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 Art Dump 
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Art Dump
The only incorrect line there is the line closest to us, the viewer. Angle it less to the right, and it'll be perfecto.


Wed Dec 09, 2009 8:53 am
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Joined: Wed Sep 16, 2009 6:22 pm
Posts: 491
Location: Victoria, BC
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Post Re: Procedural animation: Everlasting circuitry
what if it's procedurally small


Wed Dec 09, 2009 9:28 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Procedural animation: Everlasting circuitry
What?
I'm pretty sure procedural would entail the ability to easily scale it.


Thu Dec 10, 2009 10:56 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Procedural animation: Everlasting circuitry
processing is cool. is the source on the page?
this place's internet is raped so i wont click it. be nicer if it looked more like circuitry and didn't have the radial fade.


Thu Dec 10, 2009 11:31 am
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Joined: Tue Oct 13, 2009 4:23 pm
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Location: Blighty
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Post Re: Procedural animation: Everlasting circuitry
I heard Procedural. I like procedural generation, it's the future of games.


Thu Dec 10, 2009 11:17 pm
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Joined: Mon Sep 28, 2009 2:15 am
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Location: A fucking desert.
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Post Re: Art Dump
Image
i was extremely bored so i drew this in ms paint. not really sure what the hell it is, but it gave me something to do for a bit.


Fri Dec 11, 2009 6:15 am
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Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Art Dump
walnut-head man? This could be expanded into an army...


Fri Dec 11, 2009 5:08 pm
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Joined: Tue Oct 13, 2009 4:23 pm
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Post Re: Art Dump
carriontrooper wrote:
walnut-head man? This could be expanded into an army...

It all started when a worker dropped their lunch in radioactive waste...


Fri Dec 11, 2009 6:10 pm
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
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Post Re: Art Dump
Not my art.

http://www.wayofthepixel.net/pixelation ... #msg104652
Howard Day wrote:
LoTekK: Hmm. Well, I'm sure I'm doing more than one variation on the spiderbot theme, so maybe the difference in walk cycles can be one of the identifying features? I'll keep messing about with the explosion, too - I agree with the flickering going on at the source - much too busy. As for the player character...I have some ideas, but nothing solid as of yet. He's gonna be slightly taller than the spiderbot, maybe at most half-again, and in some sort of suit.
Ben2theEdge, Jad: Yeah, I agree - these little guys just get lost in the background. Ben - your suggestion of flipping the color scheme seems to have worked (mostly) perfectly. Nice catch!
Image - added flash lighting effects...I'll also continue tweaking the recoil animation...
Image - and a test with the little buggers in the scene - I think they stand out nicely, now.
Thanks again, guys.


Smexy, eh?


Sat Dec 12, 2009 6:06 am
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Post Re: Art Dump
I, through this post, come to express my utter astonishment as to the unusually high quality of such sprites. It is my belief that the creator of the aforementioned artworks might be as good as, or even better, than Prom.

tl;dr: SMEXY.


Sun Dec 13, 2009 2:10 am
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Post Re: Art Dump
3DSmax 2009 dawg.


Sun Dec 13, 2009 2:15 am
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Joined: Sun Apr 22, 2007 8:01 pm
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Post Re: Art Dump
Hawt damn, that is some sexy pixel art.


Sun Dec 13, 2009 2:27 am
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Joined: Wed Feb 14, 2007 9:34 pm
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Location: America
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Post Re: Art Dump
Aint pixel art dawg, it's 3D models


Sun Dec 13, 2009 2:35 am
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Post Re: Art Dump
CrazyMLC wrote:
3DSmax 2009 dawg.

Toes from Europe wrote:
Aint pixel art dawg, it's 3D models

Like I said.


Sun Dec 13, 2009 2:40 am
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Post Re: Art Dump
Wasnt talking to you dawg


Sun Dec 13, 2009 2:43 am
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