Recoil is killing my actors/implanting them into the wall
Author
Message
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
Recoil is killing my actors/implanting them into the wall
i made a crab gun(it shoots a crab) but the recoil is far to much for the silly weapon to be enjoyable, as it kills most actors or flings the heavier ones accross the map. is there any way to reduce the recoil while still having it fire an actual, ACrab Actor crab? also, i do not want to decrease the firevelocity of the gun.
Sun Nov 22, 2009 6:28 am
Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
Re: Recoil is killing my actors/implanting them into the wall
Take a look at what the coalition heavy sniper rifle does with emitters.
Sun Nov 22, 2009 6:40 am
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
Re: Recoil is killing my actors/implanting them into the wall
Making a TDExplosive which gibs the thing instead of an AEmitter lowers the chance of you hitting yourself when moving at high speed, but has some restrictions.
Sun Nov 22, 2009 7:04 am
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
Re: Recoil is killing my actors/implanting them into the wall
i wasn't aware that aemitters could emit actors. if i had known that i wouldn't have had to ask this at all. i'll see if this works, thanks.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum