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 Art Dump 
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Joined: Thu Mar 06, 2008 10:54 pm
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Location: USA
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Post Re: Art Dump
Oooooooooo....... that's cool.

Except one thing: I can't tell if both of his arms come together to make one gun or what :3


Wed Dec 23, 2009 10:20 pm
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Joined: Wed Feb 14, 2007 9:34 pm
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Location: America
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Post Re: Art Dump
Idk, i did it in 30 mins and lost interest


Wed Dec 23, 2009 10:23 pm
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Image


Wed Dec 23, 2009 11:50 pm
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Joined: Fri May 11, 2007 4:30 pm
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Image
preview, remake of an old image of mine: http://filesmelt.com/downloader/tdhd_start.png
tried to keep to CC stuff based off the devlog mostly and added a bit of my own design in there


Thu Dec 24, 2009 12:41 am
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Post Re: Art Dump
I remember that pic, nice remake.

And toes, sweet stuff, why not go in and continue to define the lower areas? At any rate that's nice.


Thu Dec 24, 2009 1:30 am
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Post Re: Art Dump
Been doing some practicing.

Image

The leg out front came out too big, the pistol out front looks kinda weird, the fingers stuck balls and now that I look at it, I don't like the way I drew the hel+mask combo at all.

Bleh, I suck at drawing anything human like.

I wish my scanner worked so I could at lest post it with decent quality.


Sat Dec 26, 2009 12:40 am
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Post Re: Art Dump
Looks good Maxim :D


Sat Dec 26, 2009 2:17 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Image
link to pic - link to deviation
For a contest, quick work, pretty fun. makes a nice wallpaper, actually.
Nothing too special though.


Sat Dec 26, 2009 6:46 am
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Post Re: Art Dump
http://www.wayofthepixel.net/pixelation ... #msg105612
Arne wrote:
My current idea is to generate a sloppy 3D model, pose it in all positions, then simply draw over that. 3D looks a bit stale to me, pre-generated or not. Also, the grid based resolution and turn based nature of X-Com games doesn't really require the models to move and animate perfectly smoothly. It feels disjointed... a grid based TBS having very smoothly animated characters. I'd prefer to see jerky animation which matches the resolution of the grid, in a way.

Image

I made some isometrical gfx for my LudumDare entry Legacy of HYDON. One thing which I discovered was that drawing a single frame is easy, drawing the same character consistently from several angles, takes a lot more time. A 3D model to work over would reduce time spent on... consistency-fying the frames significantly.


Sun Dec 27, 2009 7:58 pm
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Post Re: Art Dump
Arne Rocks.
Toes From Europe too.


Tue Dec 29, 2009 12:51 pm
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Post Re: Art Dump
robolee wrote:
[Those damn hatch doors!!]

Jebus! XD
very funny and common scene, well done, mate.


Wed Dec 30, 2009 4:01 pm
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Image


Wed Dec 30, 2009 4:47 pm
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http://www.wayofthepixel.net/pixelation ... .msg105780
Riva wrote:
Hi
Most of you probably don't know me, since I been frolicking here and bashing stickem some 10 years ago mostly.
Anyway, I'm a pixelartist my whole life (serious) and you can see some of my work here and here.
Im something beetween 20 and 30, not sure myself :)

I have decided to move to Thailand for some time now.
I will probably stay in Bangkok (which is really called KrungThep btw) at the end but might travel here and there when taste for adventure arise.
So if there's somebody from Thailand \ Bangkok \ some Koh etc who would like to meet (coffe, beer, art talk, whatever) let me know here or P.Message (for contacts exchange and stuff).
I'be standing on Bangkok airport, staring aimlessly, on 6.Jan.2010 and even though I dont look it, I can speak english. :)

Can't wait to meet you people in Siam ! ;)

RIVA'S ART.
Image
Image
Image
Image


Pretty badass.


Wed Dec 30, 2009 8:48 pm
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Post Re: Art Dump
I really like the third one, it makes me feel adventurous plus I just played STALKER so that sorta amplifies the feeling. :smile:

Data Realms seems to go down a lot, seems to me like that would effect sales...


Last edited by madmax on Thu Dec 31, 2009 9:39 pm, edited 1 time in total.



Thu Dec 31, 2009 9:11 am
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Post Re: Art Dump
I'm quite sure the third one is from the end of a NITROME game.


Thu Dec 31, 2009 7:17 pm
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