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 My (mini)Game. 
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Joined: Sun Aug 09, 2009 9:26 am
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Post My (mini)Game.
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This is something I fiddled with, for fun, really.
I was kinda messing around, testing things, etc. Read the instructions that pop up when you first start it. Depending on how it's recieved, I may or may not continue working on it.

Features: -7 different guns, with several in the making
-By my last count, 100 ai players at once with no lag
-3 maps


Notes:-You die in 1 shot, as do enemies
-This game is not srs bznz


Known Bugs:-Spread for rounds does not work when firing horizontally

Edit: Hrmm, forgot to upload. One moment.
Edit 2: Fix't
Edit 3: New version, bounce rifle added.


Attachments:
shooterv1.rar [1.67 MiB]
Downloaded 180 times


Last edited by Benpasko on Thu Dec 03, 2009 2:46 am, edited 2 times in total.

Wed Dec 02, 2009 4:24 am
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DRLGrump
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Post Re: My (mini)Game.
It's meh. I died even on the 32 level like 40 times. Probably because everyone else was moving at the speed of light. Maybe if it was little more refined, and went at a slower pace, it'd be cool.


Wed Dec 02, 2009 4:35 am
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Post Re: My (mini)Game.
Yeah, thats why I made it so that only the player can use custom guns. I'm gonna g o in, and re-apply the ricochet gun, it's great times. The hornet gun is also hilarity, but it's pretty unfair. One second, let me put it in.


Wed Dec 02, 2009 4:37 am
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DRLGrump
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Post Re: My (mini)Game.
Not opening this time. Also v2.


Wed Dec 02, 2009 5:09 am
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Post Re: My (mini)Game.
The game is named: Shooter v1.
It's not a version indicator, I have like, a trillion versions at home, and I'll see why it isn't opening. I didn't test the new version, because the code is the same thing I used before.

Hrmm...wtf. I changed the code back to exactly what it was before bounce shot was added, and it crashes on startup, still.

well...ffffuuuuu...I have a broken game, with no hope of opening it, and inexplicable errors.
I will weep manly tears for the loss of my work.


Wed Dec 02, 2009 5:13 am
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Post Re: My (mini)Game.
Forgive my double-post, but I fixed it, and wanted a celebratory bump.
New version updated in main post.


Thu Dec 03, 2009 2:45 am
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Post Re: My (mini)Game.
I'm not downloading this until I know what it is.


Thu Dec 03, 2009 3:05 am
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Post Re: My (mini)Game.
Well, 3pok, in the first post you can see some large circles with x's in them. Those are players, due to my inability to use rotation(I'm using unreg gm7). The blue dots are bullets. It's a little shooter minigame I made, in my spare time, as a personal toy.

Edit: By the way, how would anyone feel about a level with zombies instead of normal enemies, and less teammates on your side?


Thu Dec 03, 2009 3:09 am
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DRLGrump
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Post Re: My (mini)Game.
Benpasko wrote:
Well, 3pok, in the first post you can see some large circles with x's in them. Those are players, due to my inability to use rotation(I'm using unreg gm7). The blue dots are bullets. It's a little shooter minigame I made, in my spare time, as a personal toy.

Edit: By the way, how would anyone feel about a level with zombies instead of normal enemies, and less teammates on your side?

Would the zombies go slow?


Thu Dec 03, 2009 4:03 am
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Post Re: My (mini)Game.
Yeah, but I'm having some trouble with them right now. Their ai works fine, but the second the player dies, the game crashes.


Thu Dec 03, 2009 9:38 pm
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Post Re: My (mini)Game.
Can't you do rotation with a 36 frame sprite? I did that for games years ago when I still GMed.


Fri Dec 04, 2009 1:49 am
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Post Re: My (mini)Game.
My grasp on gml is very limited, so that's beyond me a bit.


Fri Dec 04, 2009 11:03 pm
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Post Re: My (mini)Game.
I like this little game, it's like Airsoft.
Also a zombie mode would be cool.


Fri Dec 04, 2009 11:57 pm
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Post Re: My (mini)Game.
Oh I'm sure you can do it. Just set the animation speed to 0, then every step set frame to direction/10.


Sat Dec 05, 2009 1:14 am
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