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				 PiXEL iMP 
				
				
					 Joined: Sat Dec 26, 2009 6:37 pm Posts: 1
				 
				 
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				  Scripting  
					
						Hello, I'm new here at the forums as you can see. So... Back to the topic. I'm trying to make this mini mod that is about this guy : http://img24.imageshack.us/i/robotoy.png/The problem is that I have the magical skill to make  any piece of script go kaboom when I touch them. So could anybody help me with the scripting? Also heres the sprite to the guy and its gun. http://img693.imageshack.us/i/xmess.png/ 
					
  
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			| Sat Dec 26, 2009 7:45 pm | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: Scripting  
					
						That wouldn't require any scripting.
  Therefore you are asking someone to make you .ini code, which is really comical.
  Just go get an actor template (see the pinned topic for a link) and rework the offsets.
  You'll learn it eventually. Your trickiest thing at that scale will be feet and walkpaths, but they're the trickiest part at any scale. 
					
  
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			| Sat Dec 26, 2009 8:49 pm | 
			
				
					 
					
					 
				  
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				 dragonxp 
				
				
					 Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
				 
				 
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				  Re: Scripting  
					
						or you could quietly rip Whitty's TekTrooper's scout walkpaths + offsets. 
					
  
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			| Sat Dec 26, 2009 8:52 pm | 
			
				
					 
					
					 
				  
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				 whitty 
				
				
					 Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
				 
				 
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				  Re: Scripting  
					
						Oh, hello.     Just halve the size of the sprites, and just halve the value of any offset associated with it.  
					
  
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			| Sun Dec 27, 2009 12:43 am | 
			
				
					 
					
					 
				  
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				 dragonxp 
				
				
					 Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
				 
				 
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				  Re: Scripting  
					
						AHHHHHHH!     *runs for the hills* Well i didn't know that would work though.  
					
  
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			| Sun Dec 27, 2009 1:22 am | 
			
				
					 
					
					 
				  
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: Scripting  
					
						dragonxp wrote: i didn't know that would work though. By any logic it should. also yeah, those guys wouldn't be correct scale at 50%, but it's about as small as you can go whilst retaining enough detail to be recognisable.. maybe 1/3 size.  
					
  
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			| Sun Dec 27, 2009 3:46 am | 
			
				
					 
					
					 
				    
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				 whitty 
				
				
					 Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
				 
				 
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				  Re: Scripting  
					
						I think you mean 2/3. 
					
  
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			| Sun Dec 27, 2009 5:45 am | 
			
				
					 
					
					 
				  
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: Scripting  
					
						No, I really don't.  Yeah, those little robots are like totally 2/3 the size of that blackbot. Not ~1/6 or anything. 1/3 of vanilla humans would be just about the limit for an AHuman actor, and you'd want these things just about that tiny.  
					
  
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			| Sun Dec 27, 2009 6:54 am | 
			
				
					 
					
					 
				    
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				 whitty 
				
				
					 Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
				 
				 
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				  Re: Scripting  
					
						  I was going by the sprites he has.  
					
  
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			| Sun Dec 27, 2009 7:06 am | 
			
				
					 
					
					 
				  
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: Scripting  
					
						Fair enough, but it's incorrect scale going by the picture. Anyway, OP, look in the base files, or get a template. What you want is a modded AHuman. 
					
  
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			| Sun Dec 27, 2009 9:58 am | 
			
				
					 
					
					 
				    
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