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 DarkStorm Military Technologies -- Updated 12/20/09 
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Hyperkultra wrote:
I don't even know what has changed yet, I just switched to the front page and saw colored Tengus.

God Yes.

OH NO YOU DIDN'T, I DID TOO!!! :D
Under-slung weapons, and ammunition cases, oh yeah, and incendiary grenades...


Last edited by Foa on Mon Dec 21, 2009 1:04 am, edited 1 time in total.



Mon Dec 21, 2009 1:03 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Darlos, I'm praying to god that you accidentally forgot all the changes you made, and didn't put them on the front page. Surprises are always fun.


Mon Dec 21, 2009 1:04 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Uh... I fixed some bugs too? I didn't really talk about that.


Mon Dec 21, 2009 1:15 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Oh my, you listened to me and added incendiary grenades? I really doubted anyone ever even read my comments around here. I mean I'm not saying the community is bad around here, I just didn't think I was important enough to be listened to.

Anyways I believe somethings recently gone wrong with the download, according to WinRAR "DarkStorm.rte\D22Bushi\D4OniSwitchA.wav. The file is corrupt".


Mon Dec 21, 2009 1:26 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Darlos9D wrote:
Uh... I fixed some bugs too? I didn't really talk about that.

Erm Darlos, the Proximity Grenades explode when you shoot them.
And dude, replace that with a copy of one of the other switch sounds.


Mon Dec 21, 2009 1:27 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
I am literally squeeing in my seat here. The addition of secondary fire is amazing. Oh man so amazing. And colored Tengus? Yessssss. Nice to see the cluster mines back.


Mon Dec 21, 2009 1:41 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Subiw wrote:
I am literally squeeing in my seat here. The addition of secondary fire is amazing. Oh man so amazing. And colored Tengus? Yessssss. Nice to see the cluster mines back.

They are colored to show you that you that you they are armored against a certain type of weapon.


Mon Dec 21, 2009 1:48 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Shapeshifters wrote:
Anyways I believe somethings recently gone wrong with the download, according to WinRAR "DarkStorm.rte\D22Bushi\D4OniSwitchA.wav. The file is corrupt".
I guess the upload messed up. I re-uploaded, seems to be fine now.

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Erm Darlos, the Proximity Grenades explode when you shoot them.
This is a very ambiguous statement. Be more specific.


Mon Dec 21, 2009 1:50 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Darlos9D wrote:
Shapeshifters wrote:
Anyways I believe somethings recently gone wrong with the download, according to WinRAR "DarkStorm.rte\D22Bushi\D4OniSwitchA.wav. The file is corrupt".
I guess the upload messed up. I re-uploaded, seems to be fine now.

Quote:
Erm Darlos, the Proximity Grenades explode when you shoot them.
This is a very ambiguous statement. Be more specific.

When I shoot the EMP Grenades from the Grenade MG equipped with the EMP Grenade Ammo Case, it explodes in my face.


Mon Dec 21, 2009 2:00 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Grenades work fine for me. Anybody else having Foa's problem?


Mon Dec 21, 2009 2:27 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Darlos9D wrote:
Grenades work fine for me. Anybody else having Foa's problem?

Eh, it's only one out of seventeen now.


Mon Dec 21, 2009 3:00 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
What number would I bind to if I wanted to use Mouse Four as my secondary fire?


Mon Dec 21, 2009 3:17 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Hyperkultra wrote:
What number would I bind to if I wanted to use Mouse Four as my secondary fire?

What?


Mon Dec 21, 2009 3:20 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
I have a five button mouse, and want to use one of the side buttons (Mouse button four) as my secondary fire. What number would I map that to? IE: Z would be 26, B would be 2, It's all in the readme, except it doesnt list mouse buttons, extraneous or otherwise.


Mon Dec 21, 2009 4:15 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Is there any way to make the jump a little bit more sensitive to direction? The only way to lunge right now is to jump up high and try to crouch on top of people.


Mon Dec 21, 2009 4:21 am
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