the folder It came in had the list for AAL and Darkstorm, Ima reDL and try again
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Mon Jan 04, 2010 3:59 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Cortex Command Mod Manager / Activities Manager
The latest version of MDC.
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Mon Jan 04, 2010 4:00 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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 Re: Cortex Command Mod Manager / Activities Manager
it has the nukewarhead in it, and the roof so methinks its latest
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Mon Jan 04, 2010 4:03 am |
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