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 X2 Technologies UPDATED! (1/12/2010) [Some Guns] 
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Post Re: X2 Technologies UPDATED! (11/15/2009)
ill try, but its kinda hard to find a blue scheme, and im not redoing 23 frames of dropship sprites o.0.
But i will put your advice in future robots.

Also, big crab o pain died, even duh couldnt get offsets right. The closest thing i could find to crab of pain was AAl Linear tank.


Tue Nov 17, 2009 1:15 am
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Post Re: X2 Technologies UPDATED! (11/15/2009)
dragonxp wrote:
ill try, but its kinda hard to find a blue scheme, and im not redoing 23 frames of dropship sprites o.0.
But i will put your advice in future robots.

Also, big crab o pain died, even duh couldnt get offsets right. The closest thing i could find to crab of pain was AAl Linear tank.


Wait what? 23 Frames? For a dropship?!


Tue Nov 17, 2009 1:42 am
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Post Re: X2 Technologies UPDATED! (11/15/2009)
Dropships don't use frames. Only rockets do.


Tue Nov 17, 2009 1:47 am
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Post Re: X2 Technologies UPDATED! (11/15/2009)
i know, but if you downloaded the mod, and used the dropship you will know why it has 23 frames.
Not for doors, but for sumtin else, go try it.


Tue Nov 17, 2009 1:56 am
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Post Re: X2 Technologies UPDATED! (11/18/2009)
meep, not to pick a fight, but the drones look like something fairly similar to something, Im not sure yet, but.... maybe SET Drones maybe? just maybe?


Fri Nov 20, 2009 5:18 am
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Post Re: X2 Technologies UPDATED! (11/18/2009)
well i just realized when i looked at carion's drone the gun was mounted in front. But my backbone for my drone is well, the coalition drone.
Also my drone can climb 2 shafts of ladders before falling off, sometimes more. :lol:
And i suck at jump and jetpacks, basicly emitters cause me to phail. (WITH A PH)
So yeah, though carrion's mechs and stuff are cool.
Also would you like sum bunker modules for X2?
I was thinking about it since bunker modules dont require great detail, like DSTech modules for example.
(not that they arent cool DSMK2, they r awesome, though ur mech is kinda weak, ive seen it get crushed by a flying drone leg :-( )
Anyways, i was thinking about an orange core for the modules and a blue surrounding, sounds good or what?


Fri Nov 20, 2009 5:24 am
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Post Re: X2 Technologies UPDATED! (11/18/2009)
dragonxp wrote:
I was thinking about it since bunker modules dont require great detail, like DSTech modules for example.
(not that they arent cool DSMK2, they r awesome, though ur mech is kinda weak, ive seen it get crushed by a flying drone leg :-( )


Wait I had a mech? I made a mech? I answered that problem in my redone Oculus Series. In anycase, good to know that you're working on bunker modules <finally>. I decided to touch up one of your sprites, should serve as a nice guide for your color scheme setup.

Attachment:
MountMobile.bmp [1.49 KiB]
Not downloaded yet


Though you're better off refining the current stuff you have before working on bunker mods, those take time to really put together.


Last edited by DSMK2 on Fri Nov 20, 2009 5:48 am, edited 1 time in total.



Fri Nov 20, 2009 5:46 am
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Post Re: X2 Technologies UPDATED! (11/18/2009)
Just checking, theyre actually pretty cool drones, fun to use, and the weapon sprites are getting a lot better. I think the eye tops it off though, epic cool man!

EDIT: actually in my opinion, the orangey red is nice already you dont need to change it.


Fri Nov 20, 2009 5:48 am
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Post Re: X2 Technologies UPDATED! (11/18/2009)
Well for anyone who hasn't seen my dropship in action, iT HAS A EYE!!!!
An animated EYE!!!!!

EDIT3: Also i touched up like most of my sprites. (not released yet)

EDIT:
DSMK2 wrote:
dragonxp wrote:
I was thinking about it since bunker modules dont require great detail, like DSTech modules for example.
(not that they arent cool DSMK2, they r awesome, though ur mech is kinda weak, ive seen it get crushed by a flying drone leg :-( )


Wait I had a mech? I made a mech? I answered that problem in my redone Oculus Series. In anycase, good to know that you're working on bunker modules <finally>. I decided to touch up one of your sprites, should serve as a nice guide for your color scheme setup.



Though you're better off refining the current stuff you have before working on bunker mods, those take time to really put together.


I ment ur guy with the pain, forgot his name, like his limbs are weak, he got hit by a gun gib and his arm fell off.
Also ill use ur body sprite.

EDIT2:
wiffles wrote:
Just checking, theyre actually pretty cool drones, fun to use, and the weapon sprites are getting a lot better. I think the eye tops it off though, epic cool man!

EDIT: actually in my opinion, the orangey red is nice already you dont need to change it.


Thanks man, i know youve seen my horrible bio-faction mod.
Also did you know the drone can climb ladders? Ive tried to use other drones but they never do, their legs r
too fat.


Fri Nov 20, 2009 7:15 pm
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Post Re: X2 Technologies UPDATED! (11/22/2009)
Ok bunker modules out!
Also some gifs.


Mon Nov 23, 2009 3:09 am
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Post Re: X2 Technologies UPDATED! (11/22/2009)
Double-post much?
The bunker modules look crass, but I guess it's a start. Could always use some weathering and shading.
So thaaat's what the multiple frames fro the dropship were for. Is that... AN ORGANIC EYE?!?!
...
Neat...


Mon Nov 23, 2009 3:23 am
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Post Re: X2 Technologies UPDATED! (11/22/2009)
Bad colour choice. It mixes badly with the background.


Mon Nov 23, 2009 3:40 am
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Post Re: X2 Technologies UPDATED! (11/22/2009)
It burns the eyes.


Mon Nov 23, 2009 3:49 am
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Post Re: X2 Technologies UPDATED! (11/22/2009)
The blue in the bunker mods are too... Blue.


Mon Nov 23, 2009 3:57 am
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Post Re: X2 Technologies UPDATED! (11/22/2009)
Well x2 does use blue and orange, i dont know what colour to use.
List of known ( atleast that i know of) taken colour schemes:
Black and White: Tek Troopers, Whitebots, Kloveska Military Force, ION
Brown - creamy: Browncoats, SET, UAV
Green military: Coalition, Numerous coalition mods, Diemos Federation.
Tealish Gray: DSTech
Black and Orange: AAL (Altiesen Arsenal Labs)
Black and Blue: Darkstorms
Orange: Dummies, Dummy Mods
Assorted Colours: Lost Kids (or w.e), Ronin, Vault-tec, Warhammer 40k Mega Horde, UniTec, District 9
Green and Black: Pelian Army
RED: SunBurst Inc., Eaf (Elite Assault Felines)

As you can see to have a new colour scheme is hard now, i bet you that theres way more factions with these colour schemes.

Edit: District 9 is added to the list.


Mon Nov 23, 2009 3:58 am
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