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Sprite Flip Issue And Aiming Angle
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dreadedhaze
Joined: Mon Apr 20, 2009 6:37 pm Posts: 10 Location: Engerland
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Sprite Flip Issue And Aiming Angle
I'm currently working on a mod that is a static turret, but after making my sprite and everything working, i decided to redesign it and now when facing right it looks normal, but when it faces left the whole thing inverts and goes weird. I think i have had this before with a weapon i made but i've forgotten how to fix it. Any suggestions?
Also, does anyone know how to edit the potential aiming angle so that it can fire directly upwards?
cheers
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Tue Dec 01, 2009 6:43 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Sprite Flip Issue And Aiming Angle
Sprite issue: LinkThere should be an "AimAngle" variable if your turret is an ACrab, change that to 3.14 or something.
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Tue Dec 01, 2009 6:46 pm |
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dreadedhaze
Joined: Mon Apr 20, 2009 6:37 pm Posts: 10 Location: Engerland
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Re: Sprite Flip Issue And Aiming Angle
ahhhh right thanks
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Tue Dec 01, 2009 6:55 pm |
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dreadedhaze
Joined: Mon Apr 20, 2009 6:37 pm Posts: 10 Location: Engerland
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Re: Sprite Flip Issue And Aiming Angle
but the aimangle thing hasn't fixed the vertical issue, all it has done is made the turret change it's strting position on the barrel, It still clicks across from right to left
any other ideas?
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Tue Dec 01, 2009 7:12 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Sprite Flip Issue And Aiming Angle
-_-" Read the entirety of posts please.
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Wed Dec 02, 2009 4:22 am |
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