
Re: Constructor - V1.1 [04 Dec Update 2]
TheLastBanana wrote:
Augh, BMP to Array was messed up. My bad. It's all fixed now, so please redownload.
Also, mail, you may be thinking of the old contour files from CC. Those were replaced with the bmps we currently use.
Y'all ♥♥♥♥♥es always blaming me
Also, I haven't ever encountered crashes with this, so I'd really like to know when exactly problems happen.
Transparent bunkermodules are not possible because of the way IsScrap works.
Any settled MO that settles without a background (be it the scene background or a bunkermodule background) will be Scrap, which, at the point of material dislodging, will become weak-as-paper-mache ♥♥♥♥ that is next to useless for bunker construction.
Petethegoat: module switching mid-construction is an unintentional feature that I found but decided to leave in because it's kinda useful.
Adding a childobject system would be drastically more complicated; it'd require duplicating the child object of other bunkermodules to ensure no dependencies, adding them to the system, tracking their position relative to the actual bunkermodule, and overall it's not worth the heavy modification that would be required.
Samohan there shouldn't be any errors with placement on "slightly overlapping" modules, but I'm not sure I can decipher your engrish correctly.
In case anyone was unclear: you must use the background modules because
the constructor will not work in other places. This is intentional. Don't tell me this. I told it to you four times in size 200 red.