Exalion wrote:
Wow. That sucked.
Suggestions!
- It's a physics orientated game. Make your physics realistic. I should not be able to change direction when falling.
- Graphics. Not just shapes. It'd be nice to be a character, and for the spinny killy doodads to look dangerous.
- Buttons that work
- A way of restarting when you lose.
i had it set up like a physics game originally. it was IMPOSABLE to play, it KILLED the game-play so hard, and, it would have been to restricting to level design heavily.
graphics: the game has graphics inspired by dutch artist Piet Mondrian , and complex shapes would ruin it
http://en.wikipedia.org/wiki/Piet_Mondrianthe last two suggestions are completely correct, and ill work on them, however.