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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
First ty for grammar, though i did mean ant. Second, couldn't you just copy the crab sprite then paste it?
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Wed Nov 18, 2009 12:04 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
dragonxp wrote: First ty for grammar, though i did mean ant. Second, couldn't you just copy the crab sprite then paste it? In a scene? No, you'd need to make it into a bunker module, and then define where it needs to go. I think. Someone tell me if I'm wrong.
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Wed Nov 18, 2009 12:07 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
I could make that bunkermodule if you want, take me the next 5 or so minutes.
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Wed Nov 18, 2009 12:13 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
I'll do it if you want, but I haven't modded in ages. I'll be lazy. And it'll be slightly more convincing than a module, because I'll use common crabs programmed to have 0 health.
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Wed Nov 18, 2009 12:13 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Yeah that is better then a module
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Wed Nov 18, 2009 12:26 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Flammablezombie wrote: I'll do it if you want, but I haven't modded in ages. I'll be lazy. And it'll be slightly more convincing than a module, because I'll use common crabs programmed to have 0 health. I'll take that. Take your time, I'm in no real rush.
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Wed Nov 18, 2009 12:27 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Code: AddActor = ACrab CopyOf = Crab PresetName = Dead Crab Health = 0 AddToGroup = Wildlife Buyable = 1 When you're done placing it in the scene editor, remove the last 2 lines.
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Wed Nov 18, 2009 6:48 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Shoudn't that be Buyable = 0?
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Wed Nov 18, 2009 6:57 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
411570N3 wrote: Shoudn't that be Buyable = 0? It needs to be buyable = 1 so that you can use it in the scene editor.
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Wed Nov 18, 2009 7:09 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Ohhh, right: I understand now.
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Wed Nov 18, 2009 7:10 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Okay, just remembered to read this thread; I' getting to work as of tomorrow, 4:15pm GMT. Have fun with your crabless cave. I'll include a mega crab or two, and I might make a few still crab spawner bunker modules.
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Wed Nov 18, 2009 11:49 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Flammablezombie wrote: Okay, just remembered to read this thread; I' getting to work as of tomorrow, 4:15pm GMT. Have fun with your crabless cave. I'll include a mega crab or two, and I might make a few still crab spawner bunker modules. Thanks mate.
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Thu Nov 19, 2009 12:00 am |
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Labrat>BEN
Joined: Tue Oct 13, 2009 3:28 am Posts: 37
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
These are good maps; But, Craetern is a little strange with the dragon look.
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Sat Nov 28, 2009 4:43 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Labrat>BEN wrote: These are good maps; But, Craetern is a little strange with the dragon look. It was actually unintentional. It's not that bad when you're playing, in my opinion.
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Sat Nov 28, 2009 4:45 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Hey, Tomaster, I can't use PM, but I've just found out that my favorite all-online game is getting its servers shut down in about a month, maybe a month and a quarter. I'm trying to get lots of play time in, but I'll see what I can do for you today.
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Sat Nov 28, 2009 10:19 am |
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