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 Roll To Dodge - Blue 
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DRLGrump
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Post Re: Roll To Dodge
Wiffles, you've got lava repulsion, go and grab that sphere, if you may. Work and healing my wing. If that's only a minor action, then I want insane reflexes. Like, someone throws something at me from 6 inches away, goddamn, I can sense it coming. So a sorta 6th sense thing.


Wed Dec 16, 2009 3:08 am
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Post Re: Roll To Dodge
Whats with me and 1s?
I attempt to gain regeneration.


Wed Dec 16, 2009 3:18 am
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Post Re: Roll To Dodge
I try to make ports for the DM legs and attach them to foa.


Wed Dec 16, 2009 3:20 am
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Post Re: Roll To Dodge
Tomaster wrote:
Wiffles, you've got lava repulsion, go and grab that sphere


what he said


Wed Dec 16, 2009 3:43 am
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Data Realms Elite
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Post Re: Roll To Dodge
Hmm, thought the frozen stone would explodes ( ice because it's so cold it explodes on contact with something really hot, like magma ) .

But at least it didn't explode, I wouldn't want to risk all of our lives on a dodge roll. ( you may have forsaw this and buried it under the rug so you don't have to roll twice, and add more turn descriptions )

Anyways...
> Is the wall still up? If so, shoot it down with the DM shells, If not, build/fix* a boat ( High rolls = Trimaran :D? ) |
> *- Flip a coin or decide whether I fix the boat, or make a boat |


Oh, and I get dibs on the loot, shot that kingly ass down.


Wed Dec 16, 2009 5:53 am
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Post Re: Roll To Dodge
I sit in my bubble, while smirking.


Wed Dec 16, 2009 9:25 pm
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Loose Canon
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Post Re: Roll To Dodge
Blue Demon wrote:
You idiots know not what you have wrought upon yourselves.

Uhhhh, what?


Wed Dec 16, 2009 11:13 pm
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DRLGrump
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Post Re: Roll To Dodge
OH NOES!!! Nah, I can't wait to see. Has everyone gone?


Wed Dec 16, 2009 11:36 pm
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Loose Canon
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Post Re: Roll To Dodge
Wow, that was fast.


Wed Dec 16, 2009 11:42 pm
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DRLGrump
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Post Re: Roll To Dodge
Good Lord, you're right, everyone had posted their moves consecutively.


Wed Dec 16, 2009 11:44 pm
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Post Re: Roll To Dodge
Rolling.

CrazyMLC[4]: Well, the danger is over, so you try and gain regeneration to combat your constant loss of limb. You sit down, lotus position, and begin to meditate. Your mind clears, and the physcial becomes maliable to your will. You mold it thusly, forming your genetic code to have a monsterous cell regeneration rate, with a raise in metabolism. You gain regeneration, and need food to use it.
Abilities:
- Metabolic Regeneration
- Super Pyrokinesis
- Aerokinesis
- Clumsy Olympian Power
Inventory:
- Nautical Shiv
Injuries:
- Missing Right Arm (Healed in 2 turns)
- Right Side Burned (Healed in 1 turn)

wiffles[-]: You push the magma under the sphere upwards, but it flows around the sphere, almost as if the molten rock was just water. Try as you might, you cannot raise the sphere up to the surface of the lava.
Abilities:
- Eye Beams
- Venom Immunity
- Molten Repulsion
Inventory:
- PVC Pipe

rjhw1 [2]: Pretending that nothing is shoddy about your craftsmanship lately, you go back to work upon the legs, trying to give them ports for Foa's leg-stumps. You manage to get a basic shape, then get bored and decide to start doodling. You draw a smiley face on one of the ports, and a large, inward spiral on the other. You have accomplished absolutely nothing.
Abilities:
- Greater Zombie Control
- Dark Matter Synthesis
- Dark Matter Claw Arm
- Zombification (Increased speed and strength)
Inventory:
- Wimpy Facial Hair
- Spas 12 (Loaded)
- 11 12 Gauge Shells
- 13 Wet 12 Gauge Shells
- Loaded AS50 (15 Extra Rounds)
Injuries:
- Splinted Leg (-1 to rolls involving leg)

Tomaster [3]: After struggling a bit, you manage to reset and splint the bones in your wing, and by going into a Berserker Rage, you pump adrenaline and various other hormones into the wing. This kickstarts the body's natural healing, and after a few minutes of ripping up trees, the bones have been knitted back together, but still lack strong ligaments and muscles for flying. The feathers on the wing are also still burned off, so those will need replacing or regrowing as well.
Inventory:
- M79 Grenade "Lawnchair" (No ammo)
- TF2 Syringe Gun (66 syringes, filled with random drugs)
Abilities:
- Wings (+1 to dodge if flying)
- Berserker Strength
Injuries:

Benpasko [1]: SMIRKSMIRKSMIRKSMIRKSMIRKSMI- That was stupid.

Inventory
- Steel and Dragon Skin Plate Armour
Abilities
- Telekinesis

Foa [2]: Slumping slightly, you take a few deep breaths, and steady yourself again. You then lift yourself up to the edge of the boat, carrying one of the DM shells. You heave it at the wall, where it immediately shatters into shrapnel, peppering the surrounding waters. You jump back down into the boat, yelling "DUCK!", narrowly avoiding being pincushioned by the shrapnel. Let's not try that again.
Abilities
- SLEUTHY DIPLOMACY LV.3
- LV.99 CAKE SMITE: FROSTACOLYPSE
Inventory
- Cake Fedora
- 3 Paperclips
- Spent Silver Capsule
- Battle Card
- Pattern Card

Injuries
- Legless

Game Event: The lava pit didn't freeze over when Foa's attack hit it, and now it's beginning to melt the ice closest to its edge. Suddenly, a large ripple spreads through the lava. Then another. And another. The island itself shakes with the third ripple.

Idiots.


Wed Dec 16, 2009 11:46 pm
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DRLGrump
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Post Re: Roll To Dodge
I disagree, I thought what I did was smart. I suggest we get the ♥♥♥♥ outta there.


Thu Dec 17, 2009 12:33 am
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Post Re: Roll To Dodge
Since I've not been having luck lately lets try and get everything into gear. I meditate (further) to (hopefully) help me attempt my super heat sucking feat next turn.

After-thought: Maybe I get a bonus because I'm already in the lotus position?


Thu Dec 17, 2009 1:57 am
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Data Realms Elite
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Post Re: Roll To Dodge
My leg ports D: , rj you are a bad man, and you are lucky that I got some egg nog, I would have gone all out on your ass.

> RJ, NEED I NEEDTO HELP YOU RJ, I DUN WANT TO DROWN THIS TIME AROUND!!! |


Thu Dec 17, 2009 2:06 am
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Post Re: Roll To Dodge
Wait a sec, how did Foa 'jump back down into the boat' without any legs to jump with?


Thu Dec 17, 2009 2:11 am
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