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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
minirobot wrote: How hard is it to kill those cloning things after the zombies come in the first version? I hope it's almost impossible. They need 5K hits to explode. The mission code don't know who blows cloning vats, but it knows that if you or your enemy blow two of them mission will fail. Preserving vats is especially important when clones with flamethowers start descending from the roof. Keeping vats online in zombie safari phase is essential according to the plot, so you can't just blow them all up on your way to the roof
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Sat Dec 26, 2009 3:41 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
Maybe some kind of timer at the end before the place is flooded in nerve gas? Just some safeguard in case the clones go bad.
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Sat Dec 26, 2009 6:23 pm |
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minirobot
Joined: Wed Apr 11, 2007 5:34 pm Posts: 22
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
weegee wrote: I hope it's almost impossible. They need 5K hits to explode. The mission code don't know who blows cloning vats, but it knows that if you or your enemy blow two of them mission will fail. Preserving vats is especially important when clones with flamethowers start descending from the roof. Keeping vats online in zombie safari phase is essential according to the plot, so you can't just blow them all up on your way to the roof Oh I thought they were only needed for the uploading of the virus.
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Sat Dec 26, 2009 9:18 pm |
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Freeflow
Joined: Sun Oct 25, 2009 10:16 pm Posts: 110 Location: Western U.S.
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
very nice mission! spamming C4 and nades is helpful. dimitri's infinite health pack saves lives (literally) overweight zombies with blunderbusi (plural?) scary. wind is bad if your jetpack happy. 9/10
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Sat Dec 26, 2009 9:30 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
Freeflow wrote: very nice mission! spamming C4 and nades is helpful. dimitri's infinite health pack saves lives (literally) overweight zombies with blunderbusi (plural?) scary. wind is bad if your jetpack happy. 9/10 Blunderbusses, plural of -us is -i, and plural of -ss is -sses. The C4 is very deadly, only useful when precision or devastation is needed, and you have room. I beat the mission, using copious ( There is no way you can overstate this ) amounts of C4, blasted through more than enough walls to make the Citadel collapse, and there was enough fire for hippies go on strike for global warming prevention, and most of the tubes were perforated enough to completely flood the compound even though it's covered in fire and perforated.
Last edited by Foa on Sun Dec 27, 2009 11:24 am, edited 1 time in total.
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Sun Dec 27, 2009 10:27 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
Just discovered the fun to be had with the Rod From God or the MoleMachine, when the former is combined with an explosive designed only to remove large sections of ground, and the latter is piloted around obstacles while descending the level.
It's also immense fun to fly rockets up from the bottom, through the level (when in an obliterated state, but with no more than half removed).
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Sun Dec 27, 2009 11:22 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
I had lots of fun falling off the edge of the map, in the black space, where the wind is miraculously gone! I fall down to where I need to be (Where there is no wind), fly over to the little platform on the bottom-left/right of the box, dig into the base, kill all the guards, and install the virus.
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Sun Dec 27, 2009 9:23 pm |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
NOES I CAN'T DO THAT CUZ I TWEAKED THE MATERIALS.
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Mon Dec 28, 2009 7:09 am |
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Freeflow
Joined: Sun Oct 25, 2009 10:16 pm Posts: 110 Location: Western U.S.
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
I have done it! I beat the citadel without any mod help. With the destruction of a strategic cloning vat the acension was quite easy.
P.S. Thx for the grammar hep Foa!
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Tue Dec 29, 2009 1:53 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
Freeflow wrote: I have done it! I beat the citadel without any mod help. With the destruction of a strategic cloning vat the acension was quite easy.
P.S. Thx for the grammar hep Foa! I tried to destroy the vats, they didn't break, even though I attached 35 units of C4 onto each of them.
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Tue Dec 29, 2009 2:17 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
Should've used 36.
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Tue Dec 29, 2009 2:38 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
this mission is so going on the back burner for me untill i dig up mah ghost clone from the legend of zalo
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Tue Dec 29, 2009 3:09 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
Why dont we all just get DSTech robots? or use Darkstorm's stealth?
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Tue Dec 29, 2009 3:21 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
dragonxp wrote: Why dont we all just get DSTech robots? or use Darkstorm's stealth? Any additional units except those three ronins won't start any alerts. That's because of alert code implementation and may be considered a flaw but it saves some CPU cycles.
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Tue Dec 29, 2009 9:04 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Mission: [Ronin] Citadel (Updated: 25-dec-2009)
Hrm. Maybe getting the current actor and checking if it isn't in the list might be a fast way?
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Tue Dec 29, 2009 9:28 am |
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