View unanswered posts | View active topics It is currently Thu Dec 26, 2024 9:39 pm



Reply to topic  [ 49 posts ]  Go to page Previous  1, 2, 3, 4  Next
 Starcraft Mod? 
Author Message
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: Starcraft Mod?
I've always wondered exactly how they smoke in vacuum.


Sat Nov 21, 2009 7:48 pm
Profile YIM
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Starcraft Mod?
>.> ive actually played starcraft.
But i guess since thats your source, i think you should, however look at the shading thread.


Sat Nov 21, 2009 8:03 pm
Profile

Joined: Sat Nov 14, 2009 7:09 pm
Posts: 16
Reply with quote
Post Re: Starcraft Mod?
Ive played starcraft too, years ago. :P

Starcraft 2 will be epic.


Sat Nov 21, 2009 9:40 pm
Profile
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: Starcraft Mod?
I tried to make a larvae and an egg...


Attachments:
Zergkeke.bmp [4.32 KiB]
Not downloaded yet
Sun Nov 22, 2009 5:48 am
Profile
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: Starcraft Mod?
Eztuzt wrote:

Starcraft 2 will be epic.

If you want an episodic version of SC 1 with awesome graphics and a handful of new units, yes, it will be. Now, I haz question. How will the zerg function in CC? They're swarmers, and swarms are hard to do in Cortex unless you're the AI in a skirmish.


Sun Nov 22, 2009 9:26 am
Profile YIM
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Starcraft Mod?
Have the mdivided into squads, and have the selectable actor just set a go-to point.


Sun Nov 22, 2009 10:11 am
Profile
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: Starcraft Mod?
Hm, that might work for the zerglings, though considering how retarded the AI is, they'd likely trip over their own dead and end up with several instant mutations in the shape of bullet holes.


Sun Nov 22, 2009 10:13 am
Profile YIM
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Starcraft Mod?
You could have them automatically follow the contour of terrain up walls and across ceilings to get to their target, in fitting with their wormy nature.


Sun Nov 22, 2009 10:57 am
Profile WWW
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: Starcraft Mod?
Zerglings are wormy?


Sun Nov 22, 2009 11:48 am
Profile YIM
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Starcraft Mod?
On closer inspection Contrary said it was a larva.
Upon slight research I think you could pull off letting them walk on walls and ceilings in terms of suspension of disbelief. Whether or not you could pull off that in terms of code is a different matter, but would allow for swarming if you were able to do it. You could also use the code from the Robot Defence scene which means they don't hit one another, but I'm not really sure how that works.


Sun Nov 22, 2009 12:09 pm
Profile WWW
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: Starcraft Mod?
I wasn't talking about the larvae, I was talking about the basic unit which has won many a n00b vs n00b match.


Sun Nov 22, 2009 12:44 pm
Profile YIM
Banned
User avatar

Joined: Tue Feb 27, 2007 4:05 pm
Posts: 2527
Reply with quote
Post Re: Starcraft Mod?
411570N3 wrote:
You could have them automatically follow the contour of terrain up walls and across ceilings to get to their target, in fitting with their wormy nature.
Way to have never played Starcraft before.


Sun Nov 22, 2009 12:58 pm
Profile YIM
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Starcraft Mod?
ProjektTHOR wrote:
411570N3 wrote:
You could have them automatically follow the contour of terrain up walls and across ceilings to get to their target, in fitting with their wormy nature.
Way to have never played Starcraft before.
Yeah, that was a pretty stupid comment.
Anyway, didn't Abdul make a dummy with better jetpack AI for one of his scenes? If you could make it work with jumping, you could have effective zergling swarms.


Sun Nov 22, 2009 1:13 pm
Profile WWW
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: Starcraft Mod?
The swarms don't have to be huge, do they? CC is all about few man maneuvers.

I'm thinking super well armoured, fast as possible (this is CC, so not that fast), armed with digger faces (teeth and burrow).

Is it possible to mimic the way the Zerg work? Like, you have a hatchery which spews wormsies which can choose between becoming a variety of units, with drones being able to dig up gold (other diggers will be less terrain rapey but sharper so they can't get gold) and turn into towers.

I can't sprite (these guys) for crap though, so maybe I'll try Protoss (lame guys) next. I'll make their dumb Zealots and junk.


Sun Nov 22, 2009 7:22 pm
Profile

Joined: Sat Nov 14, 2009 7:09 pm
Posts: 16
Reply with quote
Post Re: Starcraft Mod?
The protoss are awesome :O

But maybe for the zerglings we could have them pass through other actors, like the robots/dummies from Robot V Robot. Thatd get rid of the swarmling problem but you wouldnt be able to pounce :(

And instead of the overlord, I have a new idea to create an organic-looking drop pod that lets zerglings out from both sides, and then turns into terrain when it scuttles(Without an explosion)


Sun Nov 22, 2009 7:32 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 49 posts ]  Go to page Previous  1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.138s | 15 Queries | GZIP : Off ]