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 CONTENT TWEAK THREAD 
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Data Realms Elite
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Post Re: CONTENT TWEAK THREAD
Majesty wrote:
Finally i would (but i think its going to be like it anyways) make the factions only be able to order their own weapons, fly their own Dropships etc.

This would break gameplay IN SO MANY ♥♥♥♥ WAYS!!!
I prefer the 'difficult' moral implications of Dragon Age.


Thu Dec 24, 2009 1:41 am
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GPU use blah blah blah.
It would be nice.

You know, even though I can play in 1440x900 with a low of 60 fps.


Sat Dec 26, 2009 11:54 pm
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Hey whitty usually you're pretty okay on that whole reading thing but man you completely missed the point of this thread.

I mean it's not like it's in all caps at the top of the page. And every post.

OH WAIT


Sun Dec 27, 2009 3:33 am
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OH WAIT maybe i wanted an excuse to point out the game runs amazing fine IN FULLSCREEN during a hellstorm of a war.

Optimization? I see no need here. Just go get yourself a modern processor.


Sun Dec 27, 2009 5:42 am
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So the main function of your post was to flaunt your possessions, then?
Well that's sure better.

Anyways doors need more usefulness. Respawning, regenerating health, a means to repair them, much more durability, something.
As is, they're pretty much useless when a couple magazines of mostly anything can break in. Or a instant of digging.


Sun Dec 27, 2009 10:24 am
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Post Re: CONTENT TWEAK THREAD
I have two things about the game I don't like.

1) I don't like the damage system on fleshy things. I.e. the wounds.ini file.
It seems no matter what you hit you do the same amount of damage, arm, leg and head all do the same damage on a fresh install, and they all bleed the same. Though I haven't balanced it completely yet, I've modified my cc so that limb wounds are as you see them from a fresh install, torso wounds are 1.5x limb wounds, and head entry wounds are 2x limb wounds.

The torso exit wound is the same as the head entry wound, and the head exit wounds is 2x the entry wound, that way if you get a critical hit, i.e. shoot someone in the torso with a .50cal rifle, it does more damage than if you shoot them in the face with a bb gun.
One through and through shot to the head (bullet goes in, bullet comes out) will nearly kill any ronin or coalition soldiers on my system, it does 30 damage initially then they bleed to death in roughly a minute. Three shots that don't go through will kill a soldier, eventually. This also makes armor more critical.

In addition to the above, limbs gib too easy, and don't bleed enough when they do eventually gib. I expect it on skeletons robots and dummies, but on a humanoid, loosing both legs would normally be fatal if left unattended for a few minutes. I've made my CC breakwounds (the wound generated when a limb is lost) bleed twice as fast and for three times as long than the standard game's, though I haven't raised the gibwoundlimit on all the bodyparts yet.

Sure, on a fresh install 2 seconds of firing with a gatling gun can blow Dafred to pieces, but a shot with a desert eagle to the face wont kill anyone, unless the head gibs (which it doesn't on some actors).

To balance it between actors, I think the exit wounds for the heads of anything mechanical should do 80 damage, as if the bullet has passed through the central processor of the robot or dummy, thus disabling it.

Skeletons and zombies are fine as they are, they don't have (working) organs, so don't need more damage for torso and headshots compared to limbshots. Really, zombies should only die when the head is removed or destroyed, like in every zombie movie ever. HP should only come down with headshots.

2) Bases.
They need more systems. I absolutely love the current systems, the list just doesn't seem completed yet.
What I'm talking about is machinery. There should be cloning tubes available, etc. each tube designed to produce one unit, with machines to produce weapons. Of course, each unit produced costs recources, and each machine will need to be powered by a central power plant. An armoured, extremely explosive, almost as important as the brain power plant.
I just don't see the point in setting up bases all over this planet just to hide brains in. And where do all the airdropped units come from anyway?
Basically, think RTS. Age of Empires, Command and Conquer, That other one, etc.


Sun Dec 27, 2009 5:55 pm
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Post Re: CONTENT TWEAK THREAD
They come from Tradestar. They come from there because either A: they offer the cheapest source of clones or B: they are the only ones capable of producing clones on the cheap.

This is not to say, not at all, that the canon cannot support cloning tubes, or similar delivery means. There are also mods that support similar ideas.

Your comments on the inequities of wounding is not especially unique, but the point is definitely valid. I'd really like for wounds to be reworked, but as of the last build release the content developers were not allowed to/told not to modify Base.rte.


Mon Dec 28, 2009 12:21 am
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Post Re: CONTENT TWEAK THREAD
There have always been discussions about CC and the struggle between realism and fiction.

This is a fictional game, set in the future.

People could have artificial clotting agents, super steroids, super thin see-through armor, or extremely tough skin.
Robots could work in completely different ways than they do now.
You can't really say what is and isn't realistic in the CC universe.


Feel free to customize it to your wishes but that is what you think is real, other people might not have the same ideas or wishes.


Mon Dec 28, 2009 1:25 am
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Yes, it is fictional, in a time where rockets have been cheepened to the point where they only cost the same as an AK-47, and where animated skeletons, with no visible means of moving the limbs around can aim and fire rocket launchers.

I still think the head is generally the command center of a body. It also makes it more rewarding to aim for the face, instead of aiming for the helmet, and also makes helmets more valuable.

I also (cheaply) made my robots explode whenever the torso is gibbed, as if there was a sensitive powercell in them i.e. the T-800 which is also from a possibly similar future. Usually a shot with the Darklone Coil gun to the chest makes for a cool explosion. No changes to the robot other than they sometimes make fire when they blow up.

If a torso shot does the same damage as a limb shot, I'm not all that fussed, but I am a strong believer of shooting anything in the face does more damage than shooting it in the foot.

Though, as far as clotting agents and machines instead of internal organs go etc., go play Half Life 2. Another post apocalyptic future game where the combine are half human, half slave, half cyborg. Headshot still does more damage. I'm not saying one shot kill to the head, just much more damage to the head.


Mon Dec 28, 2009 3:37 pm
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If I remember correctly the damage of (exit?) wounds put on the head is multiplied by 5.


Mon Dec 28, 2009 4:09 pm
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Post Re: CONTENT TWEAK THREAD
The reason why headshots work in half-life is that they still have brains. clones do not. they have a lil' chip instead.


Mon Dec 28, 2009 8:42 pm
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Lizard wrote:
clones do not. they have a lil' chip instead.


Says who? No piece of electronics or metal comes out of there heads when it gets gibbed. Then again it could be a tiny chip, but still it says no where that clones have brains or chips.


Mon Dec 28, 2009 9:31 pm
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No, they still have brains. They'd need brains; running all functions of organic beings remotely doesn't make any sense. At the bare minimum, they'd need the brain stem to perform basic functions; breathing being basically the big one. Even if you utterly ignore the digestive system (implying literally no, ah, staying power for purchased clones), there's going to have to be some kind of brain in order to support continued existence as an organic life form. Since they obviously bleed, they've got both pulse, and, because of that, respiration.

While they don't need higher brain functions (decision making, memory, thought processing), they do need visual and aural acuity. Thus, it'd be much easier (from a general brain-grafting practice) to either A: mute out higher brain functions or B: grow your clones with purpose built brains. Cutting out a third, or even up to a half, of the brain of the clone you just grew: that, from a business standpoint, doesn't make sense.

Purely from an imagination standpoint, I'd guess that Tradestar, and the clones they provide, have all long since been optimized for maximum efficiency by some future beancounter. It's inevitable, especially since they're the only "company" provided by current canon.

As such, I'd say that a headshot would inevitably do more damage. It's a necessity on higher forms of organic life to have some kind of head-shape; a biological phenomenon. Especially as the clones are, I point out, human.

Robots, for obvious reasons, do not need to have a head-mounted brain (computer), but a head-shot will probably take out the optics which are likely head mounted for greater visibility. A blind, but not necessarily deaf robot is a much different enemy.


Mon Dec 28, 2009 9:34 pm
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Post Re: CONTENT TWEAK THREAD
- spread of particles from emitters/tdexplosives etc should be related to the emmitter or explosive and not the scene

- make the slider in the buy menu bigger cuz its a bit fiddly at the moment


Thu Dec 31, 2009 1:20 pm
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Post Re: CONTENT TWEAK THREAD
snapperfisch wrote:
- spread of particles from emitters/tdexplosives etc should be related to the emmitter or explosive and not the scene

I'm not quite understanding this. You mean the terrain?


Thu Dec 31, 2009 6:49 pm
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