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 [B33] MaximDude Corp. (10 Year Anniversary Update) 
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Joined: Mon Oct 19, 2009 9:04 am
Posts: 302
Location: Under Your Bed
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Post Re: MaximDude Corp.
Ok. This is a very awesome mod. But i like using tools to kill / defend.... So my main concern was that brick deployer and here are the problems i found for using it to seal entrances quickly / semi-quickly.


1.Bricks do crush each other sometimes
2.Not enough ammo...applying the crushing problem
3.Doesn't shoot them out fast enough...applying the crushing problem

Still love the mod please try to fix those :)


Mon Nov 30, 2009 11:20 am
Profile YIM
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Joined: Thu Nov 19, 2009 1:35 pm
Posts: 176
Location: Kartasura, Indonesia. Sit in front of my computer
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Post Re: MaximDude Corp.
yeah........it's a great mod......... I like the MDC Warhead...It's nice..... but, can you :

1. Make the Gunship more stronger
2. I like your base module...... create more !!!
:wink:


Wed Dec 02, 2009 3:27 pm
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Joined: Fri Mar 13, 2009 2:31 am
Posts: 217
Location: Earth... I think
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Post Re: MaximDude Corp.
My favorite gun is the acid grenade launcher can you make more stuff like that the only complaint I have is that the spread of some of the explosives is kinda large... but hey who cares if you aim it right :grin:


Wed Dec 02, 2009 10:35 pm
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Joined: Thu Dec 03, 2009 2:09 am
Posts: 2
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Post Re: MaximDude Corp.
Nice, downloaded.
What about a turret that attaches to the ceiling instead of the floor?


Fri Dec 04, 2009 1:14 am
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Joined: Sun Sep 13, 2009 7:55 pm
Posts: 17
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Post Re: MaximDude Corp.
OMG the Rocket and the doors are so awesome!! :D :D


Fri Dec 04, 2009 2:50 pm
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
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Post Re: MaximDude Corp.
Well, seeing as my little pack got quite alot of downloads in well, not such long time, I might be doing some updates.

This is my to-do list at the moment:

1. Fix brain crab lua
2. Fix EMP generator lua
3. Balance terminator
4. Make energy shield module
5. Balance gold generator (I'm actually thinking of removing it... It doesn't seem fitting enough.)
6. Finish heavy duty doors
7. Fix the GODDAMN laser door lua (I ♥♥♥♥ hate lua, I spent like 2 hours on perfecting this thing, then it worked PERFECTLY for 30 seconds and for no ♥♥♥♥ reason, it broke. CURSES!!!! D:< )
8. Fix laser tunnel lua (AKA 'Completely Harmless Corridor', has the same issues as the laser door, dammit.)
9. I'm thinking of making a teleporter, but a special kind of teleporter. (I'm not gonna tell how exactly it will work, but I don't think anyone done something like this before, I just hope I can make it.)
10. Fix dropship (Offsets, gibs, etc.)
11. Fix acid sprayer offsets
12. Make beam cannon work properly
13. Fix smart landmine (One that will explode only if enemies are near it... It seems to cause crashes for no apparent reason...)
14. Make some flare guns (For airstrikes of different kinds.)
15. Give all laser weapons pretty laser effects
16. Tweak plasma cannon (Make the gibbing of victims pretty and bloody.)
17. Make a grinder type trap

That's about everything...
Doesn't really seem like much, but it actually is... Plus I was trying to shove in that MDC map I was working on but I eventually dumped it.

I hope to get atleast half of that list done.


Tue Dec 08, 2009 9:40 pm
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Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
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Post Re: MaximDude Corp.
MAKE IT SO.


Tue Dec 08, 2009 10:19 pm
Profile YIM
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Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
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Post Re: MaximDude Corp.
I love airstrikes.


Make us some. Image


Tue Dec 08, 2009 10:29 pm
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: MaximDude Corp.
Maxim, waypoint system of teleporters?


Wed Dec 09, 2009 1:32 am
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Joined: Fri Sep 14, 2007 9:52 pm
Posts: 304
Location: No.
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Post Re: MaximDude Corp.
Great pack, only real complaint is the dropship, but there are so many goodies it's hard to just complain. It IS awesome to use with two people, though. The gun could shoot larger projectiles, but they are still satisfactory. Nuke chaimber is my favorite. The whole mod is just amazing. Simply amazing.


Wed Dec 09, 2009 2:05 am
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
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Post Re: MaximDude Corp.
Foa wrote:
Maxim, waypoint system of teleporters?


I don't really understand what you mean, so no.
It's gonna be an return/escape type teleporter that can be used underground/inside bases (I've been thinking of a way to use it for ordering stuff, but I don't see how, so that idea is scrapped).

It would be a pretty teleporting station that creates a 'Point B' teleport some 100px over the map (So stuff is returned), the station will have an MDC DropPod on it so you could fill that pod with junk, then press a button and have it returned (With a new pod spawning on the platform of course), or you could use it to escape in missions and such.

Anyway, status report:

- Did some changes to module icon.
- Added custom engine wound to GunShip - Flipping due to engine damage should happen alot less now.
- Fixed GunShip's turret not being returned with the GunShip - Thanks to Abdul Alhazred.
- Made Double Barrel Shotgun rapidly fire 2 rounds rather than seperately - As suggested by The Decaying Soldat.
- Smart Landmine scrapped due to unexplainable crashes.
- Fixed Acid Sprayer's offsets and added it to the pack.
- Brick Deployer's magazine capacity increased to 30.
- Plasma Cannon's enemy gib method changed to a more gory and totaly awesome one - Roon should be satisfied.
- Finished Heavy Duty Door set - Added 3 extra variants, one that closes up, one that closes left and one that closes right.

That's it for now.


Sat Dec 12, 2009 10:39 pm
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Joined: Fri Sep 12, 2008 2:13 pm
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Location: Not so sure...
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Post Re: MaximDude Corp.
A winrar is this mawd looks.


Aside from the piece of dung yoda talk...

I'll try this out.


Sun Dec 13, 2009 12:58 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: MaximDude Corp.
MaximDude wrote:
Foa wrote:
Maxim, waypoint system of teleporters?


I don't really understand what you mean, so no.


Foa means like the way the Growth Pod/Cloning Machine mods let you place an AI GoTo waypoint, and it sets soldiers a rally point to that waypoint. Except he/she wants teleporting instead of rally point.


Sun Dec 13, 2009 2:17 am
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: MaximDude Corp. (Updated, new content)
Updated, see OP for details.
It isn't a big update, but it should do for now.


Tue Dec 15, 2009 4:35 pm
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Joined: Tue Jul 21, 2009 4:36 am
Posts: 347
Location: The place where asses go to be bad
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Post Re: MaximDude Corp. (Updated, new content)
Great update, I love the dropship in addition to the Gunship, but I found a couple of bugs:

1) The laser doors turn on when any actor approaches, not just enemies

2) When the dropship appears, it rains down some relatively heavy white particles that damage things below it

Aside from that, you have a most excellent mod (MOAR ACTORZ PLZ!)


Wed Dec 16, 2009 3:45 pm
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