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 Roll To Dodge - Blue 
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Data Realms Elite
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Post Re: Roll To Dodge
Wait a second... If I have no legs... HOW DID I JUMP?

Anyways, Ben Telekinesis didn't slow me down fast enough, so I dramatically slowed myself down by throwing air, so it can be reapplied to flying.

Oh and I do have legs, DM WAR LEGS WITH PREHENSILE CLAWED/TALONED FEET!!!

Quote:
rjhw1 [4]: OKAY LETS DO THIS. You immediately start working on the left leg, with renewed vigor and resolve, and with Foa's help with measurements and a few tweaks, you finish that leg quickly. You then wait for Foa and Ben to finish their leg.
Abilities:
- Greater Zombie Control
- Dark Matter Synthesis
- Dark Matter Claw Arm
- Zombification (Increased speed and strength)
Inventory:
- Wimpy Facial Hair
- Spas 12 (Loaded)
- 11 12 Gauge Shells
- 13 Wet 12 Gauge Shells
- Loaded AS50 (15 Extra Rounds)
Injuries:
- Splinted Leg (-1 to rolls involving leg)

Benpasko [5]: Using your telekinesis to molecularly manipulate the Dark matter, you form the requisite port for the leg in record time, just behind Frank, who can literally shape it to his will. You worked the Dark Matter of the leg so precisely, that you manage to form the claw toes into ambidextrious claws that can function like hands, and can pick things up just as if it were a hand. Once the two legs are finished, you fit them onto Foa's sockets, and stand back so that he can try them out.

Inventory
- Steel and Dragon Skin Plate Armour
Abilities
- Telekinesis

Foa [6]: You fit the new legs onto your own stumps, clicking the various connections, ports, and locks into place. The nerves in your stumps communicate with the artificial nervous connections in the legs, and you flex the legs, quickly getting a feel for them. You stand up on your new legs, take a few nervous, wobbling steps, and then stand straight. You then squat down a few times, and suddenly jump. You hear a tremendous crack, and you shoot up into the air hundreds of feet, farther than even Tomaster could. You look down towards the boat, and see it split in two, the halves slowly sinking into the shallows around the island. At this point, you begin to slow, and looking back towards the island, realize you are spinning out of control in mid air, while falling out of the air hundreds of feet.
Abilities
- SLEUTHY DIPLOMACY LV.3
- LV.99 CAKE SMITE: FROSTACOLYPSE
- DM War Legs
Inventory
- Cake Fedora
- 3 Paperclips
- Spent Silver Capsule
- Battle Card
- Pattern Card


Thu Dec 24, 2009 6:28 am
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DRLGrump
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Post Re: Roll To Dodge
Good lord Foa, did you actually read what I said?


Thu Dec 24, 2009 7:03 am
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Data Realms Elite
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Location: Canadida
Post Re: Roll To Dodge
Tomaster wrote:
Good lord Foa, did you actually read what I said?

How did I jump without legs, and how did the legs disappear?
But I could apply the landing thing to flying.
Anyways that revolver, and spear are going to be from boon.


Thu Dec 24, 2009 7:21 am
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Post Re: Roll To Dodge
Foa wrote:
Tomaster wrote:
Good lord Foa, did you actually read what I said?

How did I jump without legs, and how did the legs disappear?
But I could apply the landing thing to flying.
Anyways that revolver, and spear are going to be from boon.


My bad, I ripped your legs off trying to save you.


Thu Dec 24, 2009 7:45 am
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Data Realms Elite
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Location: Canadida
Post Re: Roll To Dodge
Benpasko wrote:
Foa wrote:
Tomaster wrote:
Good lord Foa, did you actually read what I said?

How did I jump without legs, and how did the legs disappear?
But I could apply the landing thing to flying.
Anyways that revolver, and spear are going to be from boon.


My bad, I ripped your legs off trying to save you.

You better put my legs back onto my leg stumps!


Thu Dec 24, 2009 8:00 am
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Post Re: Roll To Dodge
Nope, I'm too busy fighting teh dragon.


Thu Dec 24, 2009 8:44 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Roll To Dodge
Benpasko wrote:
Nope, I'm too busy fighting teh dragon.

More like busy dieing, and fondling my legs.


Thu Dec 24, 2009 9:02 am
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Post Re: Roll To Dodge
I don't care! I must add parts of this dragon to my armor, maybe make a helmet!


Thu Dec 24, 2009 11:02 am
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge
Foa, I've got your legs covered. Don't worry.


Thu Dec 24, 2009 4:32 pm
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Loose Canon
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Post Re: Roll To Dodge
Uh, yeah it might be a wise idea to read EVERYONE'S actions. Once again, looking at you Foa.
Oh, and I thought the legs were just a wee bit bland, but I couldn't think of any fancy features till just now. So Foa's legs get a free upgrade. They are extremely efficient redirectors of kinetic energy, meaning that if Foa lands on his legs, he can immediately redirect his downward force into a forward dash that practically lights the ground on fire. Or something along those lines.


Thu Dec 24, 2009 5:51 pm
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Data Realms Elite
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Location: Canadida
Post Re: Roll To Dodge
Hyperkultra wrote:
Uh, yeah it might be a wise idea to read EVERYONE'S actions. Once again, looking at you Foa.
Oh, and I thought the legs were just a wee bit bland, but I couldn't think of any fancy features till just now. So Foa's legs get a free upgrade. They are extremely efficient redirectors of kinetic energy, meaning that if Foa lands on his legs, he can immediately redirect his downward force into a forward dash that practically lights the ground on fire. Or something along those lines.

SO I can transfer downward force into a spiraling force... good, good, I can do something now... >:D


Thu Dec 24, 2009 8:44 pm
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Loose Canon
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Post Re: Roll To Dodge
Spiraling? No. You can transfer it among axises. If you hit the ground legs first, then instead of breaking said legs, you can rdirect the downward force into a forward, backward, or sideways force, and make a tremendous dash. You could also run really fast, and turn that energy into a very high straight vertical jump, without any crouching or charging a jump. Just one second running, and the next is SPROING.


Thu Dec 24, 2009 9:32 pm
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Post Re: Roll To Dodge
You could always upgrade the legs to do that if you like, I assume.


Thu Dec 24, 2009 9:33 pm
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Post Re: Roll To Dodge
I don't see why not.


Thu Dec 24, 2009 9:35 pm
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DRLGrump
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Post Re: Roll To Dodge
Hyper, who hasn't gone? And how long will you be out of action due to Christmas?


Fri Dec 25, 2009 5:00 am
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