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 Time to Riot - Devlog reveals the truth about optimization 
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Data Realms Elite
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Post Re: Time to Riot - Devlog reveals the truth about optimization
CrazyMLC wrote:
MaximDude wrote:
I can right click on my PC. All of you can suck it.

Actually, on new mac mouses you'll be able to right click.

MACs NEED TO RELEASE A THREE BUTTON MOUSE... XD!
You know you can just buy a a normal three button mouse from ♥♥♥♥ radio shack, and not suck the ever enlarging sacs of Apple!
Heh, they always make things blatant, like their basic marketing strategy; commercial, have workers like their bar maids, repair low-cost machinery, and re-release every month.

Oh and I'm not surprised that CC runs on 2D Graphics cards, one core, the rate of CC playing on my computer has never changed, in fact it has gotten slower ( either by that special marketing ploy chip in my computer, or that it's getting more intensive ) .


Wed Nov 25, 2009 8:00 pm
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Post Re: Time to Riot - Devlog reveals the truth about optimization
There was time when I was playing CC on a really old laptop, Dell Inspiron E1505.
The config was:
Intel Core Solo T1350 1.86GHz
1GB Ram
And, through it doesn't affect the game, there was Radeon X1300 Mobility (much weaker than normal X1300)
And I always had 1.00x. Almost always. And my fps at the start was between 250 and 333.
That wasn't too much, but after one hour it was still more than 125.
That's not too much, but the system isn't powerful.

Think of using approx 2.2+ GHz processor(s) combining with at least 1GB ram.
Full experience, or just satisfaction guaranteed.

Just remember that normally optimized games (HL2, which can be run on tetris-like PCs; UT, which can do what HL2 do even better) sucked dozens of millions of $$$ to be made. HL2's budget is 40kk (!).
And what can we say about CC?

When we buy a game, we just for guaranteed result. We know, that even if we won't buy it, nothing changes.

But when we donate, we take a little part of work on ourselves. We ain't sure about the result, but we support interesting ideas, also with that we inspire developers engineers.
While donating, we are little developers too.

They're working. I believe they try hard, they're doing their best. They're doing all this because they believe in what they're doing.

Just let's believe too.


Wed Nov 25, 2009 8:28 pm
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Post Re: Time to Riot - Devlog reveals the truth about optimization
timagamer wrote:
Dell blah blah HL2 blah blah UT blah tetris blah
While donating, we are little developers too.

They're working. I believe they try hard, they're doing their best. They're doing all this because they believe in what they're doing.

Just let's believe too.

Just keep telling yourself that kid, but one day your going to have to realize that not everything in the world is like what you see on the disney channel.
[/non-seriousness]

No but seriously, that was a pretty good emotional speech/rant, very touching indeed.


Wed Nov 25, 2009 9:39 pm
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Post Re: Time to Riot - Devlog reveals the truth about optimization
Nice speech. Still wondering whether the orange text is p3l's doing.


Wed Nov 25, 2009 9:55 pm
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Post Re: Time to Riot - Devlog reveals the truth about optimization
Not his color though.


Wed Nov 25, 2009 10:00 pm
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Post Re: Time to Riot - Devlog reveals the truth about optimization
Meh, I'm a little disappointed in this, but it ain't a deal-breaker. CPU's get better in frequency as time goes on anyway, so it's not like this means it will always be slow. To me it looks like you need at least a 2.6 per-core processor to run it without lag on grasslands (and that's pushing it). If you do have an "extreme gaming rig" then the 3.4ghz per-core power you have should be enough that you shouldn't need to complain. The game is still fun guys, and having fun is what counts. And winning, don't let anyone tell you otherwise..

[offtopic]
I'm happy to add to the mac hate - honestly guys, why sacrifice your cash and insult your own intelligence by buying a crapintosh? A crapintosh, which, by the way, is not only less secure and stable than a pc (excluding vista and xp, ahem, or horribly installed versions of linux/win7), it can't do as much as a pc. Not even in the art department, guys - All of the stuff by adobe is for pc's too, and it's exactly the same. Let's not forget the fact that they aren't hardly customizable at all (or upgradable... when they're outdated, prepare to buy a whole new computer.)
Macs are a fad, kiddies, grow up and smell and rotten apples.
No, you do not look cool with one, No, those are not glares of jealousy, and No, "You get what you pay for" is not a valid term when somebody takes advantage of it.
[/offtopic]

I'm going to nip this in the bud right here. No hating on either Mac or PC after this post. -Duh

EDIT: Sigh, agreed.


Thu Nov 26, 2009 12:46 am
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Post Re: Time to Riot - Devlog reveals the truth about optimization
Linux blows.

Anyways I totally think we should demand that Data rework CC from the ground up so it'll work slightly better on dual cores which will be obsolete in a couple years.


Thu Nov 26, 2009 1:04 am
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Post Re: Time to Riot - Devlog reveals the truth about optimization
Contrary, I completely agree. Or, and this is just off the top of my head but, we could instead demand that Data rework the code to work with multiple cores. Who's with me on this ridiculous plan of mine?


Thu Nov 26, 2009 2:19 am
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Post Re: Time to Riot - Devlog reveals the truth about optimization
man

this community
sure does love bitching doesn't it


Thu Nov 26, 2009 3:20 am
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Post Re: Time to Riot - Devlog reveals the truth about optimization
This game sucks anyway. At least Data decide to be honest and admit his game sucks.


Thu Nov 26, 2009 3:33 am
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Post Re: Time to Riot - Devlog reveals the truth about optimization
Geti wrote:
sin2051 wrote:
THIS[/color] a thousand times, waste of $18, etc
You sir, are a whiny ♥♥♥♥♥, or best be trolling.

Uh, no on both counts?

It's "kind of a letdown" to spend money on something with the promise of something good in the future then have the developer stop caring about the project almost entirely.

It's sad weasel had to be brought on board (not that he's not doing a good job) to handle community interactions. I guess releasing more than twice a year, or getting a devlog update every month is too much too ask.

SunnyKatt wrote:
Meh, I'm a little disappointed in this, but it ain't a deal-breaker. CPU's get better in frequency as time goes on anyway, so it's not like this means it will always be slow.

You have no ♥♥♥♥ clue about the physical limitations of silicon, do you?

Contrary wrote:
Anyways I totally think we should demand that Data rework CC from the ground up so it'll work slightly better on dual cores which will be obsolete in a couple years.
This is why you rework it to work on multiple cores, not a number of cores that some ♥♥♥♥♥♥♥ 14-year old threw out in an attempt to be funny. You write it for multiple cores and you future proof it.

End of story.


Thu Nov 26, 2009 3:53 am
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Post Re: Time to Riot - Devlog reveals the truth about optimization
sin2051 wrote:
It's "kind of a letdown" to spend money on something with the promise of something good in the future then have the developer stop caring about the project almost entirely.

I will agree, that is a letdown, but what part of
Quote:
Please note that Cortex Command is currently a work in progress and NOT a finished product! The campaign mode and missions are not yet present in the version available right now. However, you may buy a discounted license today, which will unlock the features of all future versions up to and including the final with the full campaign in it!

As we at Data Realms continue to release more complete builds of the game, we will also be reducing the discount gradually until we reach the final version and full price of the product. So the earlier you buy, the better value you get! Although we are very passionate about this project, we cannot guarantee that it will be completed - that's why we offer the discounted price instead of a pre-order deal at full price.

Thank you for your understanding and support!

promises you'll ever get a better game than what you've paid for? If you expected the game to come to completion, you are sadly deluded. Data will likely develop this game just up to functional campaign status, then drop it in favor of his new project. He's been developing Cortex for years, he's probably bored of it by now.

sin2051 wrote:
You have no ♥♥♥♥♥♥♥ clue about the physical limitations of silicon, do you?

Seriously, photon/quantum/carbon computing don't even have a chance? Even die stacking doesn't apply?


Thu Nov 26, 2009 4:15 am
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Post Re: Time to Riot - Devlog reveals the truth about optimization
Woah, sin2051, relax. This is the internet - no need to get so snappy.

Regardless of the "physical limitations of silicon" there are, processors will naturally progress over time. It's just how life works, if you haven't noticed. Somebody thinks out of the box, everyone follows along, blah blah.

Point being, computers will continue to grow more powerful. Are you saying that we've just reached some sort of magical max point and now computers simply can't improve anymore just because of one aspect? Relax.

For the record, I don't think this game "sucks", and, most likely, neither do you if you registered for this forum.


Thu Nov 26, 2009 4:20 am
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Post Re: Time to Riot - Devlog reveals the truth about optimization
SunnyKatt wrote:
computers will continue to grow more powerful. Are you saying that we've just reached some sort of magical max point and now computers simply can't improve anymore just because of one aspect? Relax.

For the record, I don't think this game "sucks", and, most likely, neither do you if you registered for this forum.


News flash: CPUs are currently making their greatest strides with multi-core technology, something CORTEX COMMAND WILL NEVER USE

CC's performance only improves much with clock frequency. We're already pushing that.

I think this game had potential. I also think Data threw it all out the window due to laziness.


Thu Nov 26, 2009 4:26 am
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Post Re: Time to Riot - Devlog reveals the truth about optimization
Quote:
News flash: CPUs are currently making their greatest strides with multi-core technology, something CORTEX COMMAND WILL NEVER USE

CC's performance only improves much with clock frequency. We're already pushing that.

I think this game had potential. I also think Data threw it all out the window due to laziness.


Yes, I'm aware. Also notice the individual frequencies are also on the rise. Regardless of CC using them or not, computer of a few years from now will naturally run it better than ones now. It's not a big deal that CC can't use multicores.

It isn't laziness, really. I won't assume you've programmed before, but if you integrate things like AI and physics in your game engine close together early on (which data most likely did, considering this was his first game), you'll end up ripping the game apart trying to multi-thread parts of it that were programmed to run sequentially.

Data threw nothing out the window that he couldn't help - this game still has plenty of potential, and I think he's on the right path.


Thu Nov 26, 2009 4:32 am
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