View unanswered posts | View active topics It is currently Thu Jan 16, 2025 8:35 am



Reply to topic  [ 15 posts ] 
 Rocket and Dropship pods dont hold for more than 30 seconds? 
Author Message

Joined: Sat Nov 28, 2009 2:12 pm
Posts: 2
Reply with quote
Post Rocket and Dropship pods dont hold for more than 30 seconds?
Even when set to stay they seem to float and then blow up. Is this normal? Are they soppose to hold them forever?


Sat Nov 28, 2009 2:14 pm
Profile
User avatar

Joined: Tue Oct 13, 2009 4:23 pm
Posts: 915
Location: Blighty
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
The pilot gets bored. :wink:

I'm actually not sure why, i don't know much about crafts, it might just be the physics. Or the automatic scuttle thing (which is pretty daft).


Sat Nov 28, 2009 4:50 pm
Profile
User avatar

Joined: Mon Apr 06, 2009 9:41 am
Posts: 712
Location: New York
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
Mine hold until something blows them up.


Sat Nov 28, 2009 5:46 pm
Profile YIM
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
Same.
Mine doesnt blow up till something tips it over of kills an engine.


Sat Nov 28, 2009 9:21 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
Its very hard to do without being stuck in the ground, but if any craft doesn't move, at all, for a whole second, then they explode.


Sat Nov 28, 2009 9:37 pm
Profile WWW
User avatar

Joined: Sun Sep 20, 2009 8:58 am
Posts: 49
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
CrazyMLC wrote:
Its very hard to do without being stuck in the ground, but if any craft doesn't move, at all, for a whole second, then they explode.

Is it possible to override this? ^


Sat Nov 28, 2009 9:52 pm
Profile WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
Yes, by adding a Lua script to them that changes their speed or angle by some tiny mumber each half a second.


Sat Nov 28, 2009 9:58 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
Yeah, you just make it so the are ALWAYS MOVING.
Basically 'self.Vel ~= 0'


Sat Nov 28, 2009 10:32 pm
Profile WWW

Joined: Sat Nov 21, 2009 5:06 pm
Posts: 1
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
Data should add landing gear to dropships and the ability to turn the engines off to land.


Sun Nov 29, 2009 6:15 am
Profile
User avatar

Joined: Thu Aug 23, 2007 6:22 am
Posts: 56
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
CrazyMLC wrote:
Yeah, you just make it so the are ALWAYS MOVING.
Basically 'self.Vel ~= 0'


I'm no lua master, but wouldn't that have the off chance(actually very likely) of sending the ship flying into the brain insta-pwning it?


Sun Nov 29, 2009 9:41 am
Profile
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
Someone made some landing pads once that would freeze the craft that touched them until you told it to release, try looking for them.


Sun Nov 29, 2009 10:47 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
hearty0 wrote:
CrazyMLC wrote:
Yeah, you just make it so the are ALWAYS MOVING.
Basically 'self.Vel ~= 0'


I'm no lua master, but wouldn't that have the off chance(actually very likely) of sending the ship flying into the brain insta-pwning it?


No no, you cap the speed.


Sun Nov 29, 2009 11:51 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
metal chao wrote:
Someone made some landing pads once that would freeze the craft that touched them until you told it to release, try looking for them.
They are in Base.rte Bunker Systems.


Sun Nov 29, 2009 12:34 pm
Profile WWW

Joined: Sat Nov 28, 2009 2:12 pm
Posts: 2
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
411570N3 wrote:
metal chao wrote:
Someone made some landing pads once that would freeze the craft that touched them until you told it to release, try looking for them.
They are in Base.rte Bunker Systems.



These are what I was talking about. I find that if I leave the doors open they dont explode but it the door is closed they will eventually.


Sun Nov 29, 2009 4:13 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Rocket and Dropship pods dont hold for more than 30 seconds?
Did you try to set the craft to stay?


Sun Nov 29, 2009 5:17 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 15 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.156s | 14 Queries | GZIP : Off ]