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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Converting to B23
Do you mean a mission or a skirmish? If it is a skirmish, then you need to make sure Missions.rte/Index.ini has a line that mentions Skirmish Activities.ini and that it does not have // at the start of it.
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Thu Dec 10, 2009 11:00 am |
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Ibanator
Joined: Tue Dec 01, 2009 6:38 am Posts: 43
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Re: Converting to B23
No it's anything, it's AAL Tech v2, if you want, I can send the mod with the changes I made and you can see what I did wrong, this is addressed to anyone who wants to help.
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Fri Dec 11, 2009 9:02 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Converting to B23
I think that's the 11 character problem. Look through it searching for the lines with PresetName and a following name that has a single word that is 11 characters or longer. Those are your problem.
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Fri Dec 11, 2009 9:33 am |
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Ibanator
Joined: Tue Dec 01, 2009 6:38 am Posts: 43
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Re: Converting to B23
I searched every index and there was nothing with PresetName, must be for the wrong build I guess. I got the mod from http://drop.io/AALExTech2 if anyone wants to look. If anyone gets it and fixes it, can you please tell me
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Fri Dec 11, 2009 9:43 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Converting to B23
You have to search every .ini, not every index.
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Fri Dec 11, 2009 9:46 am |
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Ibanator
Joined: Tue Dec 01, 2009 6:38 am Posts: 43
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Re: Converting to B23
Oh, thats what I meant, yeah I searched every ini. in the mod
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Fri Dec 11, 2009 12:29 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Converting to B23
*Sighs* Wait - I think my tinkered version is working. I'll see if I can hook you up. EDIT: The problem is in StakeOut.ini, line 78. I also meant InstanceNames, sorry about the confusion. Just add a space between the words Stake and Launcher and it should work fine.
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Fri Dec 11, 2009 12:47 pm |
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Ibanator
Joined: Tue Dec 01, 2009 6:38 am Posts: 43
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Re: Converting to B23
Still doesn't work Stakematerial is also over 11 characters, thats a problem too right?
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Fri Dec 11, 2009 1:21 pm |
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Ibanator
Joined: Tue Dec 01, 2009 6:38 am Posts: 43
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Re: Converting to B23
If there's any way to upload a fixed version that would be cool, but I keep asking you for help, so you don't have to if it's too much work.
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Fri Dec 11, 2009 1:32 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Converting to B23
It's actually only the InstanceNames that have to be displayed that's the problem. Hmm... I'll try uploading it. But it could take a while on 2kb/s when it's 7mb. EDIT: I know - I'll upload it without the sprites or sounds. That could cut down my upload time. EDIT 2: Sweet, now it's only 168 kb - small enough for the forum uploader. EDIT 3: Just extract this either into the cortex command folder or copy it into there from where you extracted it to. You'll need to have the old folder in there and you'll also need to click overwrite all or copy all or something like that.
Attachments:
File comment: Here we are.
AAL2.rte.rar [167.95 KiB]
Downloaded 160 times
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Fri Dec 11, 2009 2:18 pm |
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Ibanator
Joined: Tue Dec 01, 2009 6:38 am Posts: 43
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Re: Converting to B23
Thank you! It works now, but not while I have AAL v3 running at the same time, but I can figure that out myself.
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Mon Dec 14, 2009 3:16 am |
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Ibanator
Joined: Tue Dec 01, 2009 6:38 am Posts: 43
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Re: Converting to B23
it doesnt work when you to the bombs menu, just freezes....
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Tue Dec 15, 2009 3:30 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Converting to B23
Find the underscores and switch them with spaces.
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Tue Dec 15, 2009 4:08 am |
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Ibanator
Joined: Tue Dec 01, 2009 6:38 am Posts: 43
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Re: Converting to B23
Ok, I managed to put the AAL v2 bombs in AAL v3, which is pretty cool IMO, now I'm trying to put the cruiser from another version of AAL in, but still having problems. Now its about an 'MPAM Wound In' not being defined or something. Its pretty small seeing as I don't need the rest of the mod, so if its in your interests and wouldn't bother you, could someone plz fix it or put it as a separate mod for me? Download link: viewtopic.php?f=83&t=10661&hilit=AAL+AAL+progressAnd is it just me, or was that recently reuploaded? Is numgun back? That would be cool if he is.
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Tue Feb 02, 2010 12:28 pm |
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