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				 TomThom 
				
				
					 Joined: Sun Oct 18, 2009 1:54 am Posts: 139
				 
				 
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				  Re: Black Market: Neat idea for comunity faction  
					
						hahahaha, that will be perfect for my covert op dreadnought stomping missions. 
					
  
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			| Mon Dec 07, 2009 2:01 am | 
			
				
					 
					
					 
				  
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				 lafe 
				
				
					 Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
				 
				 
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				  Re: Black Market: Neat idea for comunity faction  
					
						TomThom wrote: hahahaha, that will be perfect for my covert op dreadnought stomping missions. once i was playing tutorial bunker as a clone with a pistol. i flew randomly at high speed, NAILED the dreadnought, killed it, and stood up on 97 health. then i killed 2 dummys and got raped by the other one. on a different, more hilarious note: i just found out what happens when you replace the ai with crabs, jumpers, mega crabs, and war crabs (mega crab+dummy turret) and set the spawn rate to really ♥♥♥♥ fast. the answer is bad things. but it makes a good testing environment!  
					
  
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			| Mon Dec 07, 2009 2:48 am | 
			
				
					 
					
					 
				  
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				 TomThom 
				
				
					 Joined: Sun Oct 18, 2009 1:54 am Posts: 139
				 
				 
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				  Re: Black Market: Neat idea for comunity faction  
					
						you should send me the acitivites. i would like to try that    
					
  
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			| Mon Dec 07, 2009 5:03 am | 
			
				
					 
					
					 
				  
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				 matty406 
				
				
					 Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
				 
				 
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				  Re: Black Market: Neat idea for comunity faction  
					
						lafe wrote: on a different, more hilarious note: i just found out what happens when you replace the ai with crabs, jumpers, mega crabs, and war crabs (mega crab+dummy turret) and set the spawn rate to really ♥♥♥♥♥♥♥ fast. the answer is bad things.
  but it makes a good testing environment! Crab war hell yeah!    
					
  
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			| Mon Dec 07, 2009 4:18 pm | 
			
				
					 
					
					 
				  
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				 TorrentHKU 
				Loose Canon 
				
					 Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
				 
				 
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				  Re: Black Market: Neat idea for comunity faction  
					
						TomThom wrote: you should send me the acitivites. i would like to try that   This. Do this. Actually, just post it here so we can all enjoy.  
					
  
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			| Mon Dec 07, 2009 7:34 pm | 
			
				
					 
					
					 
				    
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				 lafe 
				
				
					 Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
				 
				 
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				  Re: Black Market: Neat idea for comunity faction  
					
						
					
  
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			| Mon Dec 07, 2009 10:35 pm | 
			
				
					 
					
					 
				  
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				 TomThom 
				
				
					 Joined: Sun Oct 18, 2009 1:54 am Posts: 139
				 
				 
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				  Re: Black Market: Neat idea for comunity faction  
					
						I always knew lafe had potential. i think he's blossoming right now.
  keep pumping out the ideas lafe, you always have some gold hidden in em. 
					
  
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			| Tue Dec 08, 2009 12:27 am | 
			
				
					 
					
					 
				  
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				 dragonxp 
				
				
					 Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
				 
				 
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				  Re: Black Market: Neat idea for comunity faction  
					
						wait how do you install this o.0? 
					
  
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			| Tue Dec 08, 2009 1:29 am | 
			
				
					 
					
					 
				  
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: Black Market: Neat idea for comunity faction  
					
						You can install this by commenting out Skirmish Activities.ini in Missions.rte and adding a similar line in Wildlife.rte that references this file. So make Missions.rte/Index.ini look like this: Code: DataModule    ModuleName = Missions    IncludeFile = Missions.rte/Items.ini    IncludeFile = Missions.rte/Scenes.ini //   IncludeFile = Missions.rte/Mission Activities.ini    IncludeFile = Missions.rte/Skirmish Activities.ini And Wildlife.re/Index.ini look like this: Code:    DataModule ModuleName = Wildlife    IconFile = ContentFile       Path = Wildlife.rte/ModuleIcon.bmp    IncludeFile = Wildlife.rte/Wildlife.ini    IncludeFile = Wildlife.rte/Skirmish Activities.ini And have the file in the Wildlife.rte folder.  
					
  
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			| Tue Dec 08, 2009 2:31 am | 
			
				
					 
					
					 
				    
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				 lafe 
				
				
					 Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
				 
				 
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				  Re: Black Market: Neat idea for comunity faction  
					
						TomThom wrote: I always knew lafe had potential. i think he's blossoming right now.
  keep pumping out the ideas lafe, you always have some gold hidden in em. thanks     btw, more contributions (chutes+thorwing knife):  
					
  
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			| Tue Dec 08, 2009 3:35 am | 
			
				
					 
					
					 
				  
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				 wiffles 
				
				
					 Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
				 
				 
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				  Re: Black Market: Neat idea for comunity faction  
					
						Hey this sounds like fun, Ill put something in that doesnt require lua, so just gimme a shout on what you need, and ill create a crazy ass gun with a decent sprite. Also, if you guys could put all the stuff o far into one single folder, it would make it easier to keep track of stuff
  EDIT: ninja'd by lafe, putting in exactly what i asked for, even before i asked...... ninja...... 
					
  
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			| Tue Dec 08, 2009 3:40 am | 
			
				
					 
					
					 
				  
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				 Benpasko 
				
				
					 Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
				 
				 
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				  Re: Black Market: Neat idea for comunity faction  
					
						Here's my contribution, a small mod pack I made in my spare time, with no relation to this black market idea. But I can see how it might be used here, particularly the hilariously recoil-tastic sniper rifle. 
					
						
  
						
					
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			| Tue Dec 08, 2009 4:05 am | 
			
				
					 
					
					 
				  
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				 Freeflow 
				
				
					 Joined: Sun Oct 25, 2009 10:16 pm Posts: 110 Location: Western U.S.
				 
				 
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				  Re: Black Market: Neat idea for comunity faction  
					
						Heres a mediocre mine layer.  Completely changeable. (code and all)  Couldn't make it fit into my faction. 
					
						
  
						Attachments: 
						
						
			File comment: No Index.  FilePaths are blank.  Found in Tools
		
			
				  
				DMD-10.7z [5.25 KiB]
			
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			| Mon Apr 19, 2010 6:52 am | 
			
				
					 
					
					 
				  
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