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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Slug soldiers
NaXx wrote: how much range have? for those wondering who dont have a copy, it currently has limited range as it pretty much owns whatever you get the acid on, for balance. Of course, with that dude's super jetpack its pretty feasible to just float over enemies bathing them in acid at the optimum distance, but whatever
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Fri Nov 20, 2009 9:18 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Slug soldiers
Ok, recieved the improved Hazmat soldier, its really cool effect, good work Geti.
Right now my main worry are the walkpaths... zalo consider unable to help our cause... and I'm so stupid as a laboratory rat at coding..... if someone feels able to help, please, go ahead...
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Sat Nov 21, 2009 3:34 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Slug soldiers
For the giant dude? I'd offer help but as I'm going to have near-zero time for CC in the coming month or so, it'd be pretty redundant. Hit up roon3's tutorial on them and give it a go.
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Sat Nov 21, 2009 10:32 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Slug soldiers
I can't believe Naxx actually goes out to make that gigantic thing. Can't wait
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Sun Nov 22, 2009 1:55 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Slug soldiers
Geti @: thanks, I'm using that tutorial but some parts over-reach my understand skills... (very limited skills, indeed) Soldat @: Hey! I'm spriting giants each 2 days =D (FAFNIR was the last of them, check mechwarrior post for details)
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Sun Nov 22, 2009 6:07 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Slug soldiers
i'm sure if you PM roon he'll give you a decent explanation in more easy-to-understand terms.
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Sun Nov 22, 2009 8:42 pm |
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