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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge
No, just laziness. Rolling nao. HEY 65 PAGES STRONG WOO. Good lord I have to go far back to find these actions.

CrazyMLC[5]: After stowing the orb, you turn back to Moltazoa in time to see a pillar of flame approaching. In one deft hand motion, you counter the fire with a jetstream of heated air. The two clash, and at first the your hot air just literally ignites, until the constant flow of air starts to push the flame backwards. A ball of roiling fire forms as Moltazoa's own fire is turned against him. The fireball splashes of Moltazoa's face, sticking to his scales. He releases a roar of pain, and flails around trying to extinguish the fire. As you stand there, watching the dragon flail in anger, you feel something materialize on your back. Checking, you find a very decorated bow and quiver. Both have thin plates of a gold metal riveted onto various places on the bow, and these plates are adorned with engravings of Elephants impaling dwarves. Odd choice, but the bow is extremely well constructed, and flexes easily but springs back hard. Then you realize that you can't use a bow with only one arm.
Abilities:
- Metabolic Regeneration
- Super Pyrokinesis
- Aerokinesis
- Clumsy Olympian Power
Inventory:
- Nautical Shiv
- Pure Flame Orb
- DecaBow
- DecaBow Quiver
Injuries:
- Missing Right Arm (Healed in ~ turns)

wiffles[-]: You stumble over to a tree, fall over, ball up, and start sucking your thumb. You don't notice the two gold revolvers phasing into existance directly next to you.
Abilities:
- Eye Beams
- Venom Immunity
- Molten Repulsion
- Dual Golden Raging Bulls
Inventory:
- PVC Pipe

rjhw1 [2]: Well that failed. Instead of continuing your *ahem* "witty banter" with the dragon, you try to make a few DM spears to throw at the dragon. You lose concentration though, and instead of DM spears, you get a sharp DM stick. What made you lose concentration in the first place was a large, toothed scythe materializing in front of you. Taking a hold of the scythe, you find it fits your hand perfectly, and is weighted beautifully. Upon pressing a small indentation by your thumb, the blade of the scythe forcefully detaches, connected to the handle by a length of chain. This. Is the best day ever.
Abilities:
- Greater Zombie Control
- Dark Matter Synthesis
- Dark Matter Claw Arm
- Zombification (Increased speed and strength)
- Chain Scythe (Name Plox?)
Inventory:
- Wimpy Facial Hair
- Spas 12 (Loaded)
- 11 12 Gauge Shells
- 13 Wet 12 Gauge Shells
- Loaded AS50 (15 Extra Rounds)

Tomaster [6]: Oops. Uh, your just... gonna go help Foa... Yeah. Embarressed, you beat a path back to the island in record time, grabbing Foa's legs from Ben as you go. Running up to Foa, you see him put a card back in his pocket, but you don't have time to ask, so you just get straight to the legs. As you attach his left leg, you feel a weight materialize on your back, and grabbing the weight, you see it is a very large, very spikey mace. You swing it to get a feel for it, and the mace releases fire as you do. You decide to test the new toy out immediately after assisting Foa.
Inventory:
- M79 Grenade "Lawnchair" (No ammo)
- TF2 Syringe Gun (66 syringes, filled with random drugs)
- Pulpy (Large Flaming Mace)
Abilities:
- Wings (+1 to dodge if flying)
- Berserker Strength

Benpasko [5]: Let's not repeat that, shall we? You turn back to Moltazoa, ready for battle. You dedicate a portion of your telekinetic power to one task, and set it to block Moltazoa's mouth so he can't breath any more fire upon you. As Moltazoa flails from his flaming face, he tries to breath more fire, but can't, and accidentally swallows the fire. Not a problem for it, since it kind of lives in magma, but its main form of attack is now nullified. As you smile at a job well done, you feel something materialize in your hands. Surprised, you see that you are now holding two blue knives, both curved at the tips. The blades are wide, and they don't really narrow into a point, but you cut yourself just feeling the edge. These things are freaking sharp! Looking right, you also see another knive floating in mid air, suspended by your telekinesis. You didn't even feel it in your mind, these things must be in tune with your powers! You grin as you contemplate the implications of floating knives linked with your mind.

Inventory
- Steel and Dragon Skin Plate Armour
- Telekinetic Knives (SkyShear)
Abilities
- Telekinesis

Foa [3]: You push yourself up, and wonder where your legs went. Deciding that there are more important things at hand, you reach into your pocket and pull out the Battle Card. The card is already aglow before it even leaves your pocket, and by the time you have it held up in front of you, the light it gives off hurts your eyes. A quick flash of light, then the card is back to normal, except it is missing the symbal on the front. As you put the depleted card back into your pocket, Tomaster comes along with your legs. He helps you put them on, then suddenly pulls a mace off of his back, surprised. You yourself get up, and retrieve the new Semi-Automatic Handcannon from the sand next to you, and a barbed, saw toothed spear from the ground behind you. Satisfied, you turn to face Moltazoa.
Abilities
- SLEUTHY DIPLOMACY LV.3
- LV.99 CAKE SMITE: FROSTACOLYPSE
Inventory
- Cake Fedora
- 3 Paperclips
- Spent Silver Capsule
- Pattern Card

Game Event: Moltazoa, in pain and fury from the fire covering his face, dives back under the lava to try and put out the flames. Being a Fire God, the fire isn't actually hurting him, but he can't see while it's in his face, and the air burning is making it hard for him to get enough oxygen to breath.


Thu Dec 31, 2009 8:05 pm
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Post Re: Roll To Dodge
My next move will be to cut the qq and get to the pewpew, by testing my new toyz out on moltzoas eyes


Fri Jan 01, 2010 3:08 am
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Post Re: Roll To Dodge
I go for the chest. Also, is his fire disabled for good, or is it just temporary? In any case, I use my knives telekinetically, and cut his heart out. It'll make a great conversation piece/meal.


Fri Jan 01, 2010 3:17 am
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Loose Canon
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Post Re: Roll To Dodge
Benpasko wrote:
Also, is his fire disabled for good, or is it just temporary? quote]
That depends on the rolls. :wink:

wiffles wrote:
My next move will be to cut the qq and get to the pewpew, by testing my new toyz out on moltzoas eyes

Uh, he's currently swimming in lava to extinguish the fire covering his face.


Fri Jan 01, 2010 4:35 am
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Post Re: Roll To Dodge
then ill still pew pew, using pure willpower, I will summon a giant block of tungsten and drop it on moltzoa


Fri Jan 01, 2010 5:12 am
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Post Re: Roll To Dodge
Hahaha..hahah.. YESSSS!! VICTORY! As a small action, i name my scythe the DEATHRENDER
or DR for short. I will make a DM pontoon plane. With 2 mounted 45c. mahine guns on the sides.


Fri Jan 01, 2010 5:16 am
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Post Re: Roll To Dodge
Wow, this arm thing is a major problem.
Some random animal must have gotten cooked in all my fiery antics.

SUPER LUFFY HUNGER POWERS OF EATING MASSIVE PIECES OF MEAT RIGHT OFF OF THE BONE, GO!


Fri Jan 01, 2010 5:19 am
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Data Realms Elite
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Post Re: Roll To Dodge
Rj, bullets, NOAW!!!

Anyways... erm...
Does the cannon work in the way I wished for?


Fri Jan 01, 2010 5:23 am
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Loose Canon
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Post Re: Roll To Dodge
Describe way it's supposed to work.

CrazyMLC wrote:
Wow, this arm thing is a major problem.
Some random animal must have gotten cooked in all my fiery antics.

SUPER LUFFY HUNGER POWERS OF EATING MASSIVE PIECES OF MEAT RIGHT OFF OF THE BONE, GO!

Any and all random animals that were on the island were killed prior by either falling rocks, clouds of death ash, you freezing the whole freaking island, or some other miscellaneous death.


Fri Jan 01, 2010 6:01 am
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Post Re: Roll To Dodge
Image
Oh, and here is a correction, it augments my Sleuth Diplomacy when weilded, and used with the ability, may jam, may injure user.


Last edited by Foa on Fri Jan 01, 2010 6:14 am, edited 1 time in total.



Fri Jan 01, 2010 6:12 am
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Post Re: Roll To Dodge
Nevermind.

Instead...

I eat the grass in my immediate area.
Yum.


Fri Jan 01, 2010 6:13 am
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Post Re: Roll To Dodge
CrazyMLC wrote:
Nevermind.

Instead...

I eat the grass in my immediate area.
Yum.

Should I pick up some of the dead fish?
I mean, they should be frozen through, and possibly intact.

Dude, I WARNED ABOUT LOGIC MANG, I TOLD YOU DAWG.


Fri Jan 01, 2010 6:22 am
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Post Re: Roll To Dodge
Hyperkultra wrote:
Benpasko wrote:
Also, is his fire disabled for good, or is it just temporary? quote]
That depends on the rolls. :wink:

wiffles wrote:
My next move will be to cut the qq and get to the pewpew, by testing my new toyz out on moltzoas eyes

Uh, he's currently swimming in lava to extinguish the fire covering his face.


Well then, cancel my action for this turn. Is it possible for me to prepare to attack, and just gain a bonus for my next move?


Fri Jan 01, 2010 6:53 am
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Post Re: Roll To Dodge
Hmm. What's the term for a Deus ex Machina that causes problems instead of fixing them?


Fri Jan 01, 2010 7:07 am
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Post Re: Roll To Dodge
Anyways, I have my action.
> Use spear and harpoon fish, if I can, run fast enough to run on top of the water, so this job can be done faster, and I can avoid being fried. |

And ben, fight fire with fire, so when fighting a god power, guess what, fight it, with it's toys.

I think the implied term '♥♥♥♥ YOU' will suffice.


Last edited by Foa on Sat Jan 02, 2010 2:20 am, edited 1 time in total.



Fri Jan 01, 2010 7:09 am
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