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 Roll To Dodge - Blue 
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DRLGrump
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Post Re: Roll To Dodge
Excellent, hyper, let's roll. lol pun. Oh ya, also king of page VL


Mon Nov 30, 2009 5:25 am
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Post Re: Roll To Dodge
Come on, Kultra.


Mon Nov 30, 2009 7:04 pm
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Post Re: Roll To Dodge
Hey, school exists you know.


Mon Nov 30, 2009 7:16 pm
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Post Re: Roll To Dodge
Really?? I thought those things were closed for years!!
obviously I'm joking, but if you could post the times you are away we would really appreciate it.

I THINK I'm saying what everybody else wants to, but please don't kill me if I don't ok?


Mon Nov 30, 2009 7:43 pm
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Post Re: Roll To Dodge
I go to the sleep at around 10 PM and get home from the school around 2:30 PM. All EST.


Mon Nov 30, 2009 7:45 pm
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Post Re: Roll To Dodge
You bastard I have to be at school from 8:30 'till 3:45 EVERYDAY, well at least I get Friday and Saturday off :P

♥♥♥♥ I'm being weird again aren't I?


Mon Nov 30, 2009 8:34 pm
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Post Re: Roll To Dodge
Benpasko wrote:
I listed my action, multiple times. I want to meditate, and develop telepathy for as many turns as it takes to assure I get it without it interfering with my current powers.


Be careful what you wish for. Telepathy may make you hear things you never wanted to hear before


Mon Nov 30, 2009 8:47 pm
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Post Re: Roll To Dodge
Tibby wrote:
Be careful what you wish for. Telepathy may make you hear things you never wanted to hear before

Mmm, good idea.
Insert previously stated roll pun here.

CrazyMLC[3]: mumblemumblelawnchair. While you tread water, you focus your powers of Pyro and Aero Kinesises on your muscles. The Kinesises energize your muscles, filling them with burning energy and near weightlessness. You feel like you could literally run across a wall, then accidentally kick through the wall. You gain the combined Power and Skill of an Olympic Runner, Kickboxer, Swimmer, and High and Long Jumpers, but like a teenager who experienced the full forces of puberty overnight, you have little control over this newfound power. You are as likely to break someone's arm with a kick as you are to trip over your own feet and plow headfirst into the ground.
Abilities
- Super Pyrokinesis
- Aerokinesis
- Clumsy Olympian Power
Inventory
- Nautical Shiv

wiffles[3]: You determine that control of all things tectonic and flaming would be a great boon. Closing your eyes, you try to become one with the volcano. You succeed halfway, and can now repulse anything molten, such as napalm, HOT LAVA, magma, or the remains of a microwaved marshmallow Peep.
Abilities
- Eye Beams
- Venom Immunity
- Molten Repulsion
Inventory
- PVC Pipe

rjhw1 [2]: HUUUUURG. HEEEEEERMF. GLEEEEEERG. Grunting from exertion, you attempt to regain your powers of the cosmic weaponsmith. Unfortunetly, you exert a bit too hard, and end up soiling yourself. Might I reccommend a change of pants?

Abilities
- Greater Zombie Control
- Dark Matter Synthesis
- Dark Matter Claw Arm
- Zombification (Increased speed and strength)
Inventory
- Wimpy Facial Hair
- Spas 12 (Loaded)
- 11 12 Gauge Shells
- 13 Wet 12 Gauge Shells
- Loaded AS50 (15 Extra Rounds)
- Soiled Pants
Injuries
- Splinted Leg (-1 to rolls involving leg)

Tomaster [6]: Flying back to camp, you pick up the grenades, noticing that they are the traditional "pull pin, throw, duck" variety. THIS MAKES YOU FURIOUS. In your ANGER, your muscles explode, and you become the most ripped, testosterone pumping killing machine since Matilda. Even your wings grow huge muscles, big enough to easily lift you and several others. You feel like ripping a car in half. Maybe something a bit more challenging. An SUV perhaps. Whenever you are using your new Gigantic Rapist Musclepower, the massive amounts of adrenaline and testosterone cause you to fly into a berserk rage, and assault anything that dares try and get in your way.
Inventory:
- M79 Grenade "Lawnchair" (1 HE Round)
- TF2 Syringe Gun (66 syringes, filled with random drugs)
- Shark Device
- Berserker Strength
Abilities
- Wings (+1 to dodge if flying)

Benpasko [2]:Ahh, with that aloe working, you can concentrate on something useful, such as furthuring your ultimate goal of becoming Jean Gray. First: Telepathy. Next: sex change operation. You try and grow Telepathy without interfering with your telekinesis, but don't get very far. You get to the point where you can hear people's thoughts, but without any restraints on it, you quickly hear something extremely disturbing involving Fancy Junior, a cow, and a package of croutons. Reflexively, your telekinesis burns itself out in order to protect your sanity. You will never be able to unhear that. Ever

Inventory
- Steel and Dragon Skin Plate Armour
Abilities
- Telekinesis

Foa [Insta-5]: The Circle Card seems to sense your intent, and activates itself. It floats out of your pocket, and starts glowing white like the panels did when you first opened the capsule. This time however, the beam of light instead shoots towards your hat, and passing through it, your head. It is absorbed by your forehead and hat. Once the beam of light fades away, the card drops to the ground, now blank. You wonder what it did, then think about your hat. Suddenly, you know. The hat's Unkown Fedora Power is actually its ultimate power. The card has unlocked both it and the knowledge of it in you and the Hat. You gain the ability to use LV.99 CAKE SMITE: FROSTACOLYPSE. Oh snap, time to lay down the law.
Abilities
- SLEUTHY DIPLOMACY LV.3
- LV.99 CAKE SMITE: FROSTACOLYPSE
Inventory
- Cake Fedora
- 3 Paperclips
- Spent Silver Capsule
- Battle Card
- Pattern Card


Game Event: RUMBLE! Oh holy God. That was extremely violent. The party looks towards the volcano, and Frank notices cracks spreading from the top with his Zombie Vision. The volcano is no longer stable, and every turn will have a chance to erupt. In fact, it just rolled high enough to erupt this very turn! The top of the volcano explodes, and a cone of fire, ash, dust, and smoke shoots into the air. A roiling, burning cloud of carbon monoxide and ash is screaming down the mountainside, towards camp. Lava is starting a slow treck down the side of the mountain, judging from the glow in the ash clouds.


Last edited by TorrentHKU on Mon Nov 30, 2009 9:42 pm, edited 2 times in total.



Mon Nov 30, 2009 8:59 pm
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Post Re: Roll To Dodge
Hrmm...I wanna...fly above the lava?


Last edited by Benpasko on Mon Nov 30, 2009 9:57 pm, edited 1 time in total.



Mon Nov 30, 2009 9:18 pm
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Post Re: Roll To Dodge
Wow, Tomaster needs a berserker weapon, someone in a mad rage isn't going to be using a grenade lawnchair.

I use my super pyrokinesis to take all the heat out of the lava!


Last edited by CrazyMLC on Tue Dec 01, 2009 3:12 am, edited 1 time in total.



Mon Nov 30, 2009 9:49 pm
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge
Pssh, ♥♥♥♥ that. I'll just punch them, and watch them explode from the impact. But a ridiculously large mace would be nice. Anyway, does that mean if I want to activate my strength and fly everyone away, I'll probably kill everyone on accident if they're the only ones around? If no, then fly everyone up and away to safety. If no, then take whoever I can and circle with them until we decide what to do next. Attempt to gain minor healing powers.


Mon Nov 30, 2009 10:26 pm
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Post Re: Roll To Dodge
Fling myself into the ocean to avoid lava using super zombie jump.


Tue Dec 01, 2009 1:50 am
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge
Ahem wiffles can block the lava and Mr telekinesis or pyroman can stop the superheated dust cloud or do you guys just wanna look after yourselves?


Tue Dec 01, 2009 3:02 am
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge
JJA79 wrote:
Ahem wiffles can block the lava and Mr telekinesis or pyroman can stop the superheated dust cloud or do you guys just wanna look after yourselves?

FFA


Tue Dec 01, 2009 3:05 am
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Post Re: Roll To Dodge
Ok, I stop the dust cloud, while flying above the lava, and screamin bout how you ♥♥♥♥♥es owe me.


Tue Dec 01, 2009 4:26 am
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